Utter incompetence

It's always the same people.... Ranting? LOL if you think this is ranting what a sheltered life you live. How isn't ED a massive fail - a game that have an average lifespan of 60 hours and never went any further other than boring, easy, unchallenging and repetitive gameplay which the Kickstarter was not even close. Not being close to the KS dream and vision along with the DDF means it's a fail on what we were promised to what was delivered.

Seems to be a theme doesn't it? All these space guys with all these things they're going to put in their game and then when it comes around, they all massively differ from the PR we were all sold.

So pushing opinions as facts again.
 

Jex =TE=

Banned
If these are seen as the worst trolling replies to a ridiculous & insulting OP, then this community that thinks itself so very toxic, is pretty cuddly really.

For my part, I thought the original post was so absurd it was open-season on whatever topic anyone fancied. Now I know at least one person is taking it seriously, & to you, I prostrate myself in heartfelt apology.

Well you can't have been here long LOL. You'll notice the insulting ones are generally the same people and there's hundreds of nasty posts by them over the years far worse than what's in this thread, unfortunately.
 
Well you can't have been here long LOL. You'll notice the insulting ones are generally the same people and there's hundreds of nasty posts by them over the years far worse than what's in this thread, unfortunately.

I've spent far longer in ED than on the forum, thankfully. 4755 hours, Steam tells me. I havent been through everyone's 'prior' by any means, but I did have a glance at your recent posts earlier. It seems a fight starts everytime you say anything. I may start following your posts so ive got something reliable to go with my popcorn. ;)

(oh ok, I may start eating popcorn so ive got something to go with your posts.)
 
It's always the same people.... Ranting? LOL if you think this is ranting what a sheltered life you live. How isn't ED a massive fail - a game that have an average lifespan of 60 hours and never went any further other than boring, easy, unchallenging and repetitive gameplay which the Kickstarter was not even close. Not being close to the KS dream and vision along with the DDF means it's a fail on what we were promised to what was delivered.

Seems to be a theme doesn't it? All these space guys with all these things they're going to put in their game and then when it comes around, they all massively differ from the PR we were all sold.

Elite exceeded the vision that was promised for the release version of the game (which was VERY basic). David Braben talked a lot about the future of the game after the release and I guess that's what you are talking about when you say it failed to deliver what was promised. And here is the point, the future of the game isn't over yet.

I'd also like to point out that your forum account didn't even existed when Kickstarter or the DDF was created.

By the way, as said in the other thread I am not trying to convince you. That's pointless. I am just typing this for the poor souls who might believe the nonsense you are claiming. ;)
 
Are the WhiteKnights the ones that play the game while the modules are in transit or call the ship when they decide to call it a night, instead of sitting there staring at a wall doing nothing while the ships are in transit?

The WhiteKnights(TM) are the ones that come on the forums to defend every aspect of the game and FD no matter how bad that aspect is.
 
The WhiteKnights(TM) are the ones that come on the forums to defend every aspect of the game and FD no matter how bad that aspect is.

It maybe a little bit 2015, but can you show me someone who thinks the game is perfect in the current state and shouldn't get improvements and new features?
(Stigbob doesn't count, everyone knows he is a russian bot)

Anyway, the problem in "defending FD" is that they shouldn't get attacked in the first place. They are creating the game that we want to play and it's up to us to add meaningful criticism. Some people will agree with your criticism, others will disagree. That's just natural if you take the diversity of the community into account. But why do people feel the need to attack FDEV on a personal level, calling them liars, talking about 'broken promises' and the game being a low effort scam / rip off? Also why must everyone being negative about the game claim that his opinion is a fact? If people would stop that ridiculous behaviour I am sure that the White Knights (TM) would disappear rather quickly.
 
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I've had a bug last week where modules where stuck at <1 min for an evening. Also, even if my ship was docked at the station, each time i left for the main menu then went back in, I spawned at the main star outside supercuise, in space, not docked, and had to travel back to the station several times.

I eventually bought a stock sidewinder and stuff got normal again. Maybe you could use a sidewinder refresh too OP.

Not sure if it's "tick" related, and frankly a bit sceptic about that... If central servers have evening long ticks they must run it on potatoes in a cave then I guess.We're like what, 5000 users in prime? not that much to track position and modules...

I know this thread is about white and black knights and stuff, but maybe we could discuss here the pertinence of having a server-based inventory in a sandbox game...
 
Waiting over 15 minutes for the remaining 1 minute module transfer. Only signing out and back in resolved the failure to update the module's location and availability.

Aside from fanboys, sockpuppets, and trolls, we all experience the frustration of Frontier giving us both expensive and slow module/ship transfer. At the very least they might do it right.

Odd, never had that issue personally, checked with others and they don't recall ever having the issue, only thing may have to do is back out of outfitting and back in again but never had to relog - mind you don't tend to hang around, I go and do something else while waiting as find watching a timer a tad boring...but each to their own I guess.
 
It is unfortunate how remlok Megadrive (tm) tech, while practical to transfer an individual and small amount of data/mats, has an scaling energy demand so dramatic that beyond the escape-pod scale, only ships as large as capital ships, (such as fleet carriers) can carry the required power to instantly transport themselves theoretically anywhere. Some data is lost for the Remlok user, but essential research & collection for engineering usage is retained, thankfully. There is a trade-off here however, due to the energy demand scaling, so whatever can be sacrificed, is, for the safety of the user. Naturally personally-collected bounties, stored in a ship's computer are lost. However the bounties stored by Galcop, are not mysteriously wiped by an individuals ship being destroyed. That would just be weird.

Its quite easy to RP it out if u want to. & if you dont want to, then why worry about little inconsistencies in the first place? Its just a game, right?
Well since it's just a game, correct, none of the stuff above is true since it's all just code.

However, you may be onto something here. Maybe increasing transfer times & costs for solo users would be part of a reasonable compromise solution for allowing them to continue interfering in multiplayer activities (powerplay). Its a bit like playing capture the flag. Some people decide they dont like having other people trying to stop them, so they opt to remove them from the playing field, while still affecting the main game everyone else is still playing. Well, apparently thats ok, so to offset the issue that it is a ridiculous exploit, have the person in solo literally chained to the ground. so they cant move. that way they cant mysteriously pinch the flag & capture it without anyone being able to see them do it.

However as i've said numerous times, and is in my signature, maybe taking away offline solo was a terribly bad idea. I don;t care about your powerplay daydream, aka grindfest nonsense, and dont want to interfere in it but i am forced to be part of it since the game DOESN'T HAVE OFFLINE. Let me know if you need picture drawn.

I'm of the mind that we should have no ship transfers at all. No module storage or wing beacon auto-drops either.

Yes, that's a good idea, no transfers of any kind, justify it that it would be safe couriers would just steal your stuff...but in exchange there should be unlimited jump range.
 
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However as i've said numerous times, and is in my signature, maybe taking away offline solo was a terribly bad idea. I don;t care about your powerplay daydream, aka grindfest nonsense, and dont want to interfere in it but i am forced to be part of it since the game DOESN'T HAVE OFFLINE. Let me know if you need picture drawn.

You've got solo instead, which is the same thing.
 
You've got solo instead, which is the same thing.

Why don't you learn to read back to the original post. He said me in solo, cause its still online, i'm interfering in his powerplay nonsense. And i've said we wouldn't be having this,slightly imaginary, problem if there was offline solo. Right now solo doesn't really exist since it's still linked to the online multiplayer...it's just that players from solo don't see the multiplayer players, but everyone actions interferes with each other's game play.

Tell that to the NMS dev team ...

It's always the same people.... Ranting? LOL if you think this is ranting what a sheltered life you live. How isn't ED a massive fail - a game that have an average lifespan of 60 hours and never went any further other than boring, easy, unchallenging and repetitive gameplay which the Kickstarter was not even close. Not being close to the KS dream and vision along with the DDF means it's a fail on what we were promised to what was delivered.

Seems to be a theme doesn't it? All these space guys with all these things they're going to put in their game and then when it comes around, they all massively differ from the PR we were all sold.

Ouch..the truth must hurt for some to see it.

So pushing opinions as facts again.

Yes..you WhiteKnights(TM) seem quite good at it.
 
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Why don't you learn to read back to the original post. He said me in solo, cause its still online, i'm interfering in his powerplay nonsense. And i've said we wouldn't be having this,slightly imaginary, problem if there was offline solo. Right now solo doesn't really exist since it's still linked to the online multiplayer...it's just that players from solo don't see the multiplayer players, but everyone actions interferes with each other's game play.

IIRC the plan for offline was to sync weekly or something, so it would still have been a thing. The modes are also working as intended.
 
IIRC the plan for offline was to sync weekly or something, so it would still have been a thing. The modes are also working as intended.

Well both i and Bashy81, think there should be no connection between solo and multiplayer. I dont want it because the game crashes every 5-10 minutes due to 4g tethering and not being able to handle dynamic ip in 2018 !!! and so i can have a creative mode with greatly reduce ship/mods costs, and he doesn't want it so he can keep grinding in peace at his imaginary powerplay.
 
Well both i and Bashy81, think there should be no connection between solo and multiplayer. I dont want it because the game crashes every 5-10 minutes due to 4g tethering and not being able to handle dynamic ip in 2018 !!! and so i can have a creative mode with greatly reduce ship/mods costs, and he doesn't want it so he can keep grinding in peace at his imaginary powerplay.

Whereas I'm fine with it because I read up on the game before buying.
 
Well, if we had Space Legs, OP could have walked over to the receiving docks, inquire about the hold up and gave those receiving clerks a good ol' tongue thrashing.
 
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