Who needs the Rift S, really? That's the question I kept asking myself as I tested out the latest PC VR headset from Oculus. It's not a sequel to the original Rift, which helped kick off the modern VR era in a spectacular way. And even calling it an incremental upgrade isn't quite right --...
www.engadget.com
While I don't rate main stream press very highly for VR centric reviews, I both completely agree and disagree with this article.
It seems to me he's just obsessing on it needing a cable, and that it isn't trying to break recorrds.
Being "just another HMD" isn't necesarrily a bad thing, the main hurdleto break into mainstream for VR is user friendly tech experience.
Pimax is definetely not that, and it's bar was exceeded when it wasn't a fancy paper weight.
It takes work, getting it to work, but it does work eventually.
The index is probably not going to an all that much more polished software experience, their goals seems to have been to polish the device, and steamVR still has some really weird hair pulling problems, like how having a joystick hooked practically break the steamvr user interface, still isn't fixed (I'm open for suggestions) and unplugging them isn't an option, and I got four of them.
And Xtal is pretty much proving how lenses are actually more important than panels, and yet I hear no-one really talking to much about those, and yet these people think their stock vive-.pro is the bees-knees.