Hi
First of all I feel like traditional quick travel, as seen in most RPGs, in Elite would certainly break things horribly. As such what I'm about to suggest is in no way unlimited or entirely free form quick travel. If you want that make another thread.
First some backstory to explain why I think this feature is needed. I love exploring in this game and right now I'm making my way to Colonia. This journey has taken a lot of time as I don't have more than 5-7 hours of total playtime during a regular week. All of which is not dedicated to Elite. My guess is there are several players who are in a similar situation where their time is divided between the things they care about whether it is other games, movies, friends, family, work, etc. So far I'm a little over halfway there. With new patches to the game releasing content that is somewhat, or entirely, divided in it's focus between the Colonia and the good old bubble of human space constantly spending weeks to get back and forth to experience it is not really an option for me.
With that in mind I suggest creating a means for players who have already travelled to Colonia to book a fare back to the human bubble and vice versa. This transportation is only for your player character and should not be instantaneous. Also the route would be static so you might not choose where in the human, or Colonia, bubble you end up when you are booking the voyage. So if you wanted to upgrade an Asp explorer with all the engineer upgrades and station it in Colonia you still have to upgrade it and fly it there, but in my case I don't have to spend weeks making the journey back just to start working up my reputation with the engineers. A real world analogy to this would be the ships heading for America during the early days of exploring the continent. You only had a few destinations to chose from and you either had to buy fare for your horses and gear or have the money to buy these things when you arrived on the other side of the Atlantic.
The way I see it a system like this where Frontier defines the route, and the requirements to unlock it, is the best of both worlds in terms of making all the content they are producing accessible to all players without taking anything away from the gameplay experience for players who like to go at it themselves or seek out long trade routes, deep space exploration etc. It's also a nice foundation for lore and community goals with the route causing various pit stops to grow and appear organically along it's trail. Hence providing more gameplay possibilities for those who are travelling the distance on their own.
What do you think guys?
First of all I feel like traditional quick travel, as seen in most RPGs, in Elite would certainly break things horribly. As such what I'm about to suggest is in no way unlimited or entirely free form quick travel. If you want that make another thread.
First some backstory to explain why I think this feature is needed. I love exploring in this game and right now I'm making my way to Colonia. This journey has taken a lot of time as I don't have more than 5-7 hours of total playtime during a regular week. All of which is not dedicated to Elite. My guess is there are several players who are in a similar situation where their time is divided between the things they care about whether it is other games, movies, friends, family, work, etc. So far I'm a little over halfway there. With new patches to the game releasing content that is somewhat, or entirely, divided in it's focus between the Colonia and the good old bubble of human space constantly spending weeks to get back and forth to experience it is not really an option for me.
With that in mind I suggest creating a means for players who have already travelled to Colonia to book a fare back to the human bubble and vice versa. This transportation is only for your player character and should not be instantaneous. Also the route would be static so you might not choose where in the human, or Colonia, bubble you end up when you are booking the voyage. So if you wanted to upgrade an Asp explorer with all the engineer upgrades and station it in Colonia you still have to upgrade it and fly it there, but in my case I don't have to spend weeks making the journey back just to start working up my reputation with the engineers. A real world analogy to this would be the ships heading for America during the early days of exploring the continent. You only had a few destinations to chose from and you either had to buy fare for your horses and gear or have the money to buy these things when you arrived on the other side of the Atlantic.
The way I see it a system like this where Frontier defines the route, and the requirements to unlock it, is the best of both worlds in terms of making all the content they are producing accessible to all players without taking anything away from the gameplay experience for players who like to go at it themselves or seek out long trade routes, deep space exploration etc. It's also a nice foundation for lore and community goals with the route causing various pit stops to grow and appear organically along it's trail. Hence providing more gameplay possibilities for those who are travelling the distance on their own.
What do you think guys?