Very limited quick travel (or if you will a galactic highway to Colonia)

I'm about 13kly from Colonia, out exploring near the core - I mapped it as I think I need to repair my PP soon - it's 161 jumps to Colonia. Honestly that's not a lot of jumps at all. Let's not shrink the universe more. It's fab.
 
You mean like the amount of time it takes for modules to be shipped to Colonia? Except for the your ships and Commander in the game and instead of a delivery you get kicked off the bus at some random point and you have to continue making your way to the location?

I'll give you this much, you are extremely persistent. I'd give you a reputation point for the persistence, but I don't condone the message you're attempting to convey. How 'bout instead a pat on the back and an attaboy instead?

Again, it's a form of quick travel -- even if it's a limited amount of it -- and I still suggest a no to this. Seems you don't like the thought of taking the time to make the trip and want to laze you're way out to Colonia. Sort of Slouching Toward Bethlehem come the fever of stampeding with the herd.

Sure, it might take you two days without an account and playing something else, but seriously... Why? I did the Palin requirements. It took me more than 10 days passed the personal set return date, but I did it. I've been thinking of doing a circumnavigation in my DBX next. I know I'm not you, yet I don't understand why you're so persistent to avoid the work.

While I can agree that I am persistent I'm only going on because you never really explain anything and just end up circling back to a variation of the argument "your ability to move through space without jumping, no matter the consequences to you as a player, is reducing the value of my accomplishments". It's a bad argument, and it always has been. Not just in this game, but pretty much every game. Also it's highly annoying how you consistently argue that I'm not doing any work. Pretty much every iteration of any solution presented here, by me or others, have suggested that this feature in some way need to be earned. At the very least by travelling to Colonia once. I'm currently doing just that myself and am committed to doing it.

If you want to start arguing your case and providing some constructive criticism start by explaining why a means of transporting just a character to and from Colonia, after you have first flown there yourself, somehow ruins the value of the Palin requirements or any part of the engineers content? If you can find a reasonable argument great. I will try to improve my solution. If you can't find any maybe you should re-evaluate your position on this topic.

NB: Like i have said previously I do not mean a western RPG style quick travel where you can just open the starmap anywhere, select any system, and instantly be transported there. Yet the fact that so many keep mentioning it without actually contributing or criticising the actual solution or feature I requested means new posters seemingly assumes this is what I want. I will therefore change the subject or kindly ask a moderator to do so if I lack the power to do it.
 
NB: Like i have said previously I do not mean a western RPG style quick travel where you can just open the starmap anywhere, select any system, and instantly be transported there. Yet the fact that so many keep mentioning it without actually contributing or criticising the actual solution or feature I requested means new posters seemingly assumes this is what I want. I will therefore change the subject or kindly ask a moderator to do so if I lack the power to do it.

Because you don't agree with the answer doesn't mean the answer is invalid. Please don't try to take a debater's approach as there is no fact in your point either -- it is entirely based on perspective for its lack within the game.

Further, you're attempting to er semantics on the word fast-travel. While you might want to be removing the instantaneous portion of fast-travel -- it can also be assumed that anything that removed the effort from the player doing the actual work from going from point-a to point-b can be considered a form of it as the spirit of the word implies the removal of player effort.

This is why you get as much disapproval from your suggestion and picking me as the target because it's pretty apparent from my perspective you're working on the thought that I might be considered the "weakest perspective" and most vocal participant in this thread.
 
Because you don't agree with the answer doesn't mean the answer is invalid. Please don't try to take a debater's approach as there is no fact in your point either -- it is entirely based on perspective for its lack within the game.

Further, you're attempting to er semantics on the word fast-travel. While you might want to be removing the instantaneous portion of fast-travel -- it can also be assumed that anything that removed the effort from the player doing the actual work from going from point-a to point-b can be considered a form of it as the spirit of the word implies the removal of player effort.

This is why you get as much disapproval from your suggestion and picking me as the target because it's pretty apparent from my perspective you're working on the thought that I might be considered the "weakest perspective" and most vocal participant in this thread.

"Because you don't agree with the answer doesn't mean the answer is invalid" I agree. My point is simply that I raised this topic for a specific reason. And taking part in specific gameplay mechanics without putting in the effort was not what I wanted or what I suggested. So when you come in and answer pretty much every comment that's on topic with answers like your last one you are really just killing a debate and re-iterating the same point over and over. The purpose of a forum is to discuss a topic. It's easy enough to see that nobody wants quick travel in any form. Even I see that. Does that mean that the rest of us should be restrained from discussing any sort of travel option even if it's doomed from ever reaching the game?

"it can also be assumed that anything that removed the effort from the player doing the actual work from going from point-a to point-b can be considered a form of it as the spirit of the word implies the removal of player effort" Again to solve this we actually have to establish what effort is in a computer game. The way I see it effort without a goal has no purpose. Sure I agree that if you take this concept far enough you end up with a game where your character teleport from one point of interest to another non stop. I don't want to play such a game. The difference between us is merely that where you argue that any sort of movement in Elite is a needed effort to appreciate the sandbox I disagree. I knew the Elite universe was vast long before I ever started exploring even though I was running trade runs that spanned 150ly. My first outing, about 1000ly out did not vastly change the scale. It was vast then and is vast now. It will be vast even if I can take a passenger ship back to the human bubble from Colonia even though it means I miss out on some exploration content which I have to seek out later. If and when I do seek it out I have to put in the effort. So really no matter how you look at it I cant scour away from any effort with this feature. It simply means I can seek out different goals at different times.

As for debating which definition of effort is correct I don't see why we should even bother. At the end of the day if Frontier chooses what to include via popular vote this is as I stated doomed even if we have a proper debate as long as enough users have simply said no once. If your definition of what effort should be mandatory is correct the feature is doomed. If they are somewhere in between our points of view or perhaps closer towards my definition of what mandatory effort should be we will get a feature. It might not be exactly this feature, but it will be something. The point is Frontier decides what mandatory effort is and shouldn't be either way. Re-iterating your definition has no purpose with respect to their decision.
 
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"Because you don't agree with the answer doesn't mean the answer is invalid" I agree. My point is simply that I raised this topic for a specific reason. And taking part in specific gameplay mechanics without putting in the effort was not what I wanted or what I suggested.

Except that is exactly what you have done. There's a CG out in Colonia, you want to get there without actually putting in any effort, therefore taking part in a game play mechanic without putting in the effort is exactly what you want to do. You see the trip to Colonia is a game play mechanic that you want to bypass. I did the trip to Colonia to take part in the very first CG, in a 17ly Python. Regardless whether or not your free trip minimises my effort, you have to realise that travel is a game play mechanic there for a reason, Colonia is a remote outpost, having any form of fast/effort free travel there and it instantly becomes a nearby extension of the bubble and not a remote outpost of humanity.
 
Except that is exactly what you have done. There's a CG out in Colonia, you want to get there without actually putting in any effort, therefore taking part in a game play mechanic without putting in the effort is exactly what you want to do. You see the trip to Colonia is a game play mechanic that you want to bypass. I did the trip to Colonia to take part in the very first CG, in a 17ly Python. Regardless whether or not your free trip minimises my effort, you have to realise that travel is a game play mechanic there for a reason, Colonia is a remote outpost, having any form of fast/effort free travel there and it instantly becomes a nearby extension of the bubble and not a remote outpost of humanity.

No. In fact i specifically said you should be able to use this mode of transport only after making the trip yourself. I also have re-iterated numerous times that I am just talking about moving my character and that I don't mind the journey taking a lot of time in the real world. The community goals use existing features to provide a narrative to the universe. They are a means for players to take part in this narrative assuming they have the time. They are by design meant to be hard and require a considerable effort from the player typically in the form of time spent although there clearly is some skill there as well. I do not want nor expect Elite to make these more accessible nor is it the purpose of the feature I am suggesting. A player can, and should be able to, enjoy and take part in the engineers update without ever doing a community goal regardless if he or she is in Colonia or the Human bubble when the patch releases. However as it is if the player is in Colonia and don't have more than a couple of hours to spend on Elite each week he or she is stuck 1-2 weeks IRL just travelling back to the bubble before they can even begin their effort towards the engineers.

If you are wondering why simply moving your charachter rather than your ships ensures that the system can't be abused look at the game as it is today. Every bit of cargo or exploration data you have stays with the ship and not the character. Sure you can transfer this if you are changing a ship in the station, but if the ship gets destroyed both are gone. The player on the other hand is still there in the sense that he/she will respawn in another station. Hence my guess is tweaking this a bit so that passenger transport is a means of acheiving the same thing whithout dying is possible. Like I said earlier in another post: Sure you can keep buying new ships in the human bubble and travelling to Colonia, only to sell them off and spend 1 week IRL going back again, but I can't really see anyone doing this and even if they did the amount of progress they would make towards a community goal would be severly ruined by the limited number of runs they could make and the profit loss.

This is what I mean when I say the people here making the argument that this will ruin the community goals and other aspects of the game either need to state that once or actually take part in the debate. Nobody seems to make a cohesive argument as to why the safeguards I suggested wont work you all just want to keep arguing that this is skirting away from some effort. Well guess what the purpose of this game is not to have the longest distance travelled, do the most work on a community goal or spend the most time in-game per week. The point of the game is to have fun and if Frontier can make a larger part of the game slightly more accessible without giving players an unfair advantage, even giving them a drawback with respect to aspects of the game, I think they should do it. Because the game is great and everyone should have a chance to experience it even if their time is limited.
 
I'd have to say no, OP. We've already been given FSD and neutron boosts. That's already a considerable time saver.

I can respect that :)

For me the mechanics you mentioned are meant to be a quicker way to travel anywhere non-specific. As such they are great tools for explorers and traders to shorten travel time when they are pursuing a community goal, mission taken at a station/outpost, or a goal they have defined. What I'm suggesting is a single route between two areas which are the typical focal points of newly released mechanics in the coming patches. I don't want travel in any non-specific direction or between random points to be quicker or shorter than it already is :)
 
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