Please, no inconsistancy concerning spaceflight. Not even for a single route. If you want to go to Colonia, start jumping.
You mean like the amount of time it takes for modules to be shipped to Colonia? Except for the your ships and Commander in the game and instead of a delivery you get kicked off the bus at some random point and you have to continue making your way to the location?
I'll give you this much, you are extremely persistent. I'd give you a reputation point for the persistence, but I don't condone the message you're attempting to convey. How 'bout instead a pat on the back and an attaboy instead?
Again, it's a form of quick travel -- even if it's a limited amount of it -- and I still suggest a no to this. Seems you don't like the thought of taking the time to make the trip and want to laze you're way out to Colonia. Sort of Slouching Toward Bethlehem come the fever of stampeding with the herd.
Sure, it might take you two days without an account and playing something else, but seriously... Why? I did the Palin requirements. It took me more than 10 days passed the personal set return date, but I did it. I've been thinking of doing a circumnavigation in my DBX next. I know I'm not you, yet I don't understand why you're so persistent to avoid the work.
NB: Like i have said previously I do not mean a western RPG style quick travel where you can just open the starmap anywhere, select any system, and instantly be transported there. Yet the fact that so many keep mentioning it without actually contributing or criticising the actual solution or feature I requested means new posters seemingly assumes this is what I want. I will therefore change the subject or kindly ask a moderator to do so if I lack the power to do it.
Because you don't agree with the answer doesn't mean the answer is invalid. Please don't try to take a debater's approach as there is no fact in your point either -- it is entirely based on perspective for its lack within the game.
Further, you're attempting to er semantics on the word fast-travel. While you might want to be removing the instantaneous portion of fast-travel -- it can also be assumed that anything that removed the effort from the player doing the actual work from going from point-a to point-b can be considered a form of it as the spirit of the word implies the removal of player effort.
This is why you get as much disapproval from your suggestion and picking me as the target because it's pretty apparent from my perspective you're working on the thought that I might be considered the "weakest perspective" and most vocal participant in this thread.
"Because you don't agree with the answer doesn't mean the answer is invalid" I agree. My point is simply that I raised this topic for a specific reason. And taking part in specific gameplay mechanics without putting in the effort was not what I wanted or what I suggested.
Except that is exactly what you have done. There's a CG out in Colonia, you want to get there without actually putting in any effort, therefore taking part in a game play mechanic without putting in the effort is exactly what you want to do. You see the trip to Colonia is a game play mechanic that you want to bypass. I did the trip to Colonia to take part in the very first CG, in a 17ly Python. Regardless whether or not your free trip minimises my effort, you have to realise that travel is a game play mechanic there for a reason, Colonia is a remote outpost, having any form of fast/effort free travel there and it instantly becomes a nearby extension of the bubble and not a remote outpost of humanity.
I'd have to say no, OP. We've already been given FSD and neutron boosts. That's already a considerable time saver.