Ships Vette PvE build advices

About to grind for a long due updated build. Any thoughts?


I used 2 huge beams but found it takes too much power and time to finish off a target, so switching with MCs instead while using the smaller ones for lasers.
 
I don't like

  • a monstered pp with soooo much power leftover, use thermal spread instead
  • all gimbals, what do you do when the enemy is chaffing?
  • long range gimbal lasers are debatable
  • I'd rather use a reinforced shield gen with thermal resistance boosters, gives more absolute and kinetic, for the price of less thermal.
  • also fast charge on a biweave, or lowdraw (with a 8A PD -> fastcharge)



 
Interesting build. Thanks for sharing it. I love the idea of bi-weaves on a Vette. You don't see that much. I fly much faster ships though, so not sure how these bi-weaves work in a bigger, slower target. If they work, a bi-weave Vette is pretty cool. I like autoloaders too, my favorites. One of the smalls has high cap and autoloader, and I would change that to overcharged or something else. I'd think autoloader would negate the reason for going high cap in the first place, but maybe I am missing it (total capacity?).

Resistances are excellent, great recovery for a Vette of course. I might go G2 overcharged/thermal spread on the power plant, or armored if it works, unless you have further plans to add power draw down the line. G5 is excessive as it sits, and you'd benefit from lower heat, especially in CNBs, if you fight in those at all. Long-range is a good beam mod when you've got the power to spare. Not a fan of SCBs, but they have their uses. I'd probably swap those to GSRs, but that's me. I like long-range D sensors, good choice there.

One more point.... autoloaders on huge multicannons. Not a fan of this. The rate of fire is slow enough that a reload isn't a big deal (for me). Not saying it's wrong, just my take on it. I like overcharged corrosive on this weapon (but of course you have two). Huge MCs do not suffer from spin-up, no rotating gatling-gun type barrel arrangement. So you can snipe with the huge corrosive with quick trigger pulls, which spits out single shells. By holding down the trigger, the smaller auto-loaders kick in when they spin up, in effect a dual-stage trigger, allowing a selective/ better use of the corrosive effect without being profligate with the auto-loaders, while remaining on the same group. Or the huge MCs can be combined with the beams to add to their damage and give more options. With two, one could actually combine with each fire group. Just thinking out loud here. Good hunting commander.
 
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I don't like

  • a monstered pp with soooo much power leftover, use thermal spread instead
  • all gimbals, what do you do when the enemy is chaffing?
  • long range gimbal lasers are debatable
  • I'd rather use a reinforced shield gen with thermal resistance boosters, gives more absolute and kinetic, for the price of less thermal.
  • also fast charge on a biweave, or lowdraw (with a 8A PD -> fastcharge)



Thanks for answering.

Ill review the PP. Initially I was going prismatic, now I don't need all the power indeed.

I like gimbals and despise fixed on such a large ship or the low dps on turreted. I have two small MC on turreted right now, but they use too much ammo. Just thought it would be a good compromise. Plus when they chaff I use the seconds to reposition and recharge with my current build (high eps). What is your suggestion for dealing with chaff in this build?

Great suggestion on the PD and shields. Will play a bit on those!

Tks!
 
Interesting build. Thanks for sharing it. I love the idea of bi-weaves on a Vette. You don't see that much. I fly much faster ships though, so not sure how these bi-weaves work in a bigger, slower target. If they work, a bi-weave Vette is pretty cool. I like autoloaders too, my favorites. One of the smalls has high cap and autoloader, and I would change that to overcharged or something else. I'd think autoloader would negate the reason for going high cap in the first place, but maybe I am missing it (total capacity?).

Resistances are excellent, great recovery for a Vette of course. I might go G2 overcharged/thermal spread on the power plant, or armored if it works, unless you have further plans to add power draw down the line. G5 is excessive as it sits, and you'd benefit from lower heat, especially in CNBs, if you fight in those at all. Long-range is a good beam mod when you've got the power to spare. Not a fan of SCBs, but they have their uses. I'd probably swap those to GSRs, but that's me. I like long-range D sensors, good choice there.

One more point.... autoloaders on huge multicannons. Not a fan of this. The rate of fire is slow enough that a reload isn't a big deal (for me). Not saying it's wrong, just my take on it. I like overcharged corrosive on this weapon (but of course you have two). Huge MCs do not suffer from spin-up, no rotating gatling-gun type barrel arrangement. So you can snipe with the huge corrosive with quick trigger pulls, which spits out single shells. By holding down the trigger, the smaller auto-loaders kick in when they spin up, in effect a dual-stage trigger, allowing a selective/ better use of the corrosive effect without being profligate with the auto-loaders, while remaining on the same group. Or the huge MCs can be combined with the beams to add to their damage and give more options. With two, one could actually combine with each fire group. Just thinking out loud here. Good hunting commander.

I have the option of running prismatic, and that is why I had that PP so exaggerated. Ill change that (pp). The overly long recharging times are what made me focus on bi weaves. The SCBs is to make up for those eventual wing encounters that can be a bit too long.

I like the idea of one huge MC and one beam. Current build I have two huge beams and feel enemy shields go down quickly but hull doesn't. I guess I was trying to go the other way, but middle ground may be better.

About the small MC I think you are right. I was going to balance out the ammo count a bit, but now Im thinking about 2 corrosive smalls. I could keep one unpowered to save ammo instead?

Thanks!
 
Thanks for answering.

Ill review the PP. Initially I was going prismatic, now I don't need all the power indeed.

I like gimbals and despise fixed on such a large ship or the low dps on turreted. I have two small MC on turreted right now, but they use too much ammo. Just thought it would be a good compromise. Plus when they chaff I use the seconds to reposition and recharge with my current build (high eps). What is your suggestion for dealing with chaff in this build?

Great suggestion on the PD and shields. Will play a bit on those!

Tks!
With a Prismatic you pretty much have to use such a big plant, granted.

I like to either use two fixed huge beams or two long range small rails. Or both.
The beams are obvious, and the long range rails allow to draw targets to me and deliver a good dps on chaffing targets.
With two feedback experimentals it's even neutralizing those scb Condas and Pythons.
 
I have the option of running prismatic, and that is why I had that PP so exaggerated. Ill change that (pp). The overly long recharging times are what made me focus on bi weaves. The SCBs is to make up for those eventual wing encounters that can be a bit too long.

I like the idea of one huge MC and one beam. Current build I have two huge beams and feel enemy shields go down quickly but hull doesn't. I guess I was trying to go the other way, but middle ground may be better.

About the small MC I think you are right. I was going to balance out the ammo count a bit, but now Im thinking about 2 corrosive smalls. I could keep one unpowered to save ammo instead?

Thanks!
I've used both Prismatic and Biweave on the vette and the Biweave wins for me in PvE. You cannot drop Prismatics and recover in time to do anything, you basically have to dip. So if you ever needs silent running, you're hosed for recovery. The NPCs, for the most part, come in "fight at your leisure" offerings, meaning you tag one and the battle starts. This is true in almost every pirate activity site I've visited, one fight at a time. So with the Biweave you get just about the right amount of recharge time to gather some mats and take the next challenge.

If I was doing pirate assassination missions where I have one FdL or Vette or whatever to tackle and ignore the mosquito Vultures, I'd probably choose the Prismatics.

I go with 3 large beam and smaller multis because I can stay in the instance longer even without ammo as long as I can do some damage with the beams. Running out of ammo is taxing on the raw materials. It would be nice if we could scavenge ammo from destroyed ships.

I put the MC on 2 because I don't even use them until the shield drops.
 
With a Prismatic you pretty much have to use such a big plant, granted.

I like to either use two fixed huge beams or two long range small rails. Or both.
The beams are obvious, and the long range rails allow to draw targets to me and deliver a good dps on chaffing targets.
With two feedback experimentals it's even neutralizing those scb Condas and Pythons.

I placed bi RA fast charge shields and thermal boosters. Despite the raw increase I fail to see the advantages, with the shield taking longer to regen and resisting less on all types of damage. What am I doing wrong?

New: https://s.orbis.zone/d0u7
Old: https://s.orbis.zone/d0u8
 
I've used both Prismatic and Biweave on the vette and the Biweave wins for me in PvE. You cannot drop Prismatics and recover in time to do anything, you basically have to dip. So if you ever needs silent running, you're hosed for recovery. The NPCs, for the most part, come in "fight at your leisure" offerings, meaning you tag one and the battle starts. This is true in almost every pirate activity site I've visited, one fight at a time. So with the Biweave you get just about the right amount of recharge time to gather some mats and take the next challenge.

If I was doing pirate assassination missions where I have one FdL or Vette or whatever to tackle and ignore the mosquito Vultures, I'd probably choose the Prismatics.

Good post and I agree. My approach tends to mirror this...

Prismatics and As for burst protection. By that I mean one v one battles like assassinations, terrorists, pirate lords and interdictions. Keeping the shields standing until you emerge the victor is the key.

Bi-weaves for sustained protection, such as CNB, CZ, pirate threats, RES, where recovery is nice to keep the combat rolling.

One of the commanders in our group has a prismatic Vette with 8,000 mj, but recharge is like an hour. He needs to reboot the ship in heavy combat situations. And several others carry healing beams to smooth over the rough spots. I don't fly a Vette so my only reservation was if the bi-weaves are suitable on a bigger, slower target. If they are then I think the elasticity they offer is preferable to the raw numbers prismatics put up. But this is all part of why Elite ship building is so compelling.
 
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Good post and I agree. My approach tends to mirror this...

Prismatics and As for burst protection. By that I mean one v one battles like assassinations, terrorists, pirate lords and interdictions. Keeping the shields standing until you emerge the victor is the key.

Bi-weaves for sustained protection, such as CNB, CZ, pirate threats, RES, where recovery is nice to keep the combat rolling.

One of the commanders in our group has a prismatic Vette with 8,000 mj, but recharge is like an hour. He needs to reboot the ship in heavy combat situations. And several others carry healing beams to smooth over the rough spots. It's PvE, and for that I like Bi-weaves, as I mentioned in the first reply. I don't fly a Vette so my only reservation was if the bi-weaves are suitable on a bigger, slower target. If they are then I think the elasticity they offer is preferable to the raw numbers prismatics put up. But this is all part of why Elite ship building is so compelling.

I agree and that's why Im focusing on an acceptable recharge rate and not ultimate endurance. One thing I keep in mind is also hull resist, if shield drop then I want to make it out alive. If I used prismatics I would probably not hull tank it and carry more useful stuff for collecting mats, and use a nimbler ship for assassinations (I use a G5 vulture and a FDL for that).

How does rebooting the shields help with regen? I tried that but didn't see any improvements. I think I did it wrong lol
 
Reboot restores 50%

Regarding shield regeneration: shields recharge with a fixed rate, possibly capped by the distributor.
In the above case of a 7C biweave with fast charge 5.1 mj/s.
So of course a shield with 3000 mj takes longer to recharge than one with 2000 mj.
It still has 50% more shield strength (disregarding resistances).

If you fly in open you mostly get attacked by Plasma Accelerators, which deal absolute damage.
Having 50% more protection in this case is good.
 
Yup! Someone said Prismatics.
Lol 60 min to recharge?? I guess it's a good think you will (probably) never loose it. Unless you are like me and trigger silent running by accident.

Awesome! I will mod a prismatic for tougher missions. So far, I haven't had anything on RES drop more than 1 ring on this thing and only when I stopped firing to test them.
 
Lol 60 min to recharge?? I guess it's a good think you will (probably) never loose it. Unless you are like me and trigger silent running by accident.

Awesome! I will mod a prismatic for tougher missions. So far, I haven't had anything on RES drop more than 1 ring on this thing and only when I stopped firing to test them.
Loose it? In PVE I haven't gone down more than one ring, lmao! She's such a bada**, that upon arriving at a CNB, sometimes all I see are high wakes.

LOL 8000mj? The gods weep.
It did take some meticulous planning and calculations to arrrive at that magial round number. But I do very much like looking at in Coriolis lol. o7
 
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