Interesting build. Thanks for sharing it. I love the idea of bi-weaves on a Vette. You don't see that much. I fly much faster ships though, so not sure how these bi-weaves work in a bigger, slower target. If they work, a bi-weave Vette is pretty cool. I like autoloaders too, my favorites. One of the smalls has high cap and autoloader, and I would change that to overcharged or something else. I'd think autoloader would negate the reason for going high cap in the first place, but maybe I am missing it (total capacity?).
Resistances are excellent, great recovery for a Vette of course. I might go G2 overcharged/thermal spread on the power plant, or armored if it works, unless you have further plans to add power draw down the line. G5 is excessive as it sits, and you'd benefit from lower heat, especially in CNBs, if you fight in those at all. Long-range is a good beam mod when you've got the power to spare. Not a fan of SCBs, but they have their uses. I'd probably swap those to GSRs, but that's me. I like long-range D sensors, good choice there.
One more point.... autoloaders on huge multicannons. Not a fan of this. The rate of fire is slow enough that a reload isn't a big deal (for me). Not saying it's wrong, just my take on it. I like overcharged corrosive on this weapon (but of course you have two). Huge MCs do not suffer from spin-up, no rotating gatling-gun type barrel arrangement. So you can snipe with the huge corrosive with quick trigger pulls, which spits out single shells. By holding down the trigger, the smaller auto-loaders kick in when they spin up, in effect a dual-stage trigger, allowing a selective/ better use of the corrosive effect without being profligate with the auto-loaders, while remaining on the same group. Or the huge MCs can be combined with the beams to add to their damage and give more options. With two, one could actually combine with each fire group. Just thinking out loud here. Good hunting commander.