[Video] Analyzing Engineering - What is it really?!

Engineering is the incentive to use the material pseudoeconomy, which fulfills Frontier's ideas of progression better than the credit pseudoeconomy, because the credit economy has been broken since mid-2015. I strongly suspect that they didn't want to overtly antagonize players by making their CMDR's credits worthless by raising prices and cutting rewards until things made some sort of sense, so they decided to make credits worthless by making key forms of progression simply use a different medium.

At this point, I'm mostly only limited in what I can Engineer by manufactured materials. I put many thousands of km on my SRV before Engineering even existed and have added many thousands more since, so raw materials are zero issue. I also come across so much basic scan data that even the higher grades are perpetually full, so I just trade for whatever data I'm missing.

HGEs for manufactured materials can be tedious at times, but I don't find it to be anywhere near as bad as some people make it out to be, and I usually find a fair number of HGEs just traveling from place to place. The rest of my manufactured materials I mostly acquire doing smuggling, massacre, or assassination missions that I'd probably be doing any way for BGS purposes.

I'm not sure if the current system is actually well paced, or if the pre-3.0 system (that had me dumping thousands of rolls into one module only to never use it because it was never as good as another module I already had, or was flatly noncompetitive regardless) was so back-breakingly absurd that almost anything less tedious would seem well paced in comparison.

Anyway, never liked Engineering, but I do see the need for some sort of scarcity somewhere, and I've mostly given up hope that credits will ever be overhauled.
 
Good video! Always a laugh!

So how long before somebody comes along and claims you can get everything just by playing the game?
"You don't have to do anything special to get engineer materials and exchange rates are just fine..."[where is it]
 
Hmm the upcoming changes in Q4 affect HGE-USS as well. So they will be more skill based in future than depending on pure RNG like now.
So i just forget about 'em now and wait for Q4 update before hunting them again. We will see if it's getting really better or even more worse :D

Despite this opinion, my "favourite" blueprint is Heavy Duty. No matter where, i need A LOT of core dynamic composites.
For a single Thargoid combat ship, i've needed 80 core dynamic composites.....so i do not feel sorry for those people complaining about collecting stuff for a single dirty drive roll :|
 
Anyways: post below your favorite blueprints and what you need to do for them!

just wanted to point out that the first of the 3 rubber duck squeaks should go on the bouncing srv, not your classic joystick seizure. you just totally ruined my immersion.

about blueprints and needs ... for the little engineering i do it's enough to have to cope with that idiotic nonsense as to also have to remember the details afterwards. just some randomly named banana tokens acquired by repetition of some rudimentary (caution, irony incoming) 'play your way' mechanic after checking some 3rd party websites. who cares ...
 
My favorite Blueprint(s)? Let me formulate it like this:
In order to unlock all Shock cannon types (come in different sizes) you need the following materials:

Vanadium: 181
Tungsten: 181
Rhenium: 156
Technetium: 188
PowerConverter: 22
Ion Distributor: 20
Power Transfer Bus: 24

Meaning, to unlock the Shock cannons you need 706 high grade materials and 66 commodities. Well done. I'm out.
 
"favourite blueprints and what you need to do for them"

No favourites; did a lot of grinding for all of them, that is a lot grinding my teeth.

FDev owe me for new crowns!

The so-called Engineers is one big factor in me not having played this game in some months.
Surely I cannot be the only one so affected.
If sadness was a material or data all my ships would be fully 'engineered'.
 
I put in a like for the cat. It's pretty spot on from my PoV, but dint you already grind your rear off in the hamsterwheel, Yamiks? And it just occurred to you now?
 
5 tons Lavian Brandy,
1 ton burnham bile,
1 ton honesty pills,
2tons void extract coffe,
mix it up and put it through 2 chemical processors
and equip your barrel with 1 hybrid supercapacitor
and 3 heat wiring and heat it up,
to finally let the brew rest for a day.

The result is a Montega.
 
The main problem is FDev doesn't look at the gaming industry for solutions to common problems. They want to reinvent the wheel. Many games have already solved the open-world progression problem.

One huge problem is that the process is needlessly complex. Most games give you a single token type that you can use to move along a progression tree system.

Their goal should be an upgrade system where you don't have to intentionally look for upgrade materials. It should just happen organically as you play the game.

They've made progress in that direction but it seems they're not fully willing to commit to the new better direction of mission rewards.

Finally, ED should be playable without using external sources.
 
5 tons Lavian Brandy,
1 ton burnham bile,
1 ton honesty pills,
2tons void extract coffe,
mix it up and put it through 2 chemical processors
and equip your barrel with 1 hybrid supercapacitor
and 3 heat wiring and heat it up,
to finally let the brew rest for a day.

The result is a Montega.

How many servings does this make?
 
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