[Video] Analyzing Engineering - What is it really?!

I like it, there is lot of people who struggle with this part of the game because they see nonsens in doing abosolutely weird things that doesnt match to the upgrade.
There is no challenge in gaining MATs, this task just consume time.
I would really like to see FDev comment/statement.
 
5 tons Lavian Brandy,
1 ton burnham bile,
1 ton honesty pills,
2tons void extract coffe,
mix it up and put it through 2 chemical processors
and equip your barrel with 1 hybrid supercapacitor
and 3 heat wiring and heat it up,
to finally let the brew rest for a day.

Sounds to be the recipe of the Pan Galactic Gargle Blaster.
 
Well, it's either "dependent on your playstyle" or "ultimately, completely optional". Pick one, since these two statements are mutually exclusive.

They are not. Your play style can include optional content or not. Think Thargoids. You can go bug hunting or not, depending on your... play style. Now apply this notion liberally.
 
VIDEO LINK HERE

So High Grade Emmissions.. the random encounters are "core gameplay" for engineering and....I just don't know what to say else!

Anyways: post below your favorite blueprints and what you need to do for them!

Yamiks, thanks these analysing the way the game is made and concieved videos are really interesting and useful.

Keep them coming.

For a while now I've been thinking the game's a bit lacking because of underfunding.

This video of yours suggests to me that even on a tight budget, more energy and better ideas could still be employed.

Turgen, suggests the game is designed by engineers, not story tellers and they lack imagination.


What do you feel is at the root of the players dissatisfaction, in terms of how the developers are developing?

OK we get lazy, try not to use the word lazy.


Best.
Ta.
 
And dont forget "the engineers arent so bad as long as you have netflix running on another monitor and you close your eyes and think of england" posts.

Or:

"You don't need to use engineers to enjoy the game. Why do you think you need level 5 mods? Oh, you PVP? Well nobody is forcing you to play PVP"
 
Well, it's either "dependent on your playstyle" or "ultimately, completely optional". Pick one, since these two statements are mutually exclusive.

You would be incorrect. It is always completely optional.
If you decide to be a competitive PvP’er (if there is such a thing) then you would probably be “out-shipped” by a G5 Engineered opponent.
Still completely optional though just now on multiple levels.
 

Jex =TE=

Banned
I've always thought Eng's was the worst addition to ED ever to be added. Game breaking, unchallenging, frustrating, repetitive - boring and this remember has to be paid for an at the time that amount was AAA money. You only need to look at other developers who add their stuff in for free to see what a con much of Horizons was, ENG's being the biggest one of them.

A pointless exercise that isn't need in the game because there's nothing out there that can kill you in an E rated sidewinder.

Good video! Always a laugh!

So how long before somebody comes along and claims you can get everything just by playing the game?
"You don't have to do anything special to get engineer materials and exchange rates are just fine..."[where is it]

Say the people who have been "Engineering" their ships for a year and a half and have unlocked one g3 module lol
 

Jex =TE=

Banned
You would be incorrect. It is always completely optional.
If you decide to be a competitive PvP’er (if there is such a thing) then you would probably be “out-shipped” by a G5 Engineered opponent.
Still completely optional though just now on multiple levels.

No, you would definitely be "out-shipped", there's not even a debate about it.
 
They are not. Your play style can include optional content or not. Think Thargoids. You can go bug hunting or not, depending on your... play style. Now apply this notion liberally.
You would be incorrect. It is always completely optional.
If you decide to be a competitive PvP’er (if there is such a thing) then you would probably be “out-shipped” by a G5 Engineered opponent.
Still completely optional though just now on multiple levels.

I disagree.
"Ultimately, completely optional" != "Optional unless you want to remain competitive in PvP"

You can say that "paintjobs and shipkits are ultimately, completely optional". Engineering... not so much.
 
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You would be incorrect. It is always completely optional.
If you decide to be a competitive PvP’er (if there is such a thing) then you would probably be “out-shipped” by a G5 Engineered opponent.
Still completely optional though just now on multiple levels.
As a full time smuggler and part time pirate, I disagree.

Mining- Ships need to be sturdy and either fast or well defended to make a real living.

Smuggling- Ships need to be fast, defensive, and/or cold running to make a living.

Trading- Same as Smuggling with more emphasis on Cargo.

Exploration- Dealers Choice, with emphasis on heat management and weight.

Combat- Dealers Choice, with emphasis on DPS, survival, and heat management.

While a stock ship can do anything it wants; the question is, will it? Post 2.4 engineering is how the game is currently balanced PvE wise. It is intended that you start working the engineers as soon as you are able.

So, no. It isn't quite so optional. I wish it was, by all means, but it isn't.
 
Yamiks, thanks these analysing the way the game is made and concieved videos are really interesting and useful.

Keep them coming.

For a while now I've been thinking the game's a bit lacking because of underfunding.

This video of yours suggests to me that even on a tight budget, more energy and better ideas could still be employed.

Turgen, suggests the game is designed by engineers, not story tellers and they lack imagination.


What do you feel is at the root of the players dissatisfaction, in terms of how the developers are developing?

OK we get lazy, try not to use the word lazy.


Best.
Ta.

The cause of player dissatisfaction...
well 1st it's the unfufilled promises and not being able to live up to the hype,
2nd is the burnout - over time we just get bored of the gmae and yet ant it to have new things in it,
3rd is the expectations that get shafted quickly (same as not living up to hype but not specifically about it)
...and then there's my stance : a fundamental disagreement of the development and philosophy in both the style and design of the game. I already got burned out of the game once, these day's I'm back because of the community and your guys' positive response to my content!
 
After spending at least 3 weeks of game time just engineering my perception of what engineering actually is has changed over time

In short, its a time sink with the incentive of more power to make the grind more appealing.
But after I delved deeper and had time to reflect I started to see more...
I saw (a part of) a minimum viable product,
I saw a fig leaf trying to hide the lack of resources being allocated to the game, that uses as much existing content as possible with layer upon layer of rng gates lazily applied,
I saw an effective way to cajole non horizons cmdrs that want to play in open (with a sporting chance of survival) into buying horizons effectively making the game pay 2 win
I saw weapon/shield balance and ttk get ruined,
I saw friends just move onto other games instead when they realised what a grind it is to just unlock the engineers nevermind engineer all their ships

I see all this and wonder why it had to be like this? Is this Braben's original vision? We wont ever know unless he tells us.
After all those long nights squinting at spreadsheets and inara whilst grinding away I wondered what this game would look like if the guy who came up with this god awful idea was demoted from any decision making immediately.
And when i really think about all this i honestly believe the game would have been better off without it.
 
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As a full time smuggler and part time pirate, I disagree.

Mining- Ships need to be sturdy and either fast or well defended to make a real living.

Smuggling- Ships need to be fast, defensive, and/or cold running to make a living.

Trading- Same as Smuggling with more emphasis on Cargo.

Exploration- Dealers Choice, with emphasis on heat management and weight.

Combat- Dealers Choice, with emphasis on DPS, survival, and heat management.

While a stock ship can do anything it wants; the question is, will it? Post 2.4 engineering is how the game is currently balanced PvE wise. It is intended that you start working the engineers as soon as you are able.

So, no. It isn't quite so optional. I wish it was, by all means, but it isn't.

Completely optional in private group or solo. The only time you need Engineers is when engaging in Combat against other engineered ships.
 
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