I heard about the Intimidator + Scope and how it boosts your dmg (this + aiming-down like I said, lol). In the same spirit, I cannot imagine what kind of madness it will be coupled with 'Combat Movement Speed' on the Suit.
you don't actually need the scope, hipfire accuracy gives you pretty good grouping when you ADS on its own.
However, I have my Mobile Suit (a dominator with hipfire accuracy, jump assist, sprint, and shield regen) and put both my shotguns on it and it was
hilarious.
Primary shotgun: Mag size, hipfire accuracy, stowed reloading, faster handling.
Secondary shotgun: Mag size, hipfire accuracy, noise suppressor, audio masking.
I lucked out and found a pre-upgraded shotty at G3 last night that I was able to upgrade to G4, and I'm only 7 manufacturing instructions away from being able to turn it into a copy of the primary up there - Being able to unload three shots into an enemy, switch to the silent shotgun, fire three more, switch
back to the one that's reloaded by now, and drop another three shots was great - just slightly awkward as I had to use my downtime to make sure the silent one was reloaded and ready for the next rampage and would end up stuck with regular reload times as a result until I took a breather.
Sprint duration is something I'm finding
really useful in CZs, and honestly I find it a bigger deal than jump assist when it comes to running back and forth to cover the capture points. It's fun with the L-6 (and I find that running twin L-6 or twin shotgun doesn't sucker me into getting cocky the way I was with the L-6/intimidator combo) but that needs the sprint even
more thanks to the time you spend running back to ammo boxes.
And having used a suit
with combat movement, using one without it feels
painful in a hectic CZ.