being cautious about forming expectations for the trading tease.
way back, when we heard that there were three types of fleet carriers, one each to support each gameplay archetype, I thought it made no sense for trading. what could it do? exploration has big jump range and mabe restocking of SRV and AFMU, ok. combat has refueling and rearming, ok. but trading? commodity storage?
but now... because it works like a market... now suddenly you have a situation where you could possibly park your carrier in a system that makes... say... biowaste REALLY cheaply and REALLY quickly. so you haul this precious biowaste to your carrier, and maybe npcs can if they like, if you set an attractive enough price.
then, when your trade carrier IS FILLED TO THE BRIM WITH PRECIOUS LIQUID GOLD THAT IS BIO WASTE... you can lube that bad boy up and shoulder it through the witchspace portal into another system that is in system state where they really needs LOTS of BIOWASTE and NOW, and you can sell the stuff at the station or NPCs will even buy it from you.
so... basically... this is a whole other level of trading for you... or... it's even a constant passive trading thing that will constantly earn you credits if you find good place to park it and set a good price balance.
but you know... elite is not a management game so I don't want to get carried away but the thing is, just based on what they've said it does and what's in the game already, you can already get a pretty good idea of the things it could do if they didn't even add anything else to the game.