The problem nobody seems to get is that if murder has severe and long lasting consequences in the way most of you guys (VJ, for instance), think it should, murder will become nigh impossible, and that would cut the balls right off a massive section of possible gameplay options, not just the ganking that makes everybody so hysterical.
I'm not disagreeing with your thought process, but simply interested in how you deem the current PvP gameplay offered in ED as being a "massive section of possible gameplay options"?
Consider PvP (destruction) in ED for a moment... Would you disagree that it basically falls into one of the following four categories?
1) Mindless destruction - Interdicting anyone/everyone and blowing them up.
2) Spotting Wanted CMDRs and attacking.
3) Piracy ending in the pirate destroying the victim.
4) People/groups organising a PvP session.
Have I missed anything?
Let's first of all acknowledge just how vapid and limited all that is in truth. Where can I sign up to a military action to go and do something with a group of my friends knowing I'll be facing enemy CMDRs? How/where can I attack/defend a location or convoy etc? How/where can I enforce or break a blockade around a station? Where does the game orchestrate/offer anything constructive as regards PvP? In truth it doesn't... PvP in ED at the moment is a bunch of super thin mechanics which at the moment CMDRs are just having to "make the most of"...
Now let's move onto what it does offer, and how penalising mindless destruction would affect it?
1) Mindless destruction is probably one of the main, if not the main avenue of PvP in ED I'd suggest, and in truth I think that's an embarrassement to the game. CMDRs interdicting other CMDRs who at the time are not interested in PvP and most likely are not even outfittted for it, just to blow them up for no ingame reason? This needs to be reduced and penalised. It damages the game... IMHO the only reason it's so common is because there is basically no other way to easily do PvP...
2) Not affected.
3) Piracy needs some love, and IMHO should not revolved around the destruction of another player, but instead stealing from them. So some attention would side step any issue IMHO. See NOTE 1 below...
4) Not affected. They'd just set their report crimes off!
So I would see penalising mindless destruction as having a +ve overall outcome.
Now, if FD could offer PvP in other guises, through orchestrated gameplay, or at least some in game arenas, that would help a lot too!
NOTE 1: I see an interesting possibility being, if piracy is improved enough such that a CMDR can improve his piracy reputation enough (though steeling cargo, not destroying CMDRs), and gain access to new pirate bases etc, and better black markets and missions, ultimately he may even get Pilot Federation assissation missions. These would be completely controlled by FD and be at appropriate location and not negatively affect the CMDRs standing. As such FD could (to some degree) control the amount of "mindless destruction" even taking place, and where it takes place...
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I think it's the right way, but it needs to be much more graded. Only very rich, high sec. systems should have law enforcement to make murder 'impossible'. We have most of the rules in place already. The NPCs just don't have the tools to enforce it.
Give the NPCs the tools for the job and make the criminal status persistent, but with a cool down effect. I don't think we need much more?
While I agree with this, I do think there's something fundamentally wrong in griefers and gankers hanging around the latest exploration discovery, knowing they can dish out their griefing and the game will basically ingore it? Isn't this kind of what we're trying to address?