Review: The Under Presents
This is a pretty magical use of VR.
Story Time:
I've now finished the 'murder mystery' storyline at the heart of it. This bit is really easy to explain...
You're a ghostly presence on a boat journey, listening in on all the conversations, trying to piece together what's happening. Occasionally able to steer events through witnessing them, and capable of the odd intangible act, you eventually start taking jaunts into the protagonists' minds...
Although the first act was pretty prosaic initially (and the act of 'clicking' to make characters coalesce more like busy-work than fun), it proved to be full of onion layers to peel back, rewarding return visits once you've reached the 'end' of the tale.
There's a fey-ness to the overall story arcs that won't be to everyone's taste, but as the magic-realism stepped up, and you suddenly found yourself in someone's distant memory of Cuba, it become a very diverting nest of worlds indeed...
There's some repetition here, as you make sure a conversation is definitely relevant (the 'witness list' can be a bit glitchy), or re-tackle a dream-sequence puzzle. And if I was to aim a real barb at the whole thing, it's that the puzzles themselves are pretty uneven, and the opaqueness of the weaker ones can be more frustrating than challenging. This is exacerbated by failure dumping you out of the whole story mode, a 'loop of shame' which isn't ideal.
The sheer wonder and whimsy of the better transitions washes a warm sunshine glow over the experience as a whole though.
A Journey With Strangers:
When not in the story realm, you pace around a mysterious multiplayer zone. There's a structured introduction, as a grand compère leads you into its grubby cabaret folds. And he'll pop up again at unexpected moments. But you're left foraging through its abandoned sand dunes with other players... trying to figure out its many mysteries.
I've spent hours in this bit, and I like it a lot, but I'm no closer to understanding what the hell is going on
. Echoes of the story mode are buried like fossils, cabaret acts serenade you, while silent online companions tutor you in the flexible magic system for summoning items. (I'm very good at producing salt cellars...)
I'm not sure if I'll pursue it all the way to its conclusion, but I have enjoyed the free-flow co-op, and pursuing personal lines of investigation. (And refreshingly there's some silly physics 'sandboxing' potential here too, which the storymode denies you in the main, as its 'jellified' interactions with props have no real impact on the whole).
I find some of the more end-game recipe memorisation a bit much. But I'll see if I can't have a proper session of unlocking some of its more perplexing aspects. Or at least figure out what the cheese mask is for...
What's the Secret Sauce?
There's a blend of successful techniques from other games here. From the
miniaturised diorama prodding, to the
Journey-style multiplayer (with bonus hand gestures and body language emoting), to the magic realism twist on the 'rewind time' murder mystery.
Not all experiments can work. Ironically the 'distend the world' teleportation technique was borderline nauseous at first, but it was trippy too, so I stuck with it. And other downsides are familiar from their prior game,
Virtual Virtual Reality. Circling back to retry an impenetrable section is not always that ideal...
At its heart though, I think these guys just understand VR's power to transport...
4-