Review: Gloomy Eyes
There's a wonderful 'living clay diorama' feeling to this one. As if Tim Burton, at his peak, had found a way to make real objects scurry and dance to his tune.
The thing that really struck me though, amongst the slick set-pieces, and the quieter loveliness of driven snow effects scudding over the scene, was how well they'd handled the 'directing' in VR:
As lovely as a tale about zombie love during the apocalypse could be, really.
4+
There's a wonderful 'living clay diorama' feeling to this one. As if Tim Burton, at his peak, had found a way to make real objects scurry and dance to his tune.
The thing that really struck me though, amongst the slick set-pieces, and the quieter loveliness of driven snow effects scudding over the scene, was how well they'd handled the 'directing' in VR:
- The set-up is that the sun is in hiding. This pitch-black back-drop places the tableaux scenes in a centre stage focus, and then allows them to draw your attention around further with the use of light sources.
- They treat it like theatre in the round, but you are in the centre. You swing around in your chair to follow the chains of story action as they unfold around you, (rather than be forced into viewing angles by camera direction). It adds a feeling of narrative progress, has an illusion of free investigation, and also doubles down on the feeling of these being physical objects and locations arrayed in front of you.
- The locations themselves rotate and pitch to reveal new aspects of themselves as the protagonists scurry and slide about them. (Again avoiding camera pans and zooms etc.)
As lovely as a tale about zombie love during the apocalypse could be, really.
4+
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