Thanks all for contributing to the topic. And a surprisingly civil conversation to boot. Well done all!
My (personally biased) take-aways from reading all posts are:-
- VO mining is a welcome addition to the mining career path.
I agree with that principle; however, the over-abundance of said “motherlodes” trivialises not only other forms of mining but also most other forms of earning credits. A good idea badly implemented, perhaps?
- It's not all about earning credits.
That's true, engaging game-play loops are also key; however, VO mining isn't that either.
- Credits are no longer a gateway to what ED has to offer; Engineering is.
If this is true then it has been done at the expense of nearly all sense of progression in the early to mid stages of all career paths. (Not to mention the number of now redundant game assets.) I find it difficult to believe that any sensible developer would countenance such a notion.
- “The money from Void Opal mining is currently spot on, it's in a very good place.” - ObsidianAnt
I'm not here to take a pop at folks, but aren't you some sort of ambassador for this game? Unless I'm misunderstanding you, this is a very odd position to take on a mechanic that is so very clearly undermining the game's founding precepts. (I'm not suggesting this is the only broken mechanic negatively affecting the game.) Elite (ED*) was meant to be about building your career(s) in the 34th century, following in Jameson's footsteps toward Elite rank, wasn't it? How valueless has that become with a mechanic that allows you to so easily short-cut your way thru both. On the other hand, and probably more likely, maybe you're an ambassador for a game that isn't what I thought it was.
* "Absolute pedantry corrupt's absolutely." -- Someone, somewhere, whenever.