VR minimum specification for Elite Dangerous (DK2)

My first VR setup was a Rift CV1 with i5 4670k & GTX 1060 6GB and I was running ED with mostly High/Ultra settings and decent performance. I moved over to the Rift S without any noticeable drop in performance.

I reckon your machine should be quite happy with VR Elite as it’s a bit more powerful than my old setup 👍

Thank you!
 
My first VR setup was a Rift CV1 with i5 4670k & GTX 1060 6GB and I was running ED with mostly High/Ultra settings and decent performance. I moved over to the Rift S without any noticeable drop in performance.

I reckon your machine should be quite happy with VR Elite as it’s a bit more powerful than my old setup 👍
I'm surprised as I borrowed my mates OR and used it with my RX 580 (which is about the same performance as a 1060, although on the odd benchmark either one had a significant advantage), and I could either get ok frame rates but was very blurry text (especially far off), or decent quality text and graphics but poor frame rates in or near stations and ports.
Perhaps the 1060 has a significant advantage over the RX 580 in ED? (which would be just my luck, as I nearly went for the 1060!). I wish someone would benchmark with ED!
Did you get decent FPS in/around stations and have easily readable planetary texts in SC?
 
I'm surprised as I borrowed my mates OR and used it with my RX 580 (which is about the same performance as a 1060, although on the odd benchmark either one had a significant advantage), and I could either get ok frame rates but was very blurry text (especially far off), or decent quality text and graphics but poor frame rates in or near stations and ports.
Perhaps the 1060 has a significant advantage over the RX 580 in ED? (which would be just my luck, as I nearly went for the 1060!). I wish someone would benchmark with ED!
Did you get decent FPS in/around stations and have easily readable planetary texts in SC?
If that’s the Oculus Rift CV1 you’ve used, I also found some HUD text to be blurry enough that I had to lean in to read it due to the nature of the screen (when using SS + HMQ 1.0 - increasing HMQ to about 1.25 cleared it up but gave me a hit in the FPS).

I eventually got a Rift S which was very clear at the 1.0 settings; easily readable text, and no performance drop (the reduction from 90 to 80 FPS must’ve compensated). I was still dropping into ASW in busy situations like stations and asteroid rings, probably not helped by the High/Ultra settings I like to use 😅
 
I know it's 2021 but I'm still using an Radeon R9 390x with 8gb memory. I do however have a Ryzen 5 CPU and 16gb of ddr4 mem, and a M2 1tb drive.
Ordered a gtx1660super but it hasn't arrived yet. Playing oddessy with decent settings, I do have judder sometimes when the screen gets crowded.
 
Вопрос больше разработчикам. Когда вы уже планируете полное использование режима VR от первого лица? ? ?
. . . я заплатил деньги за Одиссею и играю в кинотеаторном режиме до сих пор:(

The question is more for developers. When are you planning on fully using first-person VR mode? ? ?
... ... ... I paid money for Odyssey and am still playing in cinematic mode.
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Would it at all be worth it to get a Meta Quest 2 to play Elite Dangerous still?
Alternative viewpoint: I’ve been using the Quest 2 since it came out and it is an excellent VR headset. The mandatory Facebook profile requirement for new users is a problem for some people but I just set up a minimum info account, set it all to “no notifications” and have not bothered with it since. The FB logon is being rescinded this year anyway and will go back to the original Oculus account (though with the new Meta name).

For the price, you can’t go wrong. If you want a better quality screen then you should look to the Reverb G2.
 
Alternative viewpoint: I’ve been using the Quest 2 since it came out and it is an excellent VR headset. The mandatory Facebook profile requirement for new users is a problem for some people but I just set up a minimum info account, set it all to “no notifications” and have not bothered with it since. The FB logon is being rescinded this year anyway and will go back to the original Oculus account (though with the new Meta name).

For the price, you can’t go wrong. If you want a better quality screen then you should look to the Reverb G2.

Here, for anyone needing extended confirmation of this obvious-mode development decision:

 
Here, for anyone needing extended confirmation of this obvious-mode development decision:

That's news to me, GOOD news. Back when they made that terrible decision, I immediately froze all updates to my Oculus software. I own a Rift, but IIRC it too was going to require a Facebook account, which I have ZERO interest in. So I never had to worry about it personally, but even the idea of it made me "angry" inside.

I still don't trust "The Zuck", so I'll continue to block all phone-home comms between my hardware and the Zuck Industries. My headset works just fine without a constant Internet connection.
 
That's news to me, GOOD news. Back when they made that terrible decision, I immediately froze all updates to my Oculus software. I own a Rift, but IIRC it too was going to require a Facebook account, which I have ZERO interest in. So I never had to worry about it personally, but even the idea of it made me "angry" inside.

I still don't trust "The Zuck", so I'll continue to block all phone-home comms between my hardware and the Zuck Industries. My headset works just fine without a constant Internet connection.

Won't it be lovely when we no longer need to manage our connections to these fine little items (like Facebook) but instead they must appeal to connect to anything at all? Anyway, cheers
 
Forgive me for being scantly equipped in the trust department, but is this really going to be a return to a cordoned-off single-purpose "Oculus" account, or is it rather going to be a "Meta" account, which would be a necessary and sleight-of-hand-y move, to have it fully sharable between all Meta subsidiaries, including Facebook, now that the latter is no longer the "mother" company?
 
Forgive me for being scantly equipped in the trust department, but is this really going to be a return to a cordoned-off single-purpose "Oculus" account, or is it rather going to be a "Meta" account, which would be a necessary and sleight-of-hand-y move, to have it fully sharable between all Meta subsidiaries, including Facebook, now that the latter is no longer the "mother" company?

I'm not sure any of us can say for sure, but I don't think the original Oculus framework would support what you are worried about very easily, i.e. in a way that the product packager would find easy to use. If the interface is unfamiliar or very "updated", then maybe a warning flag there.

And I don't have any idea how it is done over at whatever they are calling themselves now, but if other very large and very similar companies are any standard, then I wouldn't worry too much. Most of these penny empire type persons have enough trouble figuring out who is responsible for paying what bills let alone keeping track of hundreds or thousands of in-house data products.
 
I know ED has been optimized to heck and back since this was originally posted, but I wanted to share my specs for anyone with a similar mid-ranged rig and headset as mine who might be floating around the idea of trying out ED in VR because it truly is a unique experience.

My Specs:
• OS: Windows 10 64 bit
• Processor: Intel Core i5-4670K Quad Core 3.4GHz
• Memory: 16 GB RAM
• Graphics: EVGA GeForce 2070 RTX XC Gaming 8GB
• SSDs recommended as always
• HMD: Oculus Quest 2 @ 72Hz via Air Link on 5GHz connection to router, PC direct ethernet connection

Horizons runs smooth as butter at VR Low to VR Mid settings. However, don't let that discourage you because the game still looks immaculate. Especially when you set the in-game HMD Quality option to 1.5 or higher and keep Super Sampling to 1.0. I could get away with running VR High with minor custom tweaks to graphics but space stations will be the biggest rendering challenge and I make a ton of trips there for mining ops right now. Stays at a steady 72 FPS with the occasional hiccup here and there.

Odyssey on the other hand is a bit janky, but FDev is still working that out for VR and flat screen players so expect more optimization on the future that'll hopefully benefit rigs like mine that dont quite meet the recommended specs. I haven't ran the performance monitor for EDO yet but I imagine it's running at 36 FPS with a ton of dropped frames and bogged down performance headroom. This is especially prominent at space stations and settlements. However, even though ED probably doesn't support ASW quite yet something is keeping these low framerates tolerate to where I'm not experiencing eye strain or headaches like I normally would with intentionally running anything lower than 60 FPS in VR, so there's some kinda technical magic going on there. I'm greatly enjoying the experience and I hope this can help others that are on the fence about ED and Quest 2.
 
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o7 Commanders. Has anyone tried playing ED Horizons in VR (Quest 2 or G2) on RTX 3060... Is that actually doable, or should I just forget it?

My current setup:
Ryzen 5 5600
32GB DDR4 3600Mhz/CL18
Nvidia RTX 3060 12 Gb
1TB PCIE3 SSD
 
o7 Commanders. Has anyone tried playing ED Horizons in VR (Quest 2 or G2) on RTX 3060... Is that actually doable, or should I just forget it?

My current setup:
Ryzen 5 5600
32GB DDR4 3600Mhz/CL18
Nvidia RTX 3060 12 Gb
1TB PCIE3 SSD
That is more than doable I have the same CPU but only 16gig ddr4 2800mhz and a rtx 2070 I think 8gig,and 1tb m2 drive. So you should be flying Pal no problems
 
• HMD: Oculus Quest 2 @ 72Hz via Air Link on 5GHz connection to router, PC direct ethernet connection
oh wow, i gave up on AirLink (Quest 2) well it's likely a hardware/network issue anyway, u got me a nice cable, so I can play longer as well.
(not so sure this is a good thing haha)

running exclusively VR for ED
Computer: E5-2667 V3
Graphics: 2060 Galax Super (6GB)
Ram: 16Gb

Horizons is on All Ultra, no problems at all.

in Odyssey most settings are on High, except for terrain quality.
it's sometimes jerky when more than 1 player is in the same session, in conflict zones or stations.
i donn;t really do Odyssey, so I couldn't care less.

I did hear some rumor that fDev is going backward instead of forward and not continuing on VR development generally (not sure that's correct)
as it would make zero sense with Web3 around the corner .. but hey, would not surprise me either if it were true ;)

guess we will have to wait for the stock price to drop another 690 (maybe even 1100) to see some serious change in a timely manner.
 
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