Havent read the whole thread, so apologies. Any idea why the huge 16G RAM are necessary?
I think it's to have as many assets immediately available in RAM as possible.Havent read the whole thread, so apologies. Any idea why the huge 16G RAM are necessary?
The post at the top is from last year, when ED only supported runtime 0.5 and SteamVR. After Horizons released it was pure horror for me. (GTX 970) Since 1.3 with ATW is supported I'm totally fine at least on my DK2.Why are the specs so high?
I am running Elite as of now with 680 in 2 way SLI and tho i cant turn up the super sampling, everything else seems to be working well enough to play it smoothly.
Surely, 970 can do better than 680's?
I always wondered why it seem like folks favor Nvidia, I've been running my DK2 on i7 3.5GHz(NOT OC'd), Radeon 7970, 32GB RAM since July last year. My rig can handle it no problem at all. I've since added a second video card so I can crossfire and with that I've been able to put the setting to Ultra and it's smooth as a babies bottom.
That's good to know, thanks.I always wondered why it seem like folks favor Nvidia, I've been running my DK2 on i7 3.5GHz(NOT OC'd), Radeon 7970, 32GB RAM since July last year. My rig can handle it no problem at all. I've since added a second video card so I can crossfire and with that I've been able to put the setting to Ultra and it's smooth as a babies bottom.
You would want to go with at least a R9 390x, but that is a little slower than an Nvidia 980. So, you would probably want a Fury or a Nano. I got the game to run on two R9 270x's in crossfire with little stuttering. (Most VR games require R9 290x) I wish I had at least two 390's, and that would make for a smoother game.Could we please get the AMD equivalent graphics card for this recommendation
Seriously if you're going to spend that much to play Elite on PC having already played it on Xbone, you need to buy an Oculus, NOW! Don't hesitate, I promise if you like this game that much you will not regret it.My "Elite Machine" is being built around the Intel Core i7-6700k with w/ASUS Z170 DLX Mobo, ASUS GTX 980ti (factory overclocked) 6GB vram Strix GPU and 32GB DDR4/2666 mhz RAM | I am going to run ED off of my SSD boot drive which is a Samsung V-NAND SSD 950 PRO M.2 [512GB]
My original budget was $5500.00 USD without a monitor, but based on what I paid for everything listed above I think I can bring it all in for much less than that by continuing to hunt down the best deals I can find on each and every component.
But your performance is way below what is good for VR, you need a minimum of a rock solid 90fps. What is happening I guess is that you have a tolerance for low frame rate in VR.I currently have AMD FX8150 OCed to 4.2, 16 RAM, and a GTX670FTW.
I got the Rift last Thursday. I can run ED in ultra with no problem, I tried on High but the degradation to image was too obvious.
I'm hovering around the 60fps level with drops when engaging FSD and that's about it.
Not only is the 670FTW handling it but for some reason my MoBo won't recognise the Rift on it's USB3 ports so I have the HMD on a Sata/USB port (which the Oculus software accepts as the correct port) and the sensor in a powered USB2.
I intend to upgrade to a 10X0 as soon as they're in stock (probably 1070FTW), and at that point will get a PCI USB3 add on just because they're cheap enough, so why not.
Maybe there is something unusual about my rig that it's running so well with a way under spec GPU, but I doubt it, I think it's more likely that the minimum/recommended spec may be overplaying its hand.
That's possible, as it's also my first VR experience maybe I just don't know any better!But your performance is way below what is good for VR, you need a minimum of a rock solid 90fps. What is happening I guess is that you have a tolerance for low frame rate in VR.
In stations is the only spot I saw trouble on my i5 2500K with a GTX 960 (running HIGH or CUSTOM that was mostly high), as long as I didn't move SS above 1.0 (the default).To my surprise I noticed that the game is playable (with occasional noticeable - but not jarring - judder (when in space)) on my 4Gb GTX770.