My prognosis on coping with CV1 or Vive: bad.
Pointers: get a decent desktop.
Pointers: get a decent desktop.
I ran on a 4500k desktop with a 670(?) I actually forget, but was several models old and the midrange.Hey guys, I'm tentatively looking at the Rift and HTC Vive. I'm leaning towards Vive at present but one thing that I hadn't expected was that my laptop may not be up to snuff.
According to the minimum requirements for either, my graphics card is a bit sub-par. From experience, or just a greater knowledge than mine, how would these specs cope running something like Elite in VR (either Occy Rift or Vive):
Please do not post in a dark colour, makes it VERY hard to read on a dark theme.I haven't read every single post in this thread, so perhaps someone has mentioned this already, but just in case they haven't...
One MAJOR aspect of this whole "minimum VR spec" everyone needs to consider is the literal "physical" side-effects on the gamer using an under powered rig with a VR headset like the Occulus, VIVE of whatever... If the frame rates are not up there at a very high number and "maintained" there is a very strong likely hood that the gamer is going to quickly suffer from motion sickness, head aches and a whole litany of other maladies created by the disconnect between the eyes, the brain and the body.
This is why VR is unlike anything any of us have ever dealt with before. While it is annoying to be dealing with frame rate drops, hitches and other performance related issues when playing on a traditional monitor or HDTV, these issues don't make you physically ill.
Not taking the VR specs seriously has a lot more drawbacks associated with it than anything we as gamers have ever faced. I doubt most people are going to be able to power through these physical side effects and blow them off. Your brain and body are going to rule in that decision, and if they say NO GO! Then I am afraid it will always be NO GO as long as that gamer continues to try to run their VR rig with under powered or borderline optimal hardware.
My two cents.
Great discussion by the way! I plan to go through and read the entire thread front to back when I get some time to do so. I've been playing ED on the XB1 since day one of the GPP, and I simply LOVE this game! (Over 19 weeks invested according to my stats) But now I am ready to take it to the next level!
I am currently in the process of building my Ultimate Elite Dangerous Gaming PC! I'm personally not going to be getting into the whole VR side of ED right away, but the machine I am building is definitely going to be able to handle it. I never thought I would own another gaming PC, but Elite has been such a joy on the Xbox One that I want to experience the game on the highest level possible, and that means a high end gaming PC. And to future proof my investment, I definitely want it to be capable of running a VR headset if and when I choose to buy one.
And in case anyone is curious, here are the foundational components of the build I have chosen:
My "Elite Machine" is being built around the Intel Core i7-6700k with w/ASUS Z170 DLX Mobo, ASUS GTX 980ti (factory overclocked) 6GB vram Strix GPU and 32GB DDR4/2666 mhz RAM | I am going to run ED off of my SSD boot drive which is a Samsung V-NAND SSD 950 PRO M.2 [512GB]
My original budget was $5500.00 USD without a monitor, but based on what I paid for everything listed above I think I can bring it all in for much less than that by continuing to hunt down the best deals I can find on each and every component.
Yes I have near enough the same system except i5-6500 running at 4.1g and everything ingame flies along smoothly even the space warp I often see stuttering on youtube, this is using a dk2. I was also wondering what others use for displaying frame rate in ED on a DK2I'm running a DK2 on the 1060 gtx coupled with a Skylake i5-6600 w/ 16g ram. Running Horizons on Ultra, super sampling set to 1.25, and no issues with framerate. Not sure how to display the FR in the dk2, tho.
I've got an i5 4690k. Oculus experience was fine with my GTX 970 and it's still fine with my GTX 1080. I don't know how much difference it makes but I do have have 16Gb RAM tho.Interested in getting an Oculus due to the £400 deal. I have an i5 4690k and a 1070. Obviously my GPU will on VR, but I'm worried about my CPU. I also only have 8GB of RAM.
Any benchmarks out there? I can't really find anything decent, just absolute monster builds with 32GB of RAM and high end i7's.
Nice. I'm just worried about stuttering and having to deal with low quality. Upgrading my CPU would mean a new motherboard too, and I'd really be stepping up to an i7 because my i5 is nice and strong, and an i7 is an expensive step just for VR. I also don't see the need for more RAM as I don't do much but game and the odd gamedev on my PC.I've got an i5 4690k. Oculus experience was fine with my GTX 970 and it's still fine with my GTX 1080. I don't know how much difference it makes but I do have have 16Gb RAM tho.
You will be fine on that CPU. I did some testing with a VR mark benchmark here a while back but it seems ED is better optimised now (not that it was bad then) and I've got no intention of upgrading my i5 4570K anymore, which was recently discussed a bit here.Nice. I'm just worried about stuttering and having to deal with low quality. Upgrading my CPU would mean a new motherboard too, and I'd really be stepping up to an i7 because my i5 is nice and strong, and an i7 is an expensive step just for VR. I also don't see the need for more RAM as I don't do much but game and the odd gamedev on my PC.
Guess I'll stew on the decision a bit longer, as the sale is lasting until mid August.
IDK about the 1060, but it surely will be better than 960... I would skip that card and pony up for a 1070 which can handle everything currently on the market in FullHD ultra-high-whatevers and it is (or rather WAS) a great value for money. But with the cryptocurrency craze ruining the prices, I don't know anymore - that research is up to you. Or you might want to wait until next lineup (AMD Vega & NVidia Volta) comes out and hopefully knocks the current prices back to sane levels or the Ethereum craze will end.In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 670 Gigabyte 3xWindForce Edition are marginally better than the Nvidia GeForce GTX 960 2GB. The GTX 960 has a 147 MHz higher core clock speed than the GTX 670, but the GTX 670 has 48 more Texture Mapping Units than the GTX 960.
Yeah yeah its an international mafia agreement to force the SLI suc... owners to buy more expensive cards! I lol'd so hard SLI is a developer's nightmare, it introduces microstutters out of the blue and there are so many combinations of hardware out there it is very costly to support correctly. And surprise surprise, it generally doesn't mix well with VR. Which is strange because in theory one card is doing one eye, and it should be good, right? No. That is not the case because the SLI memory is shared/cloned and the cards are alternating frames which is not what you'd want in VR (you want the same frame but different camera angle). Reading material: http://www.nvidia.com/object/slizone_ask_mmm013.htmlhenri said:Frontier and many other developers are holding VR back by not implementing SLI/Crossfire so people have to upgrade to a high-end card instead of buying a second 970.