VR support 'not at launch' for Odyssey

I do believe that dropping VR now is a short-sighted move (and it is dropped; how many things have Frontier said "not at launch" to that have then actually been delivered?)


And there are a number of independent studios out there that are just developing VR games. When I hear about them, I always try to buy something of theirs.
I also believe Frontier dropping VR now is a short-sighted move that makes them look totally incompetent.
I once thought that Frontier was a forward thinking company wanting to bring innovation to the gaming community but now know that the only reason they included VR to Elite Dangerous is because it was proven to be very fast and easy to do. Most of the heavy lifting was already done by others outside of Frontier.

Here's what I think will happen in regards to VR in the near future

1) Microsoft will announce the new Xbox Series X will Support VR and a Microsoft headset is coming
2) Sony will announce a new PSVR headset designed after the PC types to used on the New PS5
3) Microsoft will announce VR support for Microsoft Flight Simulator 2020 PC and Xbox Series X

we already know that the new generation of gaming consoles will have the power to support a PC type VR headset and with Microsoft and Sony are kind of at a console Hardware war, its a no brainer on their bringing in VR support.

Microsoft has said Microsoft Flight Simulator 2020 is coming to the Xbox Series X

it's been reported that Valve and HP are working together with Microsoft on a new VR headset.
Microsoft has said adding VR to Microsoft Flight Simulator 2020 is a high priory.

if these predictions happen to VR and I think they will in 2021 it will be huge for the popularity of VR.
Bringing Microsoft Flight Simulator 2020 with VR to the Xbox Series X will make the Xbox take the number 1 position in the Console wars.
 
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Microsoft HAS announced their support for VR on the new Xbox. They also announced it for FS 2020 a long time ago. I am not giving up totally on FD and VR yet. they have plenty of time to realize their mistake and include it shortly after launch of the big O.
 
You may be right, the only thing you said I take issue with is VR is growing and fast.
I think that you may have misread me :). I think that VR is here to stay, but I wouldn't call its uptake or development fast. As I said, where it ends up remains to be seen.
 
How many would be willing to have a delay of 6-12 months while they put VR in? It's not like they just press an "activate VR" button in the code.

I don't have VR so a delay would make me sad, and possibly angry. Presumably they haven't done it because first-person on-foot VR movement in a multiplayer combat environment is hard and would take time. Not so much to implement, but just to design around all the issues.
 

Deleted member 121570

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How many would be willing to have a delay of 6-12 months while they put VR in? It's not like they just press an "activate VR" button in the code.

I don't have VR so a delay would make me sad, and possibly angry. Presumably they haven't done it because first-person on-foot VR movement in a multiplayer combat environment is hard and would take time. Not so much to implement, but just to design around all the issues.

No, not at all. No delay is acceptable - it's not like they've not already taken years....for a good chunk of which I'm sure they'll have known full well they couldn't maintain VR support, so eventually had to publically announce their inability to do so.

Your sadness and anger is merely hypothetical. For most of those of us with VR, it's very real. That imaginary delay you're talking about is already our best case scenario.

We don't even know it'll just be a delay, and even if there is - it'll be of indeterminate duration. You're talking about getting sad or angry about 6-12 months. Now imagine it might be..uh...3 years. Or, maybe...never?

Cos let's face it - it's FD we're talking about.....the more realistic likelihood is that they'll just fail to work out a way to do it, fail to implement it later, fail to ever reintroduce it (given the game will then have legs etc), and eventually just stop talking about it and hope it goes away. Just like PSVR...

I'm sure nobody actually looking at this situation from the unfortunate end would wish this misfortune on anyone else. It's not a misery competition, and it's not VR vs. Pancake.

It's just the latest iteration of half-baked crap from FailDev.
 
How many would be willing to have a delay of 6-12 months while they put VR in? It's not like they just press an "activate VR" button in the code.

I don't have VR so a delay would make me sad, and possibly angry. Presumably they haven't done it because first-person on-foot VR movement in a multiplayer combat environment is hard and would take time. Not so much to implement, but just to design around all the issues.
well see thats the thing in a mmofps. vr could cause a balance issues how fair is it for the person using mouse and keyboard that the other guy has vr can litterly hold his gun around and blind fire.
 
No, not at all. No delay is acceptable - it's not like they've not already taken years....for a good chunk of which I'm sure they'll have known full well they couldn't maintain VR support, so eventually had to publically announce their inability to do so.

Your sadness and anger is merely hypothetical. For most of those of us with VR, it's very real. That imaginary delay you're talking about is already our best case scenario.

We don't even know it'll just be a delay, and even if there is - it'll be of indeterminate duration. You're talking about getting sad or angry about 6-12 months. Now imagine it might be..uh...3 years. Or, maybe...never?

Cos let's face it - it's FD we're talking about.....the more realistic likelihood is that they'll just fail to work out a way to do it, fail to implement it later, fail to ever reintroduce it (given the game will then have legs etc), and eventually just stop talking about it and hope it goes away. Just like PSVR...

I'm sure nobody actually looking at this situation from the unfortunate end would wish this misfortune on anyone else. It's not a misery competition, and it's not VR vs. Pancake.

It's just the latest iteration of half-baked crap from FailDev.
I don't think it should be delayed either I'll wait for VR to be added but I won't buy it till it is.
 
No, not at all. No delay is acceptable - it's not like they've not already taken years....for a good chunk of which I'm sure they'll have known full well they couldn't maintain VR support, so eventually had to publically announce their inability to do so.

Your sadness and anger is merely hypothetical. For most of those of us with VR, it's very real. That imaginary delay you're talking about is already our best case scenario.

We don't even know it'll just be a delay, and even if there is - it'll be of indeterminate duration. You're talking about getting sad or angry about 6-12 months. Now imagine it might be..uh...3 years. Or, maybe...never?

Cos let's face it - it's FD we're talking about.....the more realistic likelihood is that they'll just fail to work out a way to do it, fail to implement it later, fail to ever reintroduce it (given the game will then have legs etc), and eventually just stop talking about it and hope it goes away. Just like PSVR...

I'm sure nobody actually looking at this situation from the unfortunate end would wish this misfortune on anyone else. It's not a misery competition, and it's not VR vs. Pancake.

It's just the latest iteration of half-baked crap from FailDev.

Is it just the ship bit you want? And not the on-foot bits? Because I think there are probably ways to implement that.

The on-foot stuff is a proper design challenge that would presumably take months of development with no guarantee they'd solve all the problems.
 
How many would be willing to have a delay of 6-12 months while they put VR in? It's not like they just press an "activate VR" button in the code.

I don't have VR so a delay would make me sad, and possibly angry. Presumably they haven't done it because first-person on-foot VR movement in a multiplayer combat environment is hard and would take time. Not so much to implement, but just to design around all the issues.
They don't need to delay Odyssey because of VR, just make a commitment to support it in a reasonable time.
Very much this, I've said it before, if they committed to making VR happen after launch, we'd be a lot more understanding:
If frontier would say "4.0 is Odessy without VR, 4.01-->4.05 are going to be bug fixes for Odessy, but 4.1 will 100% be Odessy VR" many of us would indeed pipe down. However, they are sticking to giving us vague platitudes and we have seen how well "not at launch" worked out for PS-VR players, and additional SRV types... So many of us now read "not at launch" as being code for "not happening but we don't want to trigger your disappointment", hence the uproar.

well see thats the thing in a mmofps. vr could cause a balance issues how fair is it for the person using mouse and keyboard that the other guy has vr can litterly hold his gun around and blind fire.
not really mate, most people wanting VR are expecting it to be little more than VR headlook on foot, as in using Keyboard + mouse / gamepad for on foot rather than hand controllers. So if the game doesn't have a bind to "spray" suppressing fire by waving your gun above your head accessible to 2d players, VR players wouldn't be able to do that either.
 
Is it just the ship bit you want? And not the on-foot bits? Because I think there are probably ways to implement that.

The on-foot stuff is a proper design challenge that would presumably take months of development with no guarantee they'd solve all the problems.


There are some possible interim solutions. Click my signature for one option. (Available in all commonly accepted dimensions ;))
 

Deleted member 121570

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Is it just the ship bit you want? And not the on-foot bits? Because I think there are probably ways to implement that.

The on-foot stuff is a proper design challenge that would presumably take months of development with no guarantee they'd solve all the problems.

For me personally, yes - it's just the ship bit I want - just like I already have. Whilst you might think there are probably ways to implement it - FDev would disagree with you and have decided that this isn't the case at all.

I couldn't care less about how or why they've failed to figure out VR for the running around bit, but I'm sad and angry it's costing me VR in flying my ship in future iterations of the game.
Cos that means it's costing me the entire future of the game.

well see thats the thing in a mmofps vr could cause a balance issues how fair is it for the person using mouse and keyboard that the ther guy has vr can litterly hold his gun around and blind fire.

You're 100% right, although not in the way you think - cos that's really not how it works. Blind firing isn't likely to hit anything at all, and certainly doesn't imbalance anything in comparison to the huge advantage that mouse/keyboard will have.

Just think about how fast you can aim and fire with M&KB, compared to any other controller - VR or not.

Those folks with a HOTAS? They'll probably have to start using M&KB once they're on foot, running around with their guns. Controllers? Also woefully unsuited to competing against M&KB - just look at any FPS, ever. In VR FPS like Onward, aiming and firing is nowhere near as fast as M&KB either.

For all the pancake players who don't use M&KB: I just hope FDev somehow find a way to ensure it's balanced for you.
 
not really mate, most people wanting VR are expecting it to be little more than VR headlook on foot
which still has balance issues since our currets system is just headlook. what happends when the vr player sticks his head into a wall and can now see through it? is that fair to the other players that dont have a vr set?
 
You're 100% right, although not in the way you think - cos that's really not how it works. Blind firing isn't likely to hit anything at all, and certainly doesn't imbalance anything in comparison to the huge advantage that mouse/keyboard will have.
yea i know about the inaccuracy I was just trying to make a point which is that with vr the playres would be able to get thier hit boxes into wonky positions that no m+kb would ever be able to achieve, and that there is a reason when it comes to fps why vr and m+kb have been kept separate.
 
How many would be willing to have a delay of 6-12 months while they put VR in? It's not like they just press an "activate VR" button in the code.

I don't have VR so a delay would make me sad, and possibly angry. Presumably they haven't done it because first-person on-foot VR movement in a multiplayer combat environment is hard and would take time. Not so much to implement, but just to design around all the issues.
Just a firm commitment to implement VR eventually would keep me interested in the future of the game and I wouldn't want it delayed for other players, but I will not purchase Odyssey until it actually arrives. I've been growing tired of what the game has to offer for a while now and was looking toward the new era to reinvigorate my interest, so once I'm bored of my FC I'll probably just uninstall. That or I'll pop in to experience the essential thrill of flying around in VR every now and then, which in all honesty is the only thing that has kept me playing this long. I've had a good run (1000s of hours), so I'm deeply disappointed rather than salty. The thing is, they've had plenty of time to conceive of and start implementing this future - why antagonize a dedicated player group if the decision hadn't already been made? It would have been built into the design decisions and development path I would have thought, and it was always obvious what kind of reaction the news would elicit from VR players (it can hardly be a surprise). Moreover, space-legs was touted as a future feature during the kick-starter, so they've literally had the entire life of the game to ponder how to approach it. This decision was almost certainly made long before the revamped website which suddenly dropped all mention of VR, whereas previously it had been celebrated as a core feature. Many of us posed the question at the time - offering some clarity either way would be the decent thing to do at this point.
 
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