VR support 'not at launch' for Odyssey

TIL I learned that headtracker is a cheat. To quote yourself "what is wrong with you" ROTFL 😂
As pointed out, VR are at a disadvantage vs kb+m players because no way in hell can your muscles turn with the speed a high sensitivity mouse does. And unless you're a gun kata expert irl, you're going to shoot like poop in VR. Because you're untrained and lack the necessary firearm experience. It's far easier to pick up mouse and click heads than to aim a sniper rifle in VR in Onward. Also speaking of Onward: blind fire very rarely works.
Most games also disallow cliping nowadays, and either fade to black or simply push player away.
But from the looks of it you're full of negative preconceptions about VR having not tried it I think.
 
To be fair epoch, you've posted a few times about Series X launching with VR support, but there's no noise on that in official channels anywhere that I can see. Think I'll probably wait for some form of statement, rather than just believe whispers in the wind ;)
I couldn't care less if you believe me or not. "Care to post a link to that announcement? " is the same as calling me a liar, I wouldn't tell you if I could remember it. But it came from Phil Spencer himself. Believe me or not I don't care .
 
Last edited:
TIL I learned that headtracker is a cheat. To quote yourself "what is wrong with you" ROTFL 😂
dont play many fps do you. if you say head tracker to a fps player most will think about about the aim bot that specifically track heads. now on reflextion yes there are head "trackers" but these are not the same thing as vr head set. a vr set tracks in both x y and z and with the newest models having the sensers built in to the actualy headset you dont need a massive area to make use of it.
a face tracker can only move your head in about a 90 degree cone before it starts to have issues. I use one for my to control and animated puppet. its no were near the levels of what a vr head set can do. its more a gimic since its tends to be so janky.
 
dont play many fps do you. if you say head tracker to a fps player most will think about about the aim bot that specifically track heads. now on reflextion yes there are head "trackers" but these are not the same thing as vr head set. a vr set tracks in both x y and z and with the newest models having the sensers built in to the actualy headset you dont need a massive area to make use of it.
a face tracker can only move your head in about a 90 degree cone before it starts to have issues. I use one for my to control and animated puppet. its no were near the levels of what a vr head set can do. its more a gimic since its tends to be so janky.

The TrackIR5 has 6DOF, has for a while and makes the ArmA series much more immersive. If only ArmA had real VR support.
 
I like my VR, it gets me into the game, then playing 4ft away looking at a Non-true 3d environment.

I don`t care for the "other space sim" with boots on the ground, it`s the other things that this expansion will bring to the table I will sorely miss.

Darkeyed, do not reply to this for you don`t know what your talking about sorry to say.
 
The TrackIR5 has 6DOF, has for a while and makes the ArmA series much more immersive. If only ArmA had real VR support.
its still face tracking its a single camera that tracks the orientation of your face again i use a similar system to control an animated puppet that I use in streams. its nothing like vr its very limited in what it can do. most systems use eyes and mouth to recognize that its looking at a human head, this is what gives you the cone if your face exits the cone the program will not longer recognize it as a face and at this point it goes lost child on you. it gives no advantage because of the limitation of the system itself ie you have no fine control with it.
vr on the other hand does have things in it that can be exploited. first of unlike face tracking its tracking the location of the headset and its orientation. its why in current elite we have all theses neat videos were in vr people step out of bounds and walk around their ship cabins. this is an issues when it comes to fps because this can lead to people peeking through walls or around corners with actually having their character open to attack.
 
...
vr on the other hand does have things in it that can be exploited. first of unlike face tracking its tracking the location of the headset and its orientation. its why in current elite we have all theses neat videos were in vr people step out of bounds and walk around their ship cabins. this is an issues when it comes to fps because this can lead to people peeking through walls or around corners with actually having their character open to attack.
You're making an awful lot of assumptions about Odyssey, especially the quality of PVP shooter from Fdev. Unless they've significantly upgraded their netcode you're still looking at 4 people taking pot shots at each other and missing or rubber banding because comms packets dropped or someone pulled their ethernet cable out.
Also, Fdev probably wouldn't include VR controllers so VR users would still be stuck with Xbox controllers / mouse keyboard - so far more likely to be seated and lose any advantage that standing might give them, and I wouldn't expect Mass Effect quality FPS from their first shooter, more like Star Trek Online (ground based missions).
Also also, if Fdev gave a hoot about balance in PVP they'd have fixed engineering by now.

I would say I hope I'm wrong but since I'm not buying it without VR I could care less (if I cared less I'd stop reading this darn forum and move on).
 
...this is an issues when it comes to fps because this can lead to people peeking through walls or around corners with actually having their character open to attack.
Have you played many VR first-person games? Of all the ones I’ve experienced, the solution is either to “bounce” the player away from the wall (SkyrimVR does this) or blur out the player’s view (as per PavlovVR, which also makes weapons not function if you try to stick them through geometry).

I’ve just recorded a quick hypothetical scenario for you using ED’s camera suite - I’m trying to get back to my ship but have taken a few shots from the direction of the entrance ramp on my Cobra III; sticking my head above cover might get me blasted so instead I try the naughty “clipping” technique...
Source: https://m.youtube.com/watch?v=ppkAI11pWt8

...oh, signal lost 🤔
 
sticking my head above cover might get me blasted so instead I try the naughty “clipping” technique...
sigh in skyrim you completely control but this ability of your hand/ and body couching etc, the problem is this is completely unfair when it comes to and fps because it means that the vr player can walk up to the corner stretch out there arm and blind fire around a corner.

in response to pointing this out vr players said that they should just use the system they have now ie all you control is the head. simple idea but this makes it easy for the player to break the camera free of the player hitbox ie looking around a corner without actualy having the player charater model exposed etc.

can you start to grasp how pvp fps with vr vs kb+m might have issues yet?
 
How many would be willing to have a delay of 6-12 months while they put VR in?
No. No more delays. I (and a whole lot of others) am sick of delays. Open letters, anyone?
If they wanted to push vr for Odyssey, I'd be perfectly happy with them releasing it later than delaying it again to have vr "at launch".
That would be an easy excuse to cover also other delays and using VR as scapegoat and anyway I don't think they will ever do it because if we look at it from a different point of view they are actually excluding VR to deliver "in time" so the delay is there already.
What FDEV should do is to deliver the DLC in time and provide a time frame for VR implementation or at least a roadmap. I would find this the most professional way to face this issue that they created.
 
Last edited:
sigh in skyrim you completely control but this ability of your hand/ and body couching etc, the problem is this is completely unfair when it comes to and fps because it means that the vr player can walk up to the corner stretch out there arm and blind fire around a corner.

in response to pointing this out vr players said that they should just use the system they have now ie all you control is the head. simple idea but this makes it easy for the player to break the camera free of the player hitbox ie looking around a corner without actualy having the player charater model exposed etc.

can you start to grasp how pvp fps with vr vs kb+m might have issues yet?
So...have you played many VR first-person games?

In SkyrimVR the player’s hitbox is linked to the head, so if you lean out of cover then you become exposed. This is a problem for the VR player as they may think they are actually in cover when they actually aren’t. Peeping around corners in Pavlov can get you headshotted just as much as peeping around corners in ARMA 3 🤷‍♂️

As for blind-firing, I’ve managed the sum total of one kill using it in PavlovVR, and that was when my target was within spitting distance - I could’ve easily hip-fired to get the same result but I fancied playing at being the movie hero :)

I’ve done many VR walkabouts in ED - plenty of things have the “signal lost” effect attached to them, some do not - for example, I can have a peep through my cockpit rear doors to see the emptiness of my vessel’s hull. If VR was to be implemented in EDO, do you not think these things would be addressed?
 
That would be an easy excuse to cover also other delays and using VR as scapegoat and anyway I don't think they will ever do it because if we look at it from a different point of view they are actually excluding VR to deliver "in time" so the delay is there already.
What FDEV should do is to deliver the DLC in time and provide a time frame for VR implementation or at least a roadmap. I would find this the most professional way to face this issue that they created.

They can't do that, some people always lose it when stuff changes so specifics are out. They've still got furious hangers on from offlinegate which was a really trivial switch between offline and solo and that was half a decade ago.

So "Not at launch" is about as specific as they can be, it leaves the door open to introduce it later but doesn't give a date for people to get angry about its also an easily recognizable acknowledgment that they are working on it.

Even that triggered some to instantly jump on the conspiracy bandwagon that they were no longer supporting VR for ED as a whole 🤷‍♀️.
 
its also an easily recognizable acknowledgment that they are working on it.
It is not though, therein lies the problem. ”Not at launch” gives you exactly zero information on whether or not it is being worked on for the future. It just tells you that it is not being worked on for launch. When people then ask the follow-up question of whether or not it is being worked on for the future, the answer is again the non-informative (in regards to the question being asked) ”not at launch” and hence assumptions take over.
 
In SkyrimVR the player’s hitbox is linked to the head, so if you lean out of cover then you become exposed. This is a problem for the VR player as they may think they are actually in cover when they actually aren’t. Peeping around corners in Pavlov can get you headshotted just as much as peeping around corners in ARMA 3 🤷‍♂️
YES AND IN THOSE VR'S THE GAME DOES ITS BEST TO MATCH THE HIT BOX TO WERE THE LOCATION OF THE VR HEADSET IS IF YOUR LAY ON THE FLOOR IT YOUR HEAD WILL BE ON THE FLOOR AND YOUR BODY CRUMPLED DOWN THE BEST TO MATCH depending on the limitations of the game. do you not see how this is a problem when it comes to a person playing on a monitor with a keyboard. they cannot recreate that, you are literally able alter the players hitbox and thats not fair in FPS PVP when the other guy cant do it as well.
you mention pavlov and peaking with just your head and gun guess what keyboard and mouse cannot do that they have to reveal far more of their hitbox to be able to fire. its alot easier to shoot a 6 foot target than a 1 foot watermelon. the dark wheel take you its like vr is draining your brain cells.
 
It is not though, therein lies the problem. ”Not at launch” gives you exactly zero information on whether or not it is being worked on for the future. It just tells you that it is not being worked on for launch. When people then ask the follow-up question of whether or not it is being worked on for the future, the answer is again the non-informative (in regards to the question being asked) ”not at launch” and hence assumptions take over.

No that's just people jumping to conclusions. "we are not working on it" means they are not working on it. Not at launch just means exactly that.
 
it leaves the door open to introduce it later
This is useless to me as it only leads to theories and speculations. Nothing concrete. This is a clear evidence that FDEV is not facing the issue because they don't care for whatever reason.
We're writing here on the 129th page of this thread to show them that they should care instead.
 
This is useless to me as it only leads to theories and speculations. Nothing concrete. This is a clear evidence that FDEV is not facing the issue because they don't care for whatever reason.
We're writing here on the 129th page of this thread to show them that they should care instead.

No it's clear evidence that some people like to jump to the conclusion that the sky is falling and can't take no for an answer.

You can't give out concrete info on a variable other than it's a variable for example saying "not at launch" means exactly that nothing more. It also has built in flexibility on timeline, financial and technical feasibility.
 
You can't give out concrete info on a variable
In fact it is quite worrying that after 2 years of full production with 100 developers this is still a variable.
It makes me wonder how many variables they still have in the loop at 6 months from final release. For example.. why still no news about ships interiors? Is that still a variable too at this point?
 
YES AND IN THOSE VR'S THE GAME DOES ITS BEST TO MATCH THE HIT BOX TO WERE THE LOCATION OF THE VR HEADSET IS IF YOUR LAY ON THE FLOOR IT YOUR HEAD WILL BE ON THE FLOOR AND YOUR BODY CRUMPLED DOWN THE BEST TO MATCH depending on the limitations of the game. do you not see how this is a problem when it comes to a person playing on a monitor with a keyboard. they cannot recreate that, you are literally able alter the players hitbox and thats not fair in FPS PVP when the other guy cant do it as well.
you mention pavlov and peaking with just your head and gun guess what keyboard and mouse cannot do that they have to reveal far more of their hitbox to be able to fire. its alot easier to shoot a 6 foot target than a 1 foot watermelon. the dark wheel take you its like vr is draining your brain cells.
Seeing as you don’t seem to fancy answering my earlier questions regarding VR, how about these: have you ever played a first-person game that had crouch? Or prone? Or the ability to lean?

How fast do you think it is to squat or go prone in VR compared to doing it in a flatscreen game?

ARMA 3 does peeping particularly well, using stance modifiers. It also has a snap-to-cover-edge thing for weapon resting which does wonders for your aim.

As for your last sentence, I am allied with the Dark Wheel faction but I’d put down any brain cell loss to Kraken spiced rum, not VR ;)
 
Back
Top Bottom