VR does not have an advantage, though.
Where are you getting that?
Where are you getting that?
I couldn't care less if you believe me or not. "Care to post a link to that announcement? " is the same as calling me a liar, I wouldn't tell you if I could remember it. But it came from Phil Spencer himself. Believe me or not I don't care .To be fair epoch, you've posted a few times about Series X launching with VR support, but there's no noise on that in official channels anywhere that I can see. Think I'll probably wait for some form of statement, rather than just believe whispers in the wind
dont play many fps do you. if you say head tracker to a fps player most will think about about the aim bot that specifically track heads. now on reflextion yes there are head "trackers" but these are not the same thing as vr head set. a vr set tracks in both x y and z and with the newest models having the sensers built in to the actualy headset you dont need a massive area to make use of it.TIL I learned that headtracker is a cheat. To quote yourself "what is wrong with you" ROTFL
dont play many fps do you. if you say head tracker to a fps player most will think about about the aim bot that specifically track heads. now on reflextion yes there are head "trackers" but these are not the same thing as vr head set. a vr set tracks in both x y and z and with the newest models having the sensers built in to the actualy headset you dont need a massive area to make use of it.
a face tracker can only move your head in about a 90 degree cone before it starts to have issues. I use one for my to control and animated puppet. its no were near the levels of what a vr head set can do. its more a gimic since its tends to be so janky.
its still face tracking its a single camera that tracks the orientation of your face again i use a similar system to control an animated puppet that I use in streams. its nothing like vr its very limited in what it can do. most systems use eyes and mouth to recognize that its looking at a human head, this is what gives you the cone if your face exits the cone the program will not longer recognize it as a face and at this point it goes lost child on you. it gives no advantage because of the limitation of the system itself ie you have no fine control with it.The TrackIR5 has 6DOF, has for a while and makes the ArmA series much more immersive. If only ArmA had real VR support.
You're making an awful lot of assumptions about Odyssey, especially the quality of PVP shooter from Fdev. Unless they've significantly upgraded their netcode you're still looking at 4 people taking pot shots at each other and missing or rubber banding because comms packets dropped or someone pulled their ethernet cable out....
vr on the other hand does have things in it that can be exploited. first of unlike face tracking its tracking the location of the headset and its orientation. its why in current elite we have all theses neat videos were in vr people step out of bounds and walk around their ship cabins. this is an issues when it comes to fps because this can lead to people peeking through walls or around corners with actually having their character open to attack.
Have you played many VR first-person games? Of all the ones I’ve experienced, the solution is either to “bounce” the player away from the wall (SkyrimVR does this) or blur out the player’s view (as per PavlovVR, which also makes weapons not function if you try to stick them through geometry)....this is an issues when it comes to fps because this can lead to people peeking through walls or around corners with actually having their character open to attack.
sigh in skyrim you completely control but this ability of your hand/ and body couching etc, the problem is this is completely unfair when it comes to and fps because it means that the vr player can walk up to the corner stretch out there arm and blind fire around a corner.sticking my head above cover might get me blasted so instead I try the naughty “clipping” technique...
How many would be willing to have a delay of 6-12 months while they put VR in?
That would be an easy excuse to cover also other delays and using VR as scapegoat and anyway I don't think they will ever do it because if we look at it from a different point of view they are actually excluding VR to deliver "in time" so the delay is there already.No. No more delays. I (and a whole lot of others) am sick of delays. Open letters, anyone?
If they wanted to push vr for Odyssey, I'd be perfectly happy with them releasing it later than delaying it again to have vr "at launch".
So...have you played many VR first-person games?sigh in skyrim you completely control but this ability of your hand/ and body couching etc, the problem is this is completely unfair when it comes to and fps because it means that the vr player can walk up to the corner stretch out there arm and blind fire around a corner.
in response to pointing this out vr players said that they should just use the system they have now ie all you control is the head. simple idea but this makes it easy for the player to break the camera free of the player hitbox ie looking around a corner without actualy having the player charater model exposed etc.
can you start to grasp how pvp fps with vr vs kb+m might have issues yet?
That would be an easy excuse to cover also other delays and using VR as scapegoat and anyway I don't think they will ever do it because if we look at it from a different point of view they are actually excluding VR to deliver "in time" so the delay is there already.
What FDEV should do is to deliver the DLC in time and provide a time frame for VR implementation or at least a roadmap. I would find this the most professional way to face this issue that they created.
It is not though, therein lies the problem. ”Not at launch” gives you exactly zero information on whether or not it is being worked on for the future. It just tells you that it is not being worked on for launch. When people then ask the follow-up question of whether or not it is being worked on for the future, the answer is again the non-informative (in regards to the question being asked) ”not at launch” and hence assumptions take over.its also an easily recognizable acknowledgment that they are working on it.
YES AND IN THOSE VR'S THE GAME DOES ITS BEST TO MATCH THE HIT BOX TO WERE THE LOCATION OF THE VR HEADSET IS IF YOUR LAY ON THE FLOOR IT YOUR HEAD WILL BE ON THE FLOOR AND YOUR BODY CRUMPLED DOWN THE BEST TO MATCH depending on the limitations of the game. do you not see how this is a problem when it comes to a person playing on a monitor with a keyboard. they cannot recreate that, you are literally able alter the players hitbox and thats not fair in FPS PVP when the other guy cant do it as well.In SkyrimVR the player’s hitbox is linked to the head, so if you lean out of cover then you become exposed. This is a problem for the VR player as they may think they are actually in cover when they actually aren’t. Peeping around corners in Pavlov can get you headshotted just as much as peeping around corners in ARMA 3
It is not though, therein lies the problem. ”Not at launch” gives you exactly zero information on whether or not it is being worked on for the future. It just tells you that it is not being worked on for launch. When people then ask the follow-up question of whether or not it is being worked on for the future, the answer is again the non-informative (in regards to the question being asked) ”not at launch” and hence assumptions take over.
This is useless to me as it only leads to theories and speculations. Nothing concrete. This is a clear evidence that FDEV is not facing the issue because they don't care for whatever reason.it leaves the door open to introduce it later
This is useless to me as it only leads to theories and speculations. Nothing concrete. This is a clear evidence that FDEV is not facing the issue because they don't care for whatever reason.
We're writing here on the 129th page of this thread to show them that they should care instead.
In fact it is quite worrying that after 2 years of full production with 100 developers this is still a variable.You can't give out concrete info on a variable
Seeing as you don’t seem to fancy answering my earlier questions regarding VR, how about these: have you ever played a first-person game that had crouch? Or prone? Or the ability to lean?YES AND IN THOSE VR'S THE GAME DOES ITS BEST TO MATCH THE HIT BOX TO WERE THE LOCATION OF THE VR HEADSET IS IF YOUR LAY ON THE FLOOR IT YOUR HEAD WILL BE ON THE FLOOR AND YOUR BODY CRUMPLED DOWN THE BEST TO MATCH depending on the limitations of the game. do you not see how this is a problem when it comes to a person playing on a monitor with a keyboard. they cannot recreate that, you are literally able alter the players hitbox and thats not fair in FPS PVP when the other guy cant do it as well.
you mention pavlov and peaking with just your head and gun guess what keyboard and mouse cannot do that they have to reveal far more of their hitbox to be able to fire. its alot easier to shoot a 6 foot target than a 1 foot watermelon. the dark wheel take you its like vr is draining your brain cells.