Another oft used comment is along the lines of. ...... But what IF FD chose to use lighting and partial effects which just don't work in VR. This IS possible as some things that look ok in flat screen don't work in VR (or true 3D)
Well if they did that is on FD. They KNEW they were selling a game that they were marketing as built from ground up for VR. They KNEW they were selling a version on a VR only store front whose users expected to be buying a game which would be supported for the life of the game not a dead end approach.
Using particle effects which broke VR should have been off the table from the design phase OR they should only be on the low detail mode with the high detail and VR settings having proper lighting and particle effects not cheap trick short cuts. IF that put the min spec (for VR) up then so be it .
Remember another thing DB chooses to wax lyrical about is how FD are forward thinking happy to put in features not usable by normal gpus of the day just so they will look shiny in the future (see interviews about roller coaster Tycoon 3).
Well if they did that is on FD. They KNEW they were selling a game that they were marketing as built from ground up for VR. They KNEW they were selling a version on a VR only store front whose users expected to be buying a game which would be supported for the life of the game not a dead end approach.
Using particle effects which broke VR should have been off the table from the design phase OR they should only be on the low detail mode with the high detail and VR settings having proper lighting and particle effects not cheap trick short cuts. IF that put the min spec (for VR) up then so be it .
Remember another thing DB chooses to wax lyrical about is how FD are forward thinking happy to put in features not usable by normal gpus of the day just so they will look shiny in the future (see interviews about roller coaster Tycoon 3).