Viajero
Volunteer Moderator
No matter how you look at it, FDev is just carelessly throwing away 20% of their userbase
Source of that 20%?
No matter how you look at it, FDev is just carelessly throwing away 20% of their userbase
Where in that website does it show a ratio btw? I've not used that site before and at a quick glance I cannot locate what you describe; it does show player numbers. Oddly, Elite Dangerous isn't listed on it.the vrlfg.net website (that counts VR players in Steam) both of which had similar ratios.
I think you have to set the filters first - I haven’t used it myself, just regurgitating something I saw on an article that expressed surprise that out of the 10k or so users playing ED in Steam at the time, just over 2k were using VR. I haven’t a link offhand, it was in someone else’s post a few days ago.Where in that website does it show a ratio btw? I've not used that site before and at a quick glance I cannot locate what you describe; it does show player numbers. Oddly, Elite Dangerous isn't listed on it.
Steam's own hardware survey says 1.92% of Steam users own a VR headset:
Cheers. Changing the filter to Show All VR Games brought Elite Dangerous into the listing, but it doesn't differentiate between CMDRs with/without VR. It only shows the concurrent player numbers:I think you have to set the filters first - I haven’t used it myself, just regurgitating something I saw on an article that expressed surprise that out of the 10k or so users playing ED in Steam at the time, just over 2k were using VR. I haven’t a link offhand, it was in someone else’s post a few days ago.
DunnoCheers. Changing the filter to Show All VR Games brought Elite Dangerous into the listing, but it doesn't differentiate between CMDRs with/without VR. It only shows the concurrent player numbers:
According to those numbers it's much more than 20%.I should imagine the 20% figure comes from the recent Reddit poll:
or the poll Exigeous took on their YouTube channel, or the vrlfg.net website (that counts VR players in Steam) both of which had similar ratios.
I know, I know, it’s statistics and you can always discount them if you don’t like them because reasons, but that’s probably where the figure being bandied about has come from.
So who's rear end are numbers being plucked from these days?Dunno
Like I said, that’s just me trying to remember what I read a few days ago. I think this was the post I saw the figures in, though I thought the post had a link to the source:
Could be someone misinterpreting the displayed numbers from vrlfg.net or it might not. I was just trying to show that the 20% figure hadn’t been plucked from m335’s rear endVR usage across the user base.
StarLightPL, post: 8509134, member: 126232"] Oof. Where to begin... (Remainder very interesting) Very well written there, it was worth the time taken to read it through (twice in parts!) Great advice given (y)forums.frontier.co.uk
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I’m not going to volunteer - even though I have a healthy diet rich in fibre, I suspect the only number to make a show would be “two”So who's rear end are numbers being plucked from these days?
Sorry i couldnt help it
I can't see how Golgot has got those numbers from the websiteDunno
Like I said, that’s just me trying to remember what I read a few days ago. I think this was the post I saw the figures in, though I thought the post had a link to the source:
Could be someone misinterpreting the displayed numbers from vrlfg.net or it might not. I was just trying to show that the 20% figure hadn’t been plucked from m335’s rear endVR usage across the user base.
StarLightPL, post: 8509134, member: 126232"] Oof. Where to begin... (Remainder very interesting) Very well written there, it was worth the time taken to read it through (twice in parts!) Great advice given (y)forums.frontier.co.uk
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I should imagine the 20% figure comes from the recent Reddit poll:
or the poll Exigeous took on their YouTube channel, or the vrlfg.net website (that counts VR players in Steam) both of which had similar ratios.
I know, I know, it’s statistics and you can always discount them if you don’t like them because reasons, but that’s probably where the figure being bandied about has come from.
I suspect someone may have looked at the Peak and Current numbers and assumed it meant total players versus VR playersI can't see how Golgot has got those numbers from the website![]()
Yeah ok. But I am afraid that % can not really be used as source, or fact, to support any argument here though. Too many possible ways for such a poll to be significantly biased and grossly inacurate.
...I know, I know, it’s statistics and you can always discount them if you don’t like them because reasons, but that’s probably where the figure being bandied about has come from.
The truth is that the number probably lies somewhere in between. The 2% of active steam users is too low because a VR user is most likely more probable to play ED than an average Steam user. The question becomes ”how much more likely”. For every 100 Steam users there are 2 with VR and 98 without. If a non-VR user has a probability of x to play ED and a VR user probability y, then we have 98x non-VR players and 2y VR players. The fraction of VR players im ED then becomes 2y/(98x+2y) = 1/(1+49x/y). Now, y is likely larger than x but the question is how much larger. A factor of 2 is probably too low and a factor of 10 is pushing it high so say around 5. This would give you 1/(1+49/5), which is just above 1/11 or about 9-10%.Yeah ok. But I am afraid that % can not really be used as source, or fact, to support any argument here though. Too many possible ways for such a poll to be significantly biased and grossly inacurate.
I suspect someone may have looked at the Peak and Current numbers and assumed it meant total players versus VR players
The truth is that the number probably lies somewhere in between.