presuming it has a reasonable launch in the broader market
There is precisely
zero chance of that on the PC platform. FDev's FPS experience, if it can be called that, will basically be equivalent to playing early incarnations of Halo on a gamepad. Untuned jittery mouse control, basically uncompetitive gamepad controls, wide open areas, and maybe some 'architecture' to fight around like the bases we currently drive around with SRVs.
Slick mouse/desktop FPS stuff is actually
much harder to do than similar things for VR, where at least everything is kept at 1:1 scaling.
FDev does not credibly have...
- Game engine support for the nonlinear control optimizations required that are provided with the likes of CryEngine/Unreal/Unity.
- Experience building the current industry standard quality of FPS, or knowledge of signal processing theory, to add this to their own game engine quickly.
- A sufficiently capable game engine to spend most of their time working on such things as dense mixtures of catastrophically beautiful ruins overgrown by lush vegetation (ie. Crysis3 stuff).
- Willingness to commit tens of millions (what Crysis3 cost just in game/graphics design) to polishing such things even if they had the prerequisites.
Even by tapping the console market for all it's worth, there is
just no way FDev has the experience to pull off an FPS that is anything more than a neat little minigame for the larger Elite Dangerous experience. Kind of like combat zones, or CQC, or something like that. You need more than that to attract FPS players, even the casual players, to buy into the FPS itself just for its own sake.
So no, there is no way killing off the VR playerbase is going to be a net win for FDev. A breakeven maybe, but even that will ultimately reduce the profitable lifespan of the game.
No matter how you look at it, FDev is just carelessly throwing away 20% of their userbase by eliminating VR, and ED will decline faster than it would have as a result.
By the way, I have addressed the need for testing and dev work to support VR. It is trivial compared to the other things FDev have done, and IIRC, you agreed as much. This is about FDev's gross neglect, not about legitimate tradeoffs. If I ever 'tilt at a windmill', it will be to prove the case that the very things this community has wrongly taken a false economy perception of, VR and desktop, PvP and PvE, can indeed share one universe. And I will not be proving that point by dropping a few idle comments in a forum debate when I could be writing code.
Just look at my sig.