At the same time, vanilla Elite Dangerous supported VR at a time when nobody else was
Yes, it did, however, the effort needed to make ED a VR game, was extremely EXTREMELY low.
All VR for ED is, the headset controls the camera, thats really it. Thats not really a ground breaking VR achivment. The reaons everyone hails it is because games that put the play is a cockpit are the easiest to design for a VR experience because the player does not need to move. Its far more immersive because the blunk of the game takes place in a seat. And even though VR in pit is great, trying to play ED VR with out having a hotas that can bind the majority of your actions to, is still a pain in the rear, because trying tind find your keyboard with the headset on, while not impossible, is still rather clumsy.
VR in the first person, is still, a massive pain the to actually deal with, since as you said, Alyx despite its amazing game play is still an on rails experience and space legs for ED can NOT be that.
"VR for first person shooters is very very gimmicky and is just not there with the technology to be viable."
yet is still is, thats nice you can link a picture of top selling VR games where of course the top selling games will be Fallout and skyrim because they were 1 arguably the best selling vr game period, because 2, those 2 games were some of the best selling games of all time in the last few years. That screen shot proves nothing. Go to steam top sellers, you will notice something alyx is the only one up there.
Lets look at Fallout 4 VR, peak player count: 3.9k
average 64
An ongoing analysis of Steam's player numbers, seeing what's been played the most.
steamcharts.com
Skyrim VR peak: 11k
average 200
An ongoing analysis of Steam's player numbers, seeing what's been played the most.
steamcharts.com
Beat saber
peak: 42k
average about 1.5k.
An ongoing analysis of Steam's player numbers, seeing what's been played the most.
steamcharts.com
Elite dangerous
peak 18k
average 7k
An ongoing analysis of Steam's player numbers, seeing what's been played the most.
steamcharts.com
So even the most popular titles you are touting, have pathetic average player numbers. Even compaired to ED, which is a very niche market of game, space flight sim, averageing close to 7k players, is doing FAR more then even the most recognizable VR game, beat saber. And these are just steam numbers, this does not o across other VR setsups and platforms. So im not sure what you are trying to prove considering even the most popular VR games dont complete with normal games. Lets looks at alyx for example
Alyx, which is meant to be the pinnacle of VR experience we have, one of the best VR games.
has a peak of 16k, and an averahe player base of 1k players.
An ongoing analysis of Steam's player numbers, seeing what's been played the most.
steamcharts.com
Lets look at a game thats not VR, that hell we will even find a weird game thats not a tripple a Like fallout 4 or something. Lets just pull out like planetside 2 a FTP FPS that came out in like 2014 if i recall.
Peak of near 30k
Average of 2k
An ongoing analysis of Steam's player numbers, seeing what's been played the most.
steamcharts.com
so even a FTP FPS from like 6 years ago, is still beating even the most uptodate cutting edge VR game.
trying to focus on VR for ED, would be a subset, of a subset of niche gamers. Its a waste of time. VR, is, as i have said, and proven with the above numbers and data sources, at the current time, a massive niche market and nothing more then a gimmick.