what is there to see?
cockpit VR mode is in ED from years now.
Yeah, there's a nice little section in this article which covers it well:
In a lot of ways virtual reality has been … I want to say “loss leader.” It’s been speculative. You see so many developers going, “Well, now we need to make a version that isn’t VR because no one is playing this game” So why was it important for your team to make this a VR game? And again, a VR game that I can experience start to finish entirely within VR. That’s what your trailer says.
Yep. It’s not wrong.
We started the game, and we had the initial prototype up and running very quickly. Much faster than normal. We were very pleased with that. We got it running in a week. And we had it running in VR by the end of the second week. So this game is like, really, really, really, from the ground up, both 2D and VR.
And why? I mean, you kind of hit the nail on the head there. From a business standpoint, talking about how do we “optimize the amount of money this game is gonna make,” VR doesn’t make sense. It’s a much smaller audience than the broader market. But why are we doing it? It’s because we think it’s cool.
Not to give the super obvious answer, but we started this project and we went, “You’re seated in a cockpit. You have a fixed reference frame. You’re immersed within this role as a pilot on both sides, both factions. It’s a game that naturally fits in VR. You don’t need to port it to VR. This is a game that is that is capable of being — not every design is capable of this — but this design was capable of supporting both kind of intrinsically from the outset. And who doesn’t want that?
I know not everybody has VR, and that’s fine, but if you do or if you’re even considering it, we thought this is an amazing opportunity to let players do something that like… I don’t know about you, but playing the the Rogue One VR mission in the first Star Wars Battlefront is frigging amazing. And you see that and you’re like, “Can I just have a lot more of this?” And we thought, “Well, yes. Yes. You can. We’ll build that.” And so that’s very much what we’ve been doing with Squadrons.
Practically note for note how FDev talked about adding VR to ED
(Cool little article btw. And I'll def be getting SW: Squadrons
