VR to remain same in odyssey (with bug fixes)

Hate to say but I am not surprised, I knw many people here think David Braben is like Jesus but this it kind of typical behavior for him. I am a backer so just look back to offline mode etc etc/

Here's what will happen:

there will be some broohahah here in the forums, maybe some folks will get some mmo site to review and expose a little what's going on but it wont change much. If you are very, very lucky there will be some minor bug fixes related to VR but even that I wouldn't hold my breath for.

Mr Braben will extole what a success the game is and find something to humbly pat himself on the back about while some 3rd party extoles his briiliance and life will go on.
 
Getting a game to run in VR using VorpX is not full VR support by any stretch of the imagination. Star Citizen does not have full VR support.
You're right I've tried playing SC in VR via VorpX this week and geometry seems very broken (tried all the scaling fixed on SC forum with very limited success). Lots of hype on YT, probably from ppl who don't play in VR.

With that being said, I take my words back, SC is definitely not a scam. It's work in progress for sure, with lots of bugs, but it does look gorgeous and flight model is on par if not better than that of ED now. That was not the case 2 years back when I bought & left SC. It makes sense I guess, 700 employees working on SC for so long has to be seen somewhere, even if they're a bit disorganized. Maybe that's the core of ED's ills since Horizons. I'm hearing that devs who knew ins and outs of ED's engine left Frontier and they're hiring students from Cambridge uni for cheap to replace them. That's very unfortunate if true. How many ppl is working on ED at the moment?
 
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If I'm not completely mistaken, none at the moment. Rumor has it they lost the ONLY guy specifically working on VR some time back, which explains why even the most obvious bugs in VR went unnoticed. Almost seems like he had the only HMD at Fdev...
You are right , it's not a rumor, he was fired or he left by himself FDev.
This is not really clear, but i guess the "short selling atmosphere " into Fdev has doing him made this decision :/
And this is very sad.
 
sadly we are still a minority audience. I'm sure they've weighed up the cost versus the number of players, and sadly we don't warrant the expenditure.
I partly agree, but I think it's less to do with how small the VR audience is and more to do with the sheer size of the rest of the fires that need putting out. Odyssey's mistakes probably begain three years ago and is likely why the resource shift occurred and the dearth of Horizons content.

My suspicion is that the performance issues and generally getting Odyssey to work at all has been an enormous time sink (latterly impacted by covid) and anything that's getting in the way of having baseline Odyssey functioning has been trimmed. VR will be among that.

A further suspicion of mine is that the main reason for shying away from VR is the performance. Getting flat panel at an acceptable performance without unicorn graphics cards has been so far unachievable, so deciding to throw in the extra resources for VR implementation of UI, controllers and motion features is probably thought of as useless effort.

And despite my extreme negativity at Frontier right now, this does give a slight glimmer of hope that post console release, which absolutely requires a successful optimisation of the base game, it should remove what I think is the main block for VR, which is performance. I would not presume this means they'll suddenly jump to implementing anything for VR, but it does at least open the door, which right now is slammed firmly shut.
 
But i thought performance wasn't a widespread problem and that the terrible framerate was just a minority of players with odd configurations. Are you suggesting that there is some truth to these steam reviews i've been reading non-stop since launch and replying to individually to tell them how wrong they are?
Does anyone actually believe this?

During alpha, I was running an OCd 1080, perforce flatscreen for Odyssey content. It ran like garbage and it was obviously occlusion culling that was an issue - stand in front of a wall with nothing behind it and frame rates are fine, stand in front of a wall with clutter behind it and frame rates tank.

I see exactly the same with my new 3090, just not as pronounced.

Pure speculation, but if occlusion culling was built in (or if they have some and simply doesn't work very well) from the beginning, we might have Odyssey a year earlier and far more stable and feature rich.
 
I partly agree, but I think it's less to do with how small the VR audience is and more to do with the sheer size of the rest of the fires that need putting out. Odyssey's mistakes probably begain three years ago and is likely why the resource shift occurred and the dearth of Horizons content.

My suspicion is that the performance issues and generally getting Odyssey to work at all has been an enormous time sink (latterly impacted by covid) and anything that's getting in the way of having baseline Odyssey functioning has been trimmed. VR will be among that.

A further suspicion of mine is that the main reason for shying away from VR is the performance. Getting flat panel at an acceptable performance without unicorn graphics cards has been so far unachievable, so deciding to throw in the extra resources for VR implementation of UI, controllers and motion features is probably thought of as useless effort.

And despite my extreme negativity at Frontier right now, this does give a slight glimmer of hope that post console release, which absolutely requires a successful optimisation of the base game, it should remove what I think is the main block for VR, which is performance. I would not presume this means they'll suddenly jump to implementing anything for VR, but it does at least open the door, which right now is slammed firmly shut.
I just ponied up about £6k for a new VR Gaming Rig/Valve Headset and Vorpil Hotas, mainly to play my favourite ED. Severely miffed would be an understatement, betrayed more like. Started out with Oculus Rift about 3 years ago and was blown away with the immersion. This is the major reason that although I pre-purchased Odyssey, I've stuck with Horizons certainly for fewer bugs and more of the VR experience. I'll remain with loading up ED in Horizons for now.

As an aside, I purchase superior VR Kit, FD drops VR. I purchase superior HOTAS Equipment, FD refuses to change the control Library to utilise 128 button limit and 8 axis. What a way to keep faithful fans!
 
I just ponied up about £6k for a new VR Gaming Rig/Valve Headset and Vorpil Hotas, mainly to play my favourite ED. Severely miffed would be an understatement, betrayed more like. Started out with Oculus Rift about 3 years ago and was blown away with the immersion. This is the major reason that although I pre-purchased Odyssey, I've stuck with Horizons certainly for fewer bugs and more of the VR experience. I'll remain with loading up ED in Horizons for now.

As an aside, I purchase superior VR Kit, FD drops VR. I purchase superior HOTAS Equipment, FD refuses to change the control Library to utilise 128 button limit and 8 axis. What a way to keep faithful fans!
I’m at about 2.5k EUR. Bought Thrustmaster Hotas and pedals, later bought a rift and a new PC, then upgraded to Virpil, soldered my own, custom made sticks. Exclusively for ED. I’m feeling cheated.

OTOH although I think that us VR guys and gals tend to spend an enormous amount on a single video game, Frontier only sees like 60 bucks of it. So we don’t have much weight.
 
I just ponied up about £6k for a new VR Gaming Rig/Valve Headset and Vorpil Hotas, mainly to play my favourite ED. Severely miffed would be an understatement, betrayed more like. Started out with Oculus Rift about 3 years ago and was blown away with the immersion. This is the major reason that although I pre-purchased Odyssey, I've stuck with Horizons certainly for fewer bugs and more of the VR experience. I'll remain with loading up ED in Horizons for now.

As an aside, I purchase superior VR Kit, FD drops VR. I purchase superior HOTAS Equipment, FD refuses to change the control Library to utilise 128 button limit and 8 axis. What a way to keep faithful fans!
Yeah, I'm with you. Just shelled out for a vive 2 and a new gaming rig, which has been the most painful build in my 20+ years of doing this kind of thing due to sourcing stuff.

Although I knew that Odyssey wasn't getting proper VR legs, I wasn't expecting the utter sandwich we were handed.
 
would love to know the SENIOR PRODUCER, The QA signing off was rather spicey and the communication between the teams was a Bit Heavy Metal.

Sorry FD, I had to get this off my chest.

Sometimes it's a learning process we all make mistakes, and we all learn from our mistakes.

Go out there, play a lot of games, make notes and make Elite grate again.

Also, VR and using the VR controllers for aiming and moving would do wonders for ground combat🤞
 
sadly we are still a minority audience. I'm sure they've weighed up the cost versus the number of players, and sadly we don't warrant the expenditure.

In the 80's when there was no player on computers, if they should have said " the market is too low, it is not worth "; video games would have not spreaded as they are now.
This is a VERY bad excuse for lazyness.
VR Audience will be minor if noone develops for it !
FDev and their crappy excuses for not doing what should be done... :/
 
You mean you dont like the 2d view when walking around ? do you think Fdev are magical techno wizards that can implement the same VR that exists in SRV/space ships but with the camera view placed in a helmet and basically the rest of game can behave the same exact way as it does now?

Please. It's one thing to have high expectations, but it's another to expect them to be Warlocks.
No Man's Sky has done it.
 
No Man's Sky has done it.

They're obviously warlocks.


I quite like the 2d Periscope view. The rest of oddity is in perfect vr.
So not all of us vr users are peeved

not all cops are good, some firefighters actually start fires, some people who are kidnapped grow to like their kidnappers, some people who bought the aztek actually liked how it looked.

it's implied that there wont be 100% consensus in any large group of people about a given thing that comprises that group. It's irrelevant that the 2d view doesn't peeve you. It's still entirely ridiculous and shouldn't be a thing that exists in this game... a game that could pride itself on having a really good implementation of VR as well as the fact that VR seems to work completely in this mode. It appears to be left out because nobody could get around to updating the UI for it in time, since VR is low on the priority list these days. Not as a design decision where the 2d periscope was picked because that made sense to work that way or they had no other choice.
 
I'm starting to like Odyssey VR more and more, and about the only pain point still left is the rather low fps but it's still workable. 🍻

Besides, I think they won't touch VR anymore at this point and the very game itself has seen its last iteration too, including 2D. Maybe bug fixes, but that's it, folks.

They will never set out on a venture like this again, in a niche market. All you get is 31% steam reviews and bad numbers of all sorts. Lesson learned, be sure.

O7,
🙃
 
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From Todays stream - this is paraphrasing, as it's from memory, but:

The state of VR (flat screen etc) is how VR will be for odyssey - it will not change.
"We will fix any existing (odyssey bugs), but that's it"

Not surprising, but sad.


Edit: I only bought my VR to play Elite. I have however moved onto plenty of other games since then, but it was my first, and original reason for buying it.
Sad because VR is really all they have that makes this game stand out. Star Citizen has everything but VR and when SC does implement it "it's planned" Elite will fade into the void. I've been playing Elite since 2015, it's what brought me to VR and for them to "not finish it" is a monumental mistake.
 
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