Wait... what is happening atm? Npc and conflict zones. Please FD be frank about it:]

Haven't logged in today. The first time a patch has been released and I've not logged in. Strange times. With lobotomised AI there is even less reason to log in. Sad times for this game.
 
After a stint in high RES, I can honestly say I see little difference since 2.1.03 update, except maybe ship maneuvering, but I need to do more tests on this, it just seemed easier to keep track of the NPC's.


Works for me, just hope they fixed the magical interdiction maneuvers I've witnessed with NPC's
 
After a stint in high RES, I can honestly say I see little difference since 2.1.03 update, except maybe ship maneuvering, but I need to do more tests on this, it just seemed easier to keep track of the NPC's.


Works for me, just hope they fixed the magical interdiction maneuvers I've witnessed with NPC's
All in all it seems to be :
Low ranks turn slower and high ranks are rarer. however I have only tested this in HazRES

Its nothing too bad , just hope they dont turn away from the original plan of having high ranks use FA/OFF
 
And to think this AI debacle could be avoided, everyone could be happy, by having a wide range of NPC skill levels, with Harmless fumbling over the controls of their ship and Elites wiping the floor with us, and spreading these NPCs in a sensible manner around the galaxy so that everyone could play the game at their own pace...
But instead we get that endless back and forth where half the playerbase is disatisfied, whether by a lack of challenge or a frustrating difficulty, while the other half is taunting them when Frontier temporarily does something that agrees with them. Until the next great swing about...
For crying out loud Frontier, it's not rocket science, it's entirely possible to satisfy everybody when it comes to difficulty. You have 20k inhabited star systems to let the player pick from, use them as your way out of the whole difficulty slider/blanket difficulty conundrum.
 
Last edited:
it's really that bad and sometimes they even don't shoot you.
killed master conda just thrusting backward :(
well done, FD, now hamsters could run their wheels again.
 
FD: this famous quote from Lydgate & Lincoln sums it all up given your efforts to satisfy this diverse forum family....

“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time.”

Thank you for efforts to appease everyone. Appreciated.
 
No it was that lower ranked NPCs were turning faster than FD wanted them to for their rank. NPCs being able to stay behind people is almost impossible. I have been flying an unmodded Python for the last 3 days I should know.

Hmm. I am reading that as Low Speeds (low engine lvl)
But well its possible it also means low Ranked.


Honestly, I really hope that the people saying "this is perfect" just don't know what we're actually referring to, and don't *really* mean that the level of AI difficulty they want is "unresisting pacifist".

They arent.
NPCs can still give you a Run for your Money.
Its just much less Common to meet those.

If you can comfortably defeat NPC enemies (let alone multiple NPC enemies) in equivalent ships and of equivalent combat rank...
There are only 2 conclusions...

1. You REALLY are a skilled, talented pilot with exceptional reactions, situational awareness and skills you keep current through practice in varied scenarios, self analysis and exposure to best practice from your peers
2. The AI is absolute rubbish

I'll leave people to decide for themselves...

If you can Beat Enemy Ships of your Rank then this is Perfectly Normal.
If NPCs of your Rank were Equal to the Player in Combat. That would be Horrible and entirely Unplayable for anyone but the Elite Players because you can get Attacked by NPCs up to 2 Ranks above you. Meaning until your Elite you would Constantly be Faced with Enemies Superior to you not only in Skills but also in Equipment etc.

Not a very Fun Idea of an Game.
This aint Dark Souls. Dying Hurts like Hell because you lose Hours and more Hours of Grinding.
If they want to make this like Dark Souls were each Enemy might end up being your Death if you make a Mistake. They would need to Reduce the Grind to like 1/50 of what it is now to actually allow Players get back to where they were before they Died within 10-20 Minutes.


As the Video of the Game Designer I posted said.
If you regularily Kill your Player and Force him to Repeat several Hours of Stuff to reach his Old Status again. YOU FAILED as an Developer. Because this sort of Experience is almost Guaranteed to bring any Player to Ragequit.

But there is nothing much in the patch notes reducing AI ability that should effect Elites in a CZ?

If anything Deadly Elite should be *more* dangerous?




Trying to interpret

1. Interdictors will be lower rank
2. Expect NPCs to attack more quickly in some USS's
3. Maybe this???
4. Low sec = larger range of interdictor ranks
5. Elite/Deadly now have Engineer mods, this actually should up their difficulty
6. Less ramming NPCs
7. interdiction related
8. NPCs more vocal
9. Interdiction slighty easier to evade.
10. NPCs slightly lower rank on missions

So 3 perhaps reduces NPC turn rates? But the dampening varies across ranks, so in the end you'd expect Deadly/Elite to have very little change.
But 5 should make Elites/Deadlys more of a risk?

I think 3 is about the AI Behavior Rotation.
In Short the Random Generator which Decides what AI Behavior an NPC Gets.
Till now they usually had an very high Chance to get the Ultra AI which Orbitted People like a Moon.

Now they apparently made it more common for NPCs to get the Weaker Older AI. Thus the newer Killer AI being only applied to Fewer NPCs in Lawless Zones etc.

Its better than X²s combat AI but not as good as Xwings alliances default setting AI.

I liked X3 Combat to be Honest. It was much better than the Combat in Elite Dangerous. Especially because it had no Flight Assist Swapping for Combat. Instead you from the Start had an way Slower and lower Power Correction. But in exchange did not need to constantly Switch around.
I wish Elite would also allow that rather than Turning Flight Assist Off entirely. You could Set it to just be much Weaker so its not Interfering with High Speed Maneuvers so much.
Toggling it on and Off all the Time is annoying like Hell.

That video.

Can I ask are you running like a bunch of modded weapons, like thermal MCs or something?

It's just really odd that the Python hardly even fires back.

Only reason I ask is I'm wondering if this isn't a case of so much heat being applied that NPC can't do anything.

Could it be a case of Engineer mods making NPCs a walkover? (something I think is going to be an inevitability given time :().

The Bug with NPCs somehow not Firing Back was there before.
I think its related to NPC Targeting Controls.

Somehow you sometimes get an NPC which despite having Gimballed and Turreted Weapons only uses em like Fixed Weapons.
Or who only Fires Half his Guns for whatever reason.

That Bug has been Pretty Persistent for several Versions tough. Its not a New thing.
 
When the AI got cranked up, some players responded with "git gud" to those who complained about it.
That was just rude.

Now it's swung back round again and those same players that said "git gud" are up in arms. What are you going to do? Ragequit?
I'll have to turn back around and get as much NPC combat in as I can. I think this AI nerf is GREAT!

To answer the inevitable derogatory comments from the PvP crowd, I don't do PvP, I don't do Open, I'm not your game content.
 
Hmm. I am reading that as Low Speeds (low engine lvl)
But well its possible it also means low Ranked.




They arent.
NPCs can still give you a Run for your Money.
Its just much less Common to meet those.



If you can Beat Enemy Ships of your Rank then this is Perfectly Normal.
If NPCs of your Rank were Equal to the Player in Combat. That would be Horrible and entirely Unplayable for anyone but the Elite Players because you can get Attacked by NPCs up to 2 Ranks above you. Meaning until your Elite you would Constantly be Faced with Enemies Superior to you not only in Skills but also in Equipment etc.

Not a very Fun Idea of an Game.
This aint Dark Souls. Dying Hurts like Hell because you lose Hours and more Hours of Grinding.
If they want to make this like Dark Souls were each Enemy might end up being your Death if you make a Mistake. They would need to Reduce the Grind to like 1/50 of what it is now to actually allow Players get back to where they were before they Died within 10-20 Minutes.


As the Video of the Game Designer I posted said.
If you regularily Kill your Player and Force him to Repeat several Hours of Stuff to reach his Old Status again. YOU FAILED as an Developer. Because this sort of Experience is almost Guaranteed to bring any Player to Ragequit.



I think 3 is about the AI Behavior Rotation.
In Short the Random Generator which Decides what AI Behavior an NPC Gets.
Till now they usually had an very high Chance to get the Ultra AI which Orbitted People like a Moon.

Now they apparently made it more common for NPCs to get the Weaker Older AI. Thus the newer Killer AI being only applied to Fewer NPCs in Lawless Zones etc.



I liked X3 Combat to be Honest. It was much better than the Combat in Elite Dangerous. Especially because it had no Flight Assist Swapping for Combat. Instead you from the Start had an way Slower and lower Power Correction. But in exchange did not need to constantly Switch around.
I wish Elite would also allow that rather than Turning Flight Assist Off entirely. You could Set it to just be much Weaker so its not Interfering with High Speed Maneuvers so much.
Toggling it on and Off all the Time is annoying like Hell.



The Bug with NPCs somehow not Firing Back was there before.
I think its related to NPC Targeting Controls.

Somehow you sometimes get an NPC which despite having Gimballed and Turreted Weapons only uses em like Fixed Weapons.
Or who only Fires Half his Guns for whatever reason.

That Bug has been Pretty Persistent for several Versions tough. Its not a New thing.

Maybe if you played the game more instead of posting essays of waffle on this forum you wouldn't need the AI nerfed to harmless levels.
 
Last edited:
FD: this famous quote from Lydgate & Lincoln sums it all up given your efforts to satisfy this diverse forum family....

“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time.”

Thank you for efforts to appease everyone. Appreciated.

Generally its a Good Decision to Please the Largest Userbase which Pays for Playing your Game.
And while I am sure that we got a Large Group of Combat Players which liked the more Challenging AI.
The Biggest Group is still the Players which dont want to have Crazy Strong NPCs.

So its Logical that they will Prioritize this Group.

I still Think the Strong AI should come around in Conflict Zones and Haz Res Zones.
As well as maybe in Anarchy Systems.

I just think this sort of stuff should be kept out of the Places were the Non Combat Players are usually going.
If People can now Walk through CFs again without Trouble thats actually something that should not be in my Eyes. (Albeit its Better than Alienating the Community by having them Killed all the time)
Because a CF is clearly a Place were mostly Combat Players hang out.

But Trade Interdiction should never be Military Elite Pilots for example.
 
CUTTHROAT universe.

You don't even understand the fundamental premise of the game.


Maybe you Failed to Understand the Definition of "Game"

""
an activity that one engages in for amusement.
"a computer game"
""

If you find it Amusing to Fight for your Life I suggest to become a Soldier and Travel to an Crisis Region of your Choice *gg*
 
When the AI got cranked up, some players responded with "git gud" to those who complained about it.
That was just rude.

Now it's swung back round again and those same players that said "git gud" are up in arms. What are you going to do? Ragequit?
I'll have to turn back around and get as much NPC combat in as I can. I think this AI nerf is GREAT!

To answer the inevitable derogatory comments from the PvP crowd, I don't do PvP, I don't do Open, I'm not your game content.

Jokes on you I'm going to Lobotomize myself and GIT BAD [wacky]
 
"combat rank has nothing to do with skill, only with endurance/playtime"


Partially.
You cant Die your Way up as Combat Rank is only Gained by Kills and Damage.

How you Kill Enemies is up to you of course.
But for a Fact you will Forcibly Gain some Experience in Combat by doing it.

If that Experience is a Drag and Zerg Tactic of luring NPCs to Security Forces and have the Security do the Heavy Lifting.
Than well you might not be most Honorful Warrior but for a Fact you have Experience in a Way of Killing Enemies.



Elite is about finding your own Ways through the Galaxy.
Flying a Fighter and Constantly Hammering the Boost and Flight Assist Keys might be a Skilled Players mark in your Eyes.
In my Eyes its just an annoying and Misplaced Mechanic.
 
Maybe you Failed to Understand the Definition of "Game"

""
an activity that one engages in for amusement.
"a computer game"
""

If you find it Amusing to Fight for your Life I suggest to become a Soldier and Travel to an Crisis Region of your Choice *gg*

Maybe you've failed to understand the definition of a challenge.
 
Back
Top Bottom