waiting for them to fix mining before playing

Frontier will absolutely bring mining back to something resembling 'not broken', so no need to worry there.

If you are unwilling to try other aspects of the game in the mean time, no harm playing other games til they do fix it. Just keep an eye on updates and forum thread titles until you see it come back. :)
 
right... but like i alluded to... things like smuggling have been completely broken for far longer than mining.

Why should mining get a free pass to jump the queue?

And besides, as many have alluded to, mining still works.

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Something wrong with this that the OP can't do?

I'm a major advocate of revisiting and balancing the rest of the activities in Elite to be up to par/as rewarding as mining. So your issue with Smuggling, I can completely agree with. Why mining as a profession seems to jump the queue is a question for FDev. I've gathered from lots of reading that the jobs in game have had a disproportionate balance since the game's inception. Why FDev has been reluctant to comment on why that is and if it is intended, I've no clue. If mining keeps getting tweaks with no adjustments elsewhere, that's an issue with the developers, not miners.

Although mining works to some degree as you mentioned it's been alluded, it's not exactly complete. With janky hotspots, minerals like Tritium practically disappearing from rings, some minerals popping up outside of their hotspots/rings, it's clear something is wrong and until it's properly fixed, I personally can't say, "Mission Accomplished!", until there's an actual even field to test out the changes. I don't see what's wrong with that above image though, but also, I'm filthy rich so * shrug *
 
It is just all very amusing to me...if the poor bloke actually did buy the game just to mine, I do feel sorry for him...but I suspect he didn't. It smacks of "Newb cracked that egg for credits but now doesn't know what to do with the omelette."


Even that question..."what did people do before mining?" What's the bit you left out? (For credits) is the answer. What did people do (for credits) before mining? When the game first came out, it didn't even have limpets. You had to manually scoop every fragment. Mining in 1.0 was remarkably frustrating and tedious work and you worked and flew for every credit. Now you can wing mine and strip an entire asteroid belt in a week and buy a few Cutters and a Carrier to boot. Or shoot the same stupid rock and eggsploit your way to Carrier.

It was broken and needed fixing. It's unfortunate that you came in mid-story arc, though. New guys don't have a context and I do see how this could take them aback.

Mining before limpets reminded me of driving a forklift. Another skill with the opportunity for mastery!

:D S
 
I don't feel sorry for him one bit. No where in the game description does it mention Epic and Elite mining. Like I said, he can get rekt and go back to Minecraft or Fortnite.
Oh, come on now, Q. If he did buy the game to do "X" and "X" - at least from his perspective - was totally and inexplicably nerfed beyond any recognition of what it had been, that would be disheartening to the young lad.
 
I'm a major advocate of revisiting and balancing the rest of the activities in Elite to be up to par/as rewarding as mining. So your issue with Smuggling, I can completely agree with. Why mining as a profession seems to jump the queue is a question for FDev. I've gathered from lots of reading that the jobs in game have had a disproportionate balance since the game's inception. Why FDev has been reluctant to comment on why that is and if it is intended, I've no clue. If mining keeps getting tweaks with no adjustments elsewhere, that's an issue with the developers, not miners.
Only major issue with increasing other professions to match mining would be they'd also need to revisit the prices of ships and modules... assuming they want to maintain a type of ship progression, I suppose.
 
It is just all very amusing to me...if the poor bloke actually did buy the game just to mine, I do feel sorry for him...but I suspect he didn't. It smacks of "Newb cracked that egg for credits but now doesn't know what to do with the omelette."

Why feel sorry for him? If mining is what he considers fun, more power to him. Different strokes for different folks. I personally enjoy mining as a way to pass the time, listen to podcasts and music. Fantasize myself as a space trucker/hauler, mapping out rings, mining precious minerals to support my psychedelics habit, discovering new worlds and bring home fat stacks of credits to expand my mining armada. The game is really what you make it. Maybe he's one of the new players who got sucked in to "eggsploit", but I won't assume that.

It definitely needed fixing, I will agree, but currently, it's not working entirely either. It's clearly bugged in some areas but because some CMDRs are still a little bitter about the gold rush, they consider a half-broken system as "working as intended" just to spite those who took advantage.

I don't feel sorry for him one bit. No where in the game description does it mention Epic and Elite mining. Like I said, he can get rekt and go back to Minecraft or Fortnite.

This seems like an awfully petty response. You don't have to feel sorry for him, but he found his niche in the game and he feels it's off-balance. That's not necessarily wrong. And what's with this whole, "it's not called Elite: Mining/mining isn't in the description", narrative that I keep seeing. Since when is a game's title indicative on what someone does in that game or how they choose to have fun? Are we really going to limit people's opinion to what a game's title or descriptions are?
 
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Only major issue with increasing other professions to match mining would be they'd also need to revisit the prices of ships and modules... assuming they want to maintain a type of ship progression, I suppose.

I can get behind this idea. I'm waiting for the mining fix to see where mining really is, post-egg nerf, to see how it compares to the other activities in-game. But agreed, there needs to be a variable change in costs for in-game items versus rewards.
 
I don't see what's wrong with that above image though, but also, I'm filthy rich so * shrug *
Exactly the point... mining's not broken. Still plenty of stuff can be done with it.

A lot of "Mining is broken" is actually just "I can't get LTDs or Tritium", which is a whole other issue. Problem being, fixing that will just make mining OP again. Building mechanics on top of other unbalanced mechanics always leads to this.
 
This seems like an awfully petty response. You don't have to feel sorry for him, but he found his niche in the game and he feels it's off-balance.
Petty? Because my sympathy has limits? This being well beyond the threshold? If you bought the game two weeks ago to mine, then you're sadly mistaken. This game isn't even marketed for that. As to the niche part-to me it reads that I lost my cash cow to buy a FC two weeks after buying the game. "So F*ck it, I quit".

I don't think it was petty just straight forward. I've seen enough of these juvenile sense of entitlement threads as of late and it's boring...like mining.
 
I save you the wait. It will still outstrip every other profession in terms of relative skill involved, danger encountered, and CR earned.
Probably. Which in turn still means that the developers needs to adjust the rewards from other activities. I see mining as a newer system that's getting the adjustments needed as part of the more refreshed part of the game. FDev needs to apply that same level of love to the rest of the game rather than focusing on what's current and leaving older systems to rot.
 
Exactly the point... mining's not broken. Still plenty of stuff can be done with it.

A lot of "Mining is broken" is actually just "I can't get LTDs or Tritium", which is a whole other issue. Problem being, fixing that will just make mining OP again. Building mechanics on top of other unbalanced mechanics always leads to this.
As the guy who UA bombed Jacques, you've got a lot of chutzpah to be talking about "unbalanced mechanics." :ROFLMAO:(y)
 
I can get behind this idea. I'm waiting for the mining fix to see where mining really is, post-egg nerf, to see how it compares to the other activities in-game. But agreed, there needs to be a variable change in costs for in-game items versus rewards.
It's... not a bad idea, actually. It would create a credit inflation ripple effect, but would put ships, modules, and non-mining professions in line with mining (once fixed) and current fleet carrier costs.
This wouldn't have much effect on engineering (which is the major difference between a newbie ship and endgame ship anyway) and they could not touch currently-owned ships, basically throwing a small bone to older players in the form of a much lower insurance cost on their pre-inflated ships.
 
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