Walking around stations may be a bad idea

Who said either of these parts of the game are getting half of $70 million?
Nobody, including me. I was just trying to illustrate the point that focussing all your efforts on one thing tends to result in that thing being better than if you split your effort between it and something else.

Here's another analogy - I spend $150 million dollars to build an NFL team. You spend $150 million dollars to build an NFL team and an NBA team. Odds are pretty good that my NFL team will be better than yours.

That's all I'm saying.

You said you understand how game development works, then spout complete nonsense. What you're talking about really only happens when you're developing a specific tech, you know, like generating 400 billion solar systems, then forgetting to add the rest of the game.
No, it happens any time you try to do two things instead of one thing with the same resources, splitting your focus and your budget.

As I said earlier, it's possible that the combination may end up being greater than the sum of its parts, but the fact remains that they're trying to make two games in one (actually, with SC it's more like a dozen games in one). I'd have a lot more confidence in SC if all that money they've raised was being spent on one gameplay experience, instead of trying to be all things to all people.

- - - - - Additional Content Posted / Auto Merge - - - - -

well to be fair it depends on the features.
True.

however with that, if they actually pull off what they are saying then I would be convinced that AAA game developers have been shafting us for years OR there is some new magical dev technology that is amazing because what they are suggesting is a TON of work
Indeed, and hence my scepticism. ;)
 
So sick of this argument. Development takes resources, and more resources pumped in to walking around means fewer resources pumped in to flying around.

I'd rather that FD continue to focus on the in-flight experience until, at a minimum, they have all of the promised ships in place, have sorted out trading, have battle-tested the faction/influence setup and worked it to the point where it allows for expansion in to unpopulated systems, and have a much wider variety of missions in place. Perhaps after that, although personally if I never leave my ship I couldn't care less.
Exactly!
To anyone that says "Well if you don't like it...don't buy the DLC", I say this. How about the DEVs focus on DLC we want and then I tell you not to buy it when it comes out? They have made it clear they are a small team. I'd rather they spend their precious resources on better things, never mind completing the features they have in game right now.

This walking around expansion should be something they think about adding 2+ years away when they can't think of anything else to add to the real game. We should all be talking about the ways to complete and improve the game that takes place IN our ship way before we even think about any kind of in depth game outside. I don't mind them spending time on letting us step outside the docking bay to take a good look at our ship and get a sense of scale, but any more time spent on anything else would be a waste at this stage. How about we focus on getting our 30 promised ships, improved Exploring and Minning, viable Pirating with Rankings, more varied and less buggy missions, and all the other core features that were promised.
 
Last edited:
Exactly! This walking around expansion should be something they think about adding 2+ years away when they can't think of anything else to add to the real game. We should all be talking about the ways to complete and improve the game that takes place IN our ship way before we even think about any kind of in depth game outside. I don't mind them spending time on letting us step outside the docking bay to take a good look at our ship and get a sense of scale, but any more time spent on anything else would be a waste at this stage.

To anyone that says "Well if you don't like it...don't buy the DLC", I say this. How about the DEVs focus on DLC we want and then I tell you not to buy it when it comes out? They have made it clear they are a small team. I'd rather they spend their precious resources better things, never mind completing the features they have in game right now.
What he said. ;)
 
Walking around stations may be a bad idea

This is because:-

(A) You have no.........computing skill, imagination, faith, vision.

This condition can be caused by all or some of the above, it mainly presents itself in people with a low trust threshold i.e. they hold a common belief that they can always do a better job and when said job presents itself as beyond their capabilities they automatically assume that no one else is capable either. Cure for this condition is possible by improving the above (see A) skills.
Congratulations! you win the most condescending comment of the day award!
 
Why on earth would someone bring up X:Rebirth? Elite Dangerous is not X rebirth. That game was such trash, ED has such higher standards an is better designed. Also ED right now is in the top 2 space sims right next to SC. Which is a damn good thing in my book.
 
Walking on stations isn't needed, but that doesn't mean it won't be fun to sometimes get out of your ship and scretch your legs with a walk.

I know a lot of you are afraid it happens the same as with Rebirth, ugly stations, but it isn't mandatory to go inside them (well, not now at least :p). Actually some stations in Rebirth ended up looking pretty cool, specially near the stars and having the sun pierce inside the windows, lighting up the station and giving those scary looking shadows, making you think you're inside an alien game :p
 
Last edited:
I want this... I really really do!

I was there for the Eve Online thing.

The differance, and its sort of a major one, is that Captains Quarters/Walking in Stations in Eve was purely meant to be a social aspect of the game. It was NOTHING more than a pure social environment add on. THIS is why people didnt like the idea. Although, CCP talked about it for YEARS and had tons of support for it. I never once saw a bad post on the idea a year prior to CQ Update was implemented. Suddenly, some dudes PC melts because he was using a toaster for Eve, and people Rioted in Jita. The whole thing was silly, SILLY, and I realized then just how fickle and awful the Eve Online community really was. Look at who was in charge of the "Player Commitee" thereafter... GoonSwarm, and that other jerk who thought really highly of himself. GoonSwarm was notorious for griefing and promoting "pirate" actions. They even went as far as naming stations REALLY offensive things. These are the people who got everyone riled up about CQ...

Point of this story. Eve Online is 100% a different game. Its Walking IN stations add on was not slated to have combat inside or ships or on planets, or in stations (maybe!) or other cool things like boarding your friends ship and cruising the galaxy with him.

So while some of you are like "I'll never do this!" You seriously wouldnt want to board a ship and either pirate or kill the pirates? Physically steal their cargo and then return to your ship with your buddies and laugh as you warp off? SERIOUSLY!? You wouldnt want to grab a couple friends, board an ASP and travel to a distant planet together!? THESE things are STILL about spaceships, and STILL about flying them. Its not an RPG like Eve Online, I want to be able to do everything I can imagine doing if that spaceship was real.

Go away! I want walking in my spaceship and landing on planets!
 
doesn't it perhaps demonstrate a lack of vision or imagination to respond to reasonable concern with an insult that addresses nothing about the concern itself and, worse, is inaccurate. History has taught us that what FD have proposed to do is incredibly complicated and labor intensive, and it's entirely possible that the concerns are founded. frankly, i would love for FD to map a separate layout for every city in the game, complete with interactive and individual characters with hundreds of lines of voice acting each. I just have serious doubts about how they might do that, and the corners that will inevitably be cut to deal with that.

What would be the purpose of it, in your vision, imagination, faith and skill? could you educate us as to how you imagine the team getting around the issue, beyond inventing true AI?

Frankly, i'm hoping for an unobtrustive FPS component. Not because i'd play it (I likely wouldn't, unless it had some pretty nice mech combat, which is unlikely) but because it fits within the realms of actual possibility without giving the impression of either a ghost town or a town in which the inhabitants are all blissfully unaware they're clones of another city's population, half a million miles away. I do have faith in FD, but I don't belive they can do what is impossible.
 
I would like to look around my ship but in reality not sure that being able to walk around stations or planets would serve any purpose other than suck resources away from developing the game in other more suitable areas. I know it is a feature of Star Citizen but that is a very different style of space trade/combat game with a much smaller universe where every place is specifically designed for the game. Elite is far to open world to make it meaningful in the same way. Maybe stations, ships and spaceports would be doable but what would we do there?

Not that I am against the idea, if they have a good workable plan for it then I would be happy to take it but not to upset if they don't, I will have SC for that style of game play anyway! Maybe once the core game is complete, stable and bug free and we have planetary landings in and they have the time to do it properly, plenty to do in the meantime for both us and Frontier.
 
Last edited:
I am all for being able to walk around your ship. That would give a nice sense of scale. In the existing engine, considering most of the assets are already in game, I wouldn't think this would be hard to implement.

That being said, i believe FD plan to go way beyond that, and I will be excited to see what they come up with in regards to walking about the stations and space ships.

As pointed out already, most stations would be based of the same blueprint and look the same. To help make stations more unique, perhaps the ability for players to place objects/decorations within the station, would help each station be unique in some way. EG. plants, statutes, banners, wall colours etc.

You are very rarely going to see another actual player inside a station to interact with. But if the modifications to the stations by players remains and is visible to any other players walking through them then this in itself is a type of player interaction, and this will help give different stations unique characteristics.
 
Back
Top Bottom