was there an optimisation pass at all?

I've been getting 40 in combat zones and 65 once they finish. Also found that if an NPC touches my SRV or ship, the framerate goes down proportional to the number of NPCs touching. In fact, it drops all the way down to 5 fps if I can get 4 NPCs to stand on the nose of my ship and 20 if I boop into a turret.

I kinda wonder if there's something else going on here not exactly related to graphics, but perhaps AI, physics, or entity data. Maybe something very inefficient is being called or called way too often. There were reports of ships taking excessive damage when ramming into other ships.
 
I just played through the suit and SRV tutorials, again, in the Odyssey client. There is definitely still an occlusion and excessive depth buffer update issue with settlement interiors.

GPU utilization was essentially only maxed out in the legs training mission when I was looking at flames in the burning building (which didn't hit my frame rate that hard, presumably because I had plenty of actual GPU cycles to spare for whatever performance hungry effect they used for flames). Interiors were evidently always being rendered no matter what should have been occluding them and irrespective of what direction I was facing.

In the SRV tutorial, where the only buildings around have no interiors, frame rate was double and GPU was maxed essentially the whole time. Same Odyssey client.

So, it's something specifically to do with the presence of interiors.
 
Came to report the same thing, i got a ultra wide 5k x 1440 p, with a 2080 super, ship combat? 60 FPS, standing still in side of room? 15
 
My performance in Odyssey is acceptable in pancake mode (60fps 1080p on Ultra. Outdated settings maybe but that's the monitor I have).
The VR performance is DIRE. In Horizons, I play on VR Ultra, 90 fps with no problems on a CV1 Rift. In Odyssey, on anything other than VR LOW it automatically locks to 45. That's just flying the ship around (leaving the station, planet approach, etc. Normal stuff that Horizons has no trouble with). Flying around a settlement is just sadly terrible. It chugs so hard the warp can't begin to hide it.
My specs aren't terrible but nothing to really write home about either:
2080, i7-7700K, 16GB RAM, NVMe SSD.

I'm down to clown a bit with the FPS stuff, but honestly I really wanted to fly in VR with pretty atmospheres with Odyssey.

Also, everything is too dark. That's not how light actually works guys. If I want to light up my cockpit, there's no inky blackness monster sucking it all up that's preventing me from seeing my dash.
 
4GiB is evidently not enough for EDO at the settings you were using.
Game is on it's lowest settings possible with low textures and trilinear sampling, looking like absolute dogsht - changing settings to HIGH doesn't affect performance in any way. It also looks like occlusion culling is not enabled in any place that I visit (or it's broken / doesn't have enough memory). I can stare at the stars and it's still bottom fps.

What overlay is that?
MSI Afterburner
 
Like I said, paid public beta stage, 5-10fps with GTX 9 series graphics, FDev offered it at $10 instead of $40ish, maybe I'd consider getting the views and a drink in the dockyard bar in exchange for the overall pain.
 
Game is on it's lowest settings possible with low textures and trilinear sampling, looking like absolute dogsht - changing settings to HIGH doesn't affect performance in any way. It also looks like occlusion culling is not enabled in any place that I visit (or it's broken / doesn't have enough memory). I can stare at the stars and it's still bottom fps.


MSI Afterburner
turn off any overlays including the steam built in. Always makes crap out of FPS, no matter which game.
 
turn off any overlays including the steam built in. Always makes crap out of FPS, no matter which game.
No overlays running, same performance with or without the diagnostic. My trusty GPU just doesn't have what it takes to play Odyssey. Still, games like Dying Light, Borderlands 3 etc running 60fps so I guess it's rip for me.

I'm sure they'll figure it out.

Maybe.
 
Game is on it's lowest settings possible with low textures and trilinear sampling, looking like absolute dogsht - changing settings to HIGH doesn't affect performance in any way. It also looks like occlusion culling is not enabled in any place that I visit (or it's broken / doesn't have enough memory). I can stare at the stars and it's still bottom fps.


MSI Afterburner
Have you tried changing supersampling to something less than 1? 0.5 is the lowest but it makes some text hard to read.
 
Have you tried changing supersampling to something less than 1? 0.5 is the lowest but it makes some text hard to read.
Yes. No effect. Also changing the resolution to the lowest I can go (1280 x 540) also has no effect.

HOWEVER
If I start the game in Horizons -mode, everything's back to what it was, 60fps on almost everywhere. I can push settings to high and it's smooth sailing.

But if I push supersampling to 2.0 (not possible to play on my GPU), I get exactly the same stuttering and lagging that I have in Odyssey. Interesting.
 
  • 30 fps or so in stations during Alpha. I'm now at a solid 60.
  • 70+ fps in space during Alpha. I'm now back up to my usual 120+.
  • <30 fps on planets during Alpha. I'm now 60+ (currently at 76 on Iapetus).

So, yeah - there was an optimisation pass.

1621588573352.png
 
Unfortunately it didn't cover all the PC configurations people have
They didn't test it on the recommended specs at all, I'm having really bad experience
There are thousands of configurations; it's impossible to cover them all but I hear you.
Way too many devs today put in recommended specs and people who have those specs have a bad time of it.

I'm sorry to hear you're having a bad experience. :(
 
In my experience, there's definitely been some optimization done. During the alpha, I had to lower the resolution all the way down to 50% and lower the settings to the lowest they would go just to get anywhere near playable framerates. Now I can play at full 1080p high settings and the framerate is actually OK. Space is still a buttery smooth 60 FPS, while planets hover around 40 FPS and settlements are around 20-30 FPS. The walkable station interiors remain at around 20 FPS. I have an overclocked RX 570, which is barely below the recommended RX 580.
 
That's some terrible performance for your rig though.
Performance of the game could be better that is a definite. But I’m getting better performance than people with 30xx cards (I’m assuming the 3060ti should be around my cards performance) so it’s got to be more than x+y=z there must be other factors in some people rigs that’s causing the performance issues as well as the code needing optimisation
 
I7 9700K, 16GB 3200 RAM, and a Nvidia 1060 6GB GPU playing at 1080p. I get a solid 60fps and above in space and stuff. My major hits come in stations where it has dropped as low as 25fps, planet surfaces tend to keep between 45 and 60fps. Slight improvement on the alpha but still needs more optimization.
 
FWIW, I’ve noticed resolution has the most significant impact on my performance. I mean it’s pretty drastic of a performance improvement for me to go from 2k ultra wide to 1080 ultra wide. It’s not the most optimal situation, but try dropping to 1440 from 4K or even 1080p and see if that makes a difference. Not a long term solution, but makes the performance experience more bearable for now.
 
Back
Top Bottom