was there an optimisation pass at all?

I5 7600 OC - 960 ti 16gb ram

Tried all hotfixes sugested no joy.

just about get 40 fps in an outpost - not tried on foot CZ's but imagine they will be bad - This is with low settings and the game looking like HL1

I need a new GPU but until i can afford one its back to Horizons I guess.......

Was so looking forward to Odyssey and coupled with the fact Frontier refuse to change my carrier ID ( it contains all the letters from my first name ) its not been a good time
 
On the plus side, I'm able to jack up shadow resolution enormously and add 50% more frustums without hitting performance because performance is already bottlenecked by z-buffer updates from unoccluded settlement interiors.

But if I push supersampling to 2.0 (not possible to play on my GPU), I get exactly the same stuttering and lagging that I have in Odyssey. Interesting.

2.0 super sampling is four times the number of pixels per frame and could well be pushing even Horizons to a memory limit, if it's not simply over taxing your card's fill rate.

FWIW, I’ve noticed resolution has the most significant impact on my performance. I mean it’s pretty drastic of a performance improvement for me to go from 2k ultra wide to 1080 ultra wide.

This is entirely normal, as 1440p is ~70% more pixels than 1080p and 4k is ~130% more pixels than 1440p.

The unusual thing is that resolution is about the only setting that has a major effect for most setups, which hints at a serious bottleneck.
 
I found that deleting the graphics settings files in my user folder (effectively starting my graphics config from scratch) fixed the flickering starfield.
Just tried that. Thanks for the suggestion but I still have the 'twinkling' starfield - which is driving me crazy now.

Who else gets this? Any other suggestions?
 
2.0 super sampling is four times the number of pixels per frame and could well be pushing even Horizons to a memory limit, if it's not simply over taxing your card's fill rate.
The unusual thing is that resolution is about the only setting that has a major effect for most setups, which hints at a serious bottleneck.
Indeed. Only that resolution has 0 effect on my computer's performance.

I also took a look at what is actually being rendered while staring at a corner in a settlement and game is rendering all the landscapes, cargoracks, flowerpots, barstools, computer terminals etc all around the player. So, I think I'll just wait for FDev to fix this so I can actually play the game. Until then, I guess it's something else for me, unless I want to torture myself by playing alone on the Horizons side.
 
So, just as a side note for people having performance problems (like me)

I now -consistently- can a significant performance boost if I.... Run horizons before Osyssey.

Multiplte times now I have run odyssey, gottan annoyed by 20FPS in a station, closed it, run horizons, closed it, run odyssey, then I'm up to 40-60 FPS in a station.

Just a note... for the superstitious like me, I'm sure it;'s just some weird co-incidence or whatever
 
Indeed. Only that resolution has 0 effect on my computer's performance.

That's odd, even given all the other oddities with the game in it's current state.

I also took a look at what is actually being rendered while staring at a corner in a settlement and game is rendering all the landscapes, cargoracks, flowerpots, barstools, computer terminals etc all around the player.

The strangest thing is that they didn't break occlusion for Odyssey in general, only for interior settlement assets specifically.

This is also Odyssey at 1440p ultra, but it runs completely fine, is showing expected GPU utilization, and has a frame rate that depends almost entirely on what I'm looking at:
Source: https://www.youtube.com/watch?v=ah5-yghDiYI

Forgive the driving, I didn't have any of my usual controls plugged in.

The difference in the SRV tutorial is that there are no interiors, which would always be rendered from almost any distance.
 
There's something SERIOUSLY wrong with the LOD (level of detail) system.

Here, these barrels have high texture quality.

HighLOD.jpg



A few steps backwards, still WELL within the distance they should stay high (or at least not drop this far down)

LowLOD.jpg



Nothing else appears to have changed it's LOD level in those couple of steps (to be honest everything looks pretty low already)

It;'s really weird. (Especially as my frame rate DROPS when the LOWER level of detail loads in....????)

Also, when standing right next to my ships landing gear, it was all in super low level of detail, then after about two MINUTES, it went up a level to what you might conservatively call... medium, I waited another five minutes to see if it would load in a higher level but then got bored and walked off (at 20FPS)

(All settings on Ultra)
 
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I’ve only had a quick pass at testing out EDO as I bought a new PC and have reinstalled from scratch.

My initial impression is that some areas of the game do need serious optimization. My GPU was running full tilt with the fans at max and I was getting 30-45 FPS in stations or walking around the ship bay. It would drop lower occasionally. The training scenario when starting was worse.

My new PC has the specs below and I’m running it on a single 2k monitor. Horizons ran on 3 2k monitors in surround.

Intel Core i9 11900KF 8-Core, 16MB Cache, 5.3GHz
NVIDIA GeForce RTX 3090 24GB
32GB Dual Channel DDR4 XMP at 3400MHz
1TB M.2 PCIe NVMe SSD
 
I’ve only had a quick pass at testing out EDO as I bought a new PC and have reinstalled from scratch.

My initial impression is that some areas of the game do need serious optimization. My GPU was running full tilt with the fans at max and I was getting 30-45 FPS in stations or walking around the ship bay. It would drop lower occasionally. The training scenario when starting was worse.

My new PC has the specs below and I’m running it on a single 2k monitor. Horizons ran on 3 2k monitors in surround.

Intel Core i9 11900KF 8-Core, 16MB Cache, 5.3GHz
NVIDIA GeForce RTX 3090 24GB
32GB Dual Channel DDR4 XMP at 3400MHz
1TB M.2 PCIe NVMe SSD

You were getting 30-45 FPS... on a 3090??????
That's utter madness
 
I think it's safe to assume the new render system they implemented is broken. It's probably the root cause for a lot of the issues people are having, including the terrible frame rates.
 
Think FDEV are secretly hoping for another of @Morbad 's optimisation guides. ;)

I can make the game look a bit better by burning excess cycles elsewhere, but there is nothing I can do to stop Odyssey from drawing an entire settlement even when looking at the sky, while standing behind a hill, 3km away.

There's something SERIOUSLY wrong with the LOD (level of detail) system.

Here, these barrels have high texture quality.

View attachment 228548


A few steps backwards, still WELL within the distance they should stay high (or at least not drop this far down)

View attachment 228549


Nothing else appears to have changed it's LOD level in those couple of steps (to be honest everything looks pretty low already)

It;'s really weird. (Especially as my frame rate DROPS when the LOWER level of detail loads in....????)

Also, when standing right next to my ships landing gear, it was all in super low level of detail, then after about two MINUTES, it went up a level to what you might conservatively call... medium, I waited another five minutes to see if it would load in a higher level but then got bored and walked off (at 20FPS)

(All settings on Ultra)

Chances are the game is dynamically loading and evicting assets, but not always prioritizing that correctly. I see very little of this on my main system, which has gobs of VRAM so the game can just it away on everything.

I think this issue will mostly solve itself when (if?) occlusion culling is correctly implemented.
 
I can make the game look a bit better by burning excess cycles elsewhere, but there is nothing I can do to stop Odyssey from drawing an entire settlement even when looking at the sky, while standing behind a hill, 3km away.



Chances are the game is dynamically loading and evicting assets, but not always prioritizing that correctly. I see very little of this on my main system, which has gobs of VRAM so the game can just it away on everything.

I think this issue will mostly solve itself when (if?) occlusion culling is correctly implemented.

My VRAM still has space left in it, both shared and dedicated. (Though dedicated doesn't have much left admittedly)

1621606659208.png
 
^ Really weird. I've been playing most of the day and haven't run into this at all. o_O

It did it in Alpha Phase 1 for me (but even worse, people has described it is "paper": objects, because it all looked crumpled)

Then it was "Fixed" in phase 2 and 3. (I didn't really play phase 4, no time)

Seems to be back to something similar to phase 1 ish, for me.
 
You were getting 30-45 FPS... on a 3090??????
That's utter madness
I think there are, just like in Horizons, some settings that push the GPU with little noticeable benefits.

Cmdr Exigious has a guide on settings to improve performance a great deal with little loss of detail or gameplay. I used it with my old PC with Horizons using 7680x1440 on a GTX 1070Ti. I would mostly hit 60 FPS with a few drops to 45 at certain stations or planet landings.

I’ll give those settings a try over the weekend. Personally, I don’t see much difference between ultra and high settings, then there are a number of settings like blur and bloom that do little but strain the GPU.
 
On the plus side, I'm able to jack up shadow resolution enormously and add 50% more frustums without hitting performance because performance is already bottlenecked by z-buffer updates from unoccluded settlement interiors.



2.0 super sampling is four times the number of pixels per frame and could well be pushing even Horizons to a memory limit, if it's not simply over taxing your card's fill rate.



This is entirely normal, as 1440p is ~70% more pixels than 1080p and 4k is ~130% more pixels than 1440p.

The unusual thing is that resolution is about the only setting that has a major effect for most setups, which hints at a serious bottleneck.
Yep, that’s what I was thinking because no matter how I change my settings, the only one that makes a substantial difference is resolution.
 
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