We need the ability to form in-game clans

Everyone is talking about Guilds, Clans and other stuff - but who wants that? I want to form a corporate - and to be honest, its a gamebreaking issue for me. If I would have a group of players to play with, I would play it actively, which is not happening atm. I want to identify myself with a group in the game.
 
Last edited:
Everyone is talking about Guilds, Clans and other stuff - but who wants that? I want to form a corporate - and to be honest, its a gamebreaking issue for me. If I would have a group of players to play with, I would play it actively, which is not happening atm. I want to identify myself with a group in the game.

We don't use the word corporate, or corporation, because then everyone would cry about us trying to turn the game into eve online.
 
I gave you +rep because this is a good post.

/fold

I will try to clarify a few points...

I do see a lot of people wanting player owned blah blah...but the worst answer for those folks is what I see so many do. 'nope' /8chars.

This discussion is the exact same one that Open vs. has had for 30K+ posts.

The best way to deal with the discussions on that thread really comes down to giving people the information and explaining in as many ways as possible...the devs say no.

Ultimately, everyone gets to the point...'But it could happen! I can make a difference.' Again...the devs say no. Your opinion does not matter in this area...the devs have said no.

Will players be able to own a station? Absolutely...under the rules of Elite: Dangerous. You only own it until you do not.

Oh, you do not like to be shot in the face around player owned systems? The devs say THAT is fine...you have options to play elsewhere. You can either ignore, avoid, or beat each other in the face until one side or the other changes their mind...or both sides get bored. That's the expected outcome to the game play rules of Elite: Dangerous. What is NOT a rule is that you can go into Open and expect NOT to be shot in the face. If you are in Open...it is always a chance.

What players will never be enabled to do is annex off any part of the game and not allow anyone in. It is impossible. And will not ever, never, forever change. We have the modes for avoidance....and attacking each other in these is the only rewarded way to PVP. So if you are upset with a player group....and others are also...go to private group and create the IHATEXGROUP and take their system away from them. No pew pew required. No one has to know. It is done, they are knocked out...punishment distributed...reward removed. THAT'S how people should play this game!

There is no unfair. There is only right and wrong as the entire player base sees fit. The player community as a whole holds ALL the power in maintaining and policing the game. No one in the game does this..they keep playing with the idea that 'sportsmanship' means you have to keep smashing people in the face or you are somehow wrong for what you do. Not by the rules set up by the devs. If the XBone community gets tired of the PC Master race...they can come through the game like a horde of locusts and make every person that has ever insulted them pay a penalty...if they have a system or Power they are attached to. If there are enough of them...they could conceivably take over a huge part of the game and the PC players would have nothing to do but try to outgrind them...every day...every minute they are logged in.


This is the power that the community CAN wield...if they ever decide to do it. The only people with freedom in this game, are those that do not play for 'control'. Having an in game faction...and no care to its position in the system is the only way to avoid the wrath of the community. Any group that has roots...can be punished.
 
The bases in Horizons that have been talked about, all temporary, which is why we get to attack them, and they have defenses which are there in ALL modes of play, not just Open. A player controlled base would be the same, people keep overlooking this, any base would have the SAME settings across all modes, FD doesn't set different options for different modes for the game, just the player's ability to come into contact with other players, it's a network setting essentially, not a game state setting. That player controlled base would have the same defenses and weaknesses regardless of the mode, Group mode would actually be the best way to attack an enemy base as it happens, as you can not only group up but you will NOT encounter anyone but those you've allowed in your group, allowing for attacks on a base that the enemy can't defend against. Again, modes aren't game states, they are network states, so there's no difference between them for the game.

And the OP is obviously expecting someone to attack his base, and he's wanting, specifically, group oriented special game mechanics so the group can upgrade the base. He obviously didn't think about the modes and how that rather negates any ability to defend your base with anything but automated systems. I'm a PvP gamer who's used to guilds going after each other directly, so naturally I'm going to look at the most effective way to attack the enemy base, exactly as I've done it in many other games. NPC's could be used, when we get that ability, to defend the base, but they ARE NPCs, which means most attacks on bases will take place in Group, not Open. FD could always set it so that bases could only be attacked in Open, but that's going to make all the groups who ONLY play in Group upset, and we're still annoying the solo majority either way.



EGX 2014, nice long video, David's pretty clear about his thoughts on groups. He's also mentioned it many times in various interviews and posts, it's not a new thing, it's not a secret by any means. The video you refer to, 2 weeks ago, Horizon's stream he mentions he might put in something more for groups, and IF he does, it won't be like any other game does it. Again, might and if, no timeline, no promises of it happening. His problem with groups isn't JUST the griefing, it's the content that is group oriented, which cuts out anyone not in a group. Like I said, he's not been secretive about his feelings on this or his reasons for those feelings.

I still don't see how any of this HAS to be conflictual to my suggestion. The same settings is exactly my point. Why would you care to defend your base against someone trying to raid it in group/solo if the loot is not affecting you in any way? Solo doesn't lose any value, open offers the possibility to get that Pvp / base defending going on. If they succeed they get RNG loot. If they don't then fine you get the satisfaction of having defended your base. If you chose not to defend it, well then the only punishment is it being inaccessible to you during the raid. Harassing someone's base would be considered griefing and subject to reports.

It doesn't matter if you get raided in group/solo. At most you'll notice your defenses being down for 5 minutes. I don't understand why you're convinced there have to be consequences reflecting directly to the player in anything but open play. It doesn't.

For all I care raiders can be dancing in their SRV's all around the base in group play as long as they want. They're not hindering me in any way to land on my platform and access my storage unit.
 
Last edited:
I still don't see how any of this HAS to be conflictual to my suggestion. The same settings is exactly my point. Why would you care to defend your base against someone trying to raid it in group/solo if the loot is not affecting you in any way? Solo doesn't lose any value, open offers the possibility to get that Pvp / base defending going on. If they succeed they get RNG loot. If they don't then fine you get the satisfaction of having defended your base. If you chose not to defend it, well then the only punishment is it being inaccessible to you during the raid. Harassing someone's base would be considered griefing and subject to reports.

It doesn't matter if you get raided in group/solo. At most you'll notice your defenses being down for 5 minutes. I don't understand why you're convinced there have to be consequences reflecting directly to the player in anything but open play. It doesn't.

For all I care raiders can be dancing in their SRV's all around the base in group play as long as they want. They're not hindering me in any way to land on my platform and access my storage unit.

Read and understand what is written in the Open Vs. thread. Seriously. Wade through the last 10-15 pages...and you should come to understand the reason why your suggestion will be ignored by the devs.

Then come back here and see my post above.
To add to all that:

There is no ownership...it cannot occur. Every player group is only recognized as a faction. Every faction can be attacked ONLY by PVE. You can get in someones grill...but that game play has no in game reward. It does not change the BGS! So it does not matter to the game. The only way you can affect someone's ownership is through the efficient PVE collection of trophies against an attacker...in this case out running mission rewards! That's it...there is nothing else...and the devs, in there never failing, never ending, never changing support of the different modes..have only created this way to fight others for 'control'. You have to outplay someone in PVE if you desire something they own.

Of course they COULD do something as you suggested, but what you are failing to realize is that this breaks equality for all the modes. Your change means some mode is DIFFERENT than the other modes. This will not occur. There are lots of 'things' the devs will do with 'guilds'...however, they will not break their game over them. They require that all modes are equal...not almost equal...that they are identical in their interactions and outcomes....they also require that ownership does not calcify the game.

This is not a hard concept to understand...it is confusing...since the game gives an illusion that is solid, Open=PVP=More risk. It isn't. To break the illusion and understand the game and how it functions..you HAVE to understand that the basis of the game is this:

The only game play that matters in this game is out collecting PVE trophies between players. There is nothing else to the game.

No other PVP game play is rewarded by the game for the interaction. If you are PVP'ing during any event..you are slowing down boths sides of the event. No player truly interested in the outcome of an event ever plays in Open. Even people that play as prey in the events..know that players will always slow down their completion rates. It limits the event, stretches out the time, and lowers the credits the player will make. All playing PVP during an event does is cost the players themselves credits...win or lose.

PVP is certainly fun...and personally rewarding. But it detracts from the PVE collection of trophies. The devs have included it to allow folks a play style choice, and a way to increase interest...but they do not reward anything differently because they only want it to occur when people want to play it...when it is meaningful to the players involved. Because of the modes it is also a rare occurrence within the game.


Just to head off one line of discussion...I am not white knighting this. My opinions on this are quite similar to a lot of Open players. What I have come to realize is that any suggestions that are made in any way that conflict with this base decision by the devs will summarily be ignored. As will any idea of 'ownership that blocks other players from any part of the game'. There are many suggestions that can be put forth that do neither of these...but anything that changes these basic rules of play? Is DOA.
 
I would love in if we could simply form groups in game with no other features than some kind of faction id and chat, no bases necessary, but a chat function, or heck maybe even just a message board, with the ability to join a faction in game. No bases still just factions, the way it works now, but just with the tools to communicate and join from in the game. I say this because I know that the way it works now is a little intimidating for many players. Player Groups right now need to be found on the wider web and often use teamspeak (which I really dislike, I just don't like talking with others) or if they use a chat or message board, I need to minimize the game to check it, it's not really an ideal situation right now.

Imagine if we were able to actually join a faction in game, just like in a conflict zone, but permanently, and there was a new message board tab in the navigation or system panel where people could just organize a little. It would be cool if you could then declare yourself in game for any existing faction, whether it has other real players or not, so someone who doesn't want to play with others can belong to their very own faction. Your faction id would appear under your name just like it does for NPC's. and the existing player groups wouldn't lose out, they already have their in game factions, they would then just be able to official join them in game, and use the message board. Obviously you could only belong to one faction at a time.

This would be ideal for me I think, it would just make it a little less difficult to join a player group, and not break immersion by always having to go on other websites to check the forums and whatnot. Just my 2 cents.
 
Read and understand what is written in the Open Vs. thread. Seriously. Wade through the last 10-15 pages...and you should come to understand the reason why your suggestion will be ignored by the devs.

Then come back here and see my post above.
To add to all that:

There is no ownership...it cannot occur. Every player group is only recognized as a faction. Every faction can be attacked ONLY by PVE. You can get in someones grill...but that game play has no in game reward. It does not change the BGS! So it does not matter to the game. The only way you can affect someone's ownership is through the efficient PVE collection of trophies against an attacker...in this case out running mission rewards! That's it...there is nothing else...and the devs, in there never failing, never ending, never changing support of the different modes..have only created this way to fight others for 'control'. You have to outplay someone in PVE if you desire something they own.

Of course they COULD do something as you suggested, but what you are failing to realize is that this breaks equality for all the modes. Your change means some mode is DIFFERENT than the other modes. This will not occur. There are lots of 'things' the devs will do with 'guilds'...however, they will not break their game over them. They require that all modes are equal...not almost equal...that they are identical in their interactions and outcomes....they also require that ownership does not calcify the game.

This is not a hard concept to understand...it is confusing...since the game gives an illusion that is solid, Open=PVP=More risk. It isn't. To break the illusion and understand the game and how it functions..you HAVE to understand that the basis of the game is this:

The only game play that matters in this game is out collecting PVE trophies between players. There is nothing else to the game.

Be more specific. Search box provides 500 results of titles only for the keywords "Open Vs". Closest to that don't even exceed 4 to 5 replies.

There has to be some barrier of miscommunication...
Firstly ownership is announced ( unless that recently changed? ) under the name of "inflatable bases".
My suggestion stands absolutely independent of the BGS, I have not advocated for your base to be an expandable faction. I have not advocated in my suggestion to be able to affect ownership.
My suggestion involves equity in all modes: the ability to own an "inflatable station". Considered as strictly PVE. On which you can put your name ( for all I care it doesn't appear in Solo/group ) dock, and store modules and what not.
It IS a PVE trophy if you will. You cannot affect ownership. What you CAN do, is raid it, in open/group/solo. In which you are faced PVE in open/group/solo against an AI handled base. The ONLY interaction that includes PvP is you encountering another commander. ( Already existing. Literally. )

This suggestion is strictly unrelated to guild/clan and whatever. The ONLY relation it implies, would be that you could "share" ownership with players carrying the same name-tag. Equity in all modes. Still not in conflict with my suggestion.

Again. I need specific VERY specific examples as to how you believe it would break equity in all modes. Saying it's "different" without any form of example is not an argument.

If anything of the sort is coming THIS is the only solution I see. Discarding all drawbacks of PvP play and grief, whilst maintaining the benefits of ownership and storage.
 
I would definitely like to see support for guild oriented gameplay as another option, especially now when we have player named minor NPC factions. This was small step, but step in good direction nonetheless. Devs should use this as foundation to expand into several areas, while in the same time keeping it within the basic BGS frame. Few points to consider in this regard...

- players can actually join their chosen minor faction and display their tag
- ingame faction chat channel, as well as BBS, should be provided
- minor player factions can take over other NPC controlled stations within their home system simply by declaring war (current influence mechanics is total nonsense)
- minor player factions can expand into unoccupied/empty systems (see hardcoded limit below)
- one way to expand is building new outpost (big stations are off-limits): this endeavour works as series of different 'mini-CGs', but supported within the game and triggered exclusively by players decision (no interventions from the devs)
- outpost requires regular maintenance: players must provide certain amount of resources and money on weekly basis to keep it running; if neglected, outpost becomes abandoned and then automatically removed from the game after some time
- outpost on the other hand provides an interest to all faction members: percentage from the total trades, bounties, cartography data and other activities taking place on outpost is to be spread equally (should run automatically again)
- player factions can declare war onto other player factions and either take over their outposts, destroy, or push them into the 'abandoned' state
- at any given time, player faction can claim no more than 3 systems and total of 6 outposts (just an example)

This is my general concept. If Frontier decides to implement something along these lines, I think both camps should be satisfied: groups get more toys to play with, and lone wolves aren't being affected in any way. This part of the game would run on totally different layer.

disclaimer: although I am displaying EVE-related sig, I am not expecting nor asking for that sort of game; old PL sig is there just for sentimental reasons.
 
What might work quite nicely is to increase the variety of the powerplay tasks. eg so there are different "missions" for undermining. Then allow player faction groups to have the powerplay screen but with the ability to manually set some goals/tasks. Allow them to setup a command center and effectively function like a power.
 
I fondly remember playing Elite in 1984 as well. (Elite, why 1984 wasn't like 1984)

Time marches on, you can never go back, etc.
The internet barely existed back then, TCP/IP became the standard in 1983, just a year prior. That was the conception of what we call the Internet. Elite 2 was release on the cusp of the commercially available internet...

So this Elite is the first to be fully capable for multiuser play, and it should be different because of that.

Remember the past, embrace the future.

This... a million times this. DB is an innovator. If the capabilities existed for MP when the original Elite was released, there would have been MP.

It's not guilds that FD find distasteful. It's the griefing mafioso wannabes that come with it. I think had the capability existed then, by the time Elite 2 was released, we could have seen an entirely different evolution of Online Multiplayer Gameplay.

In the end, I think it will foster a community that will help the game thrive into a long future.
 
Last edited:
I am not generally against this 'we will clan' thing, I just don't think with EVE and Star Citizen around that FD will follow this same road. My opinion is affiliating with a Minor Faction or registering one's own will be the best we will get in that direction.

What I keel asking myself is the issue with the Base or Station. So, say, you get one. 50 players in a clan get a base some 200-odd LY from ze bubble. What exactly will you do with it? Do you just log off and on there or what are your purposes with this structure, since people keep advocating (to placate critics) that it should not have any consequences or benefits in the game. I thus fail to understand what this 'Base thing' is all about, sorry.
 
What players will never be enabled to do is annex off any part of the game and not allow anyone in.

And it should never be that way. The aesthetic is that stations are neutral territory and sanctuary against the hostile environment of space.

Yes, the local authorities can shoot you if you are wanted, but once you are in the station you are off limits, much like medieval churches or a desert oasis where you could not be arrested and enemies put their differences aside realizing the desert (or in our case, The Void) was the true enemy.

Granted, the station authorities are not very nice either, they will kill you for a parking violation...
 
Be more specific. Search box provides 500 results of titles only for the keywords "Open Vs". Closest to that don't even exceed 4 to 5 replies.

https://forums.frontier.co.uk/showthread.php?t=169599

There has to be some barrier of miscommunication...
Firstly ownership is announced ( unless that recently changed? ) under the name of "inflatable bases".
My suggestion stands absolutely independent of the BGS, I have not advocated for your base to be an expandable faction. I have not advocated in my suggestion to be able to affect ownership.
My suggestion involves equity in all modes: the ability to own an "inflatable station". Considered as strictly PVE. On which you can put your name ( for all I care it doesn't appear in Solo/group ) dock, and store modules and what not.
It IS a PVE trophy if you will. You cannot affect ownership. What you CAN do, is raid it, in open/group/solo. In which you are faced PVE in open/group/solo against an AI handled base. The ONLY interaction that includes PvP is you encountering another commander. ( Already existing. Literally. )

This suggestion is strictly unrelated to guild/clan and whatever. The ONLY relation it implies, would be that you could "share" ownership with players carrying the same name-tag. Equity in all modes. Still not in conflict with my suggestion.

Again. I need specific VERY specific examples as to how you believe it would break equity in all modes. Saying it's "different" without any form of example is not an argument.

If anything of the sort is coming THIS is the only solution I see. Discarding all drawbacks of PvP play and grief, whilst maintaining the benefits of ownership and storage.


What is different between this and faction owned bases already in the game? What purpose does the 'inflatable base' provide...that would be different from the bases that are already in the game?

Not sure if there is a miscommunication. If your idea can pass muster while maintaining the status quo in the game...you might be onto something. I was not trying to shoot down your idea....or limit it...I was just explaining the way that the game is designed and the devs resolve not to change the most basic parts of the design. Ideas that expand to 'we want our own piece of the pie'...and 'players in the other modes get locked out or do not get access to the base' is not going to happen.
 
Last edited:
  1. Well organised clans are already here without added bread crumbs
  2. FD are supporting these groups but without adding features specific to one portion of the player base
  3. Everything you ask for is available in Star Trek online - once each group had built their full station, just like walking the bridge, it became a little used feature
  4. Well organised clans do not need in game communications to be able to play together
  5. What would be the lower limit of players that would qualify for this 'group' owned station or could me and Who (Sorry for picking on you!) start a clan and get all of these goodies?

Having worked on several MMO's in my time I can also say that the numbers of players using in-game guilds/clans is not always as high as some might think along with the fact that most clan members tend to be off doing there own thing while just wearing a clan tag.

Although I like you're ideas and can see merit in them I have to wonder what the offset would be for those who play Solo?

These players are already at a disadvantage over the other game modes due to the unfinished Wings update that was only ever half done and cannot be considered a full update until it allows for AI wing men, not just for solo but also for group and open.

I prefer it if the game was made into a level playing field across all modes - hence anything they add for groups should have a matching feature for those who wish to play solo/group.

What would solo need for equity? As it stands a solo, unaffiliated player cannot push the BGS, much. Neither can a 'lone wolf' in Open. There are no limitations to joining a group and working from solo if you would like to help a group. You could even run a group from Solo if you wanted to. Remember groups will be nothing more than another faction within the game. Some factions might be larger or smaller...but the work across all the modes.
 
No thanks, keep players as ship captains not corporate station owners.

Some one in one of the recent live streams said something a bit like clans or guilds would be coming eventually but it would be nothing like what has been seen in other games so yeah, that's the fat lady singing.

Nothing to see here folks move along to the next posted to death topic.
 
No thanks, keep players as ship captains not corporate station owners.

Some one in one of the recent live streams said something a bit like clans or guilds would be coming eventually but it would be nothing like what has been seen in other games so yeah, that's the fat lady singing.

Nothing to see here folks move along to the next posted to death topic.

Except the Fat Lady already changed his mind once from NO GUILDS, EVAH to "yeah, maybe".

MB, aka Fat Lady, is a flexible man and appears willing to change his position to keep players playing, which ultimately is the goal of making a game.
 
What I keel asking myself is the issue with the Base or Station. So, say, you get one. 50 players in a clan get a base some 200-odd LY from ze bubble. What exactly will you do with it? Do you just log off and on there or what are your purposes with this structure, since people keep advocating (to placate critics) that it should not have any consequences or benefits in the game. I thus fail to understand what this 'Base thing' is all about, sorry.

People love to work together in order to build stuff... if for nothing else then just for the sake of it. I mean, look at the interest that some of the community goals are attracting (Obsidian orbital station, for instance). Even in generally antisocial game like ED which provides so few tools for group play, this urge can be clearly felt (albeit, in traces - but I blame the game, not the players). If you make few steps forward and give people chance to call this "stuff" their own, and to put their sign there, it only gets better.

Also, don't underestimate the power of bragging rights :) If you have two guilds who own two outposts, like being mentioned in some suggestions, rest assured that in many cases they would enjoy fighting each other all day long so that at the end guild X can boast about their victory over guild Y and the destruction of their outpost. Give them killboard stats, and it also gets better. No other motives are needed to have this sort of emergent gameplay to occur and thrive.
 
Last edited:
Except the Fat Lady already changed his mind once from NO GUILDS, EVAH to "yeah, maybe".

MB, aka Fat Lady, is a flexible man and appears willing to change his position to keep players playing, which ultimately is the goal of making a game.

Their flexibility will remain within the confines of the games design. Keeping ideas and suggestions within those confines leads to productive discussions. Ownership/locking out modes or players/exclusive rights to assets are not going to occur.

The closest thing I think I have seen the devs discuss in the remotest of possibilities is a personal locker on space stations.
 
Last edited:
I would definitely like to see support for guild oriented gameplay as another option, especially now when we have player named minor NPC factions. This was small step, but step in good direction nonetheless. Devs should use this as foundation to expand into several areas, while in the same time keeping it within the basic BGS frame. Few points to consider in this regard...
There are some interesting points here.
- players can actually join their chosen minor faction and display their tag
YES! Give me the option to put a custom decal on my ships too. I'll pay for that. I promise I won't draw a willy (although actualy paying for it would encourage 99% of players not to do that anyway.)
- ingame faction chat channel, as well as BBS, should be provided
Frankly, I just don't think this is necessary. The chances of FD creating something better than the tools already available, albeit outside the game, is minimal, or would require an absolute ton of work that I feel would be better focussed on other things. Teamspeak, for example, works just fine without being in the active window. If I need to check something, I ask my comrades. If I need to check something else, I alt-tab out to the forum. I use borderless mode so it switches very quickly. Personally, I don't care for arguments about "immersion" - if I'm into the game sufficiently that I need to go and check something on the clan website, I'm immersed enough, surely? Basically, I don't think that clan-related tools are a necessity, or even important; better ones already exist. I appreciate, though, that you might disagree. I don't know what EVE had, as I've never played the game, and I don't do MMOs (I don't consider Elite to be an MMO, incidentally.)
- minor player factions can take over other NPC controlled stations within their home system simply by declaring war (current influence mechanics is total nonsense)
I see one issue with this, and that is that it's absurdly easy to win a war against even a very dominant NPC group, provided that you have a few competent CMDRs, know the mechanic, and that there are no players opposing you, which will be the case for 99% of such conflicts. Essentially, declaring war and overrunning a system places the player in an even more especially privileged pisition within the BGS, something I understand to be rather divorced from the fundamental ethos of the game - system factions declare war; the plyer choses to support, ignore or oppose that. Obviously, if you pushed the faction to that point, you're likely to support that "decision".
- minor player factions can expand into unoccupied/empty systems (see hardcoded limit below)
I agree wholeheartedly, provided that it works within the BGS, i.e. that the player faction is treated just the same as any NPC faction. NPC factions won't expand unless they are pushed. You can practically guarantee that an active plyer group will push their factions.
- one way to expand is building new outpost (big stations are off-limits)
Why? Provided it's all done within the BGS, I see no reason why construction of a starport would need to be off-limits. I totally agree that a non-injected outpost mechanic should be included, by the way. I just don't understand why you think sufficiently organised and dedicated groups shouldn't be able to push their faction to starport construction. If it can be flipped, I'm happy :)
this endeavour works as series of different 'mini-CGs', but supported within the game and triggered exclusively by players decision (no interventions from the devs)
- outpost requires regular maintenance: players must provide certain amount of resources and money on weekly basis to keep it running; if neglected, outpost becomes abandoned and then automatically removed from the game after some time
Sure. Would that be a trivial amount for the factions that are essentially one or two players though? As long as it scales from small to large, it would work. My understanding is that the vast majority of player groups aren't actually that large, hence the recent balance passes on the BGS to make influence more easily manipulable.
- outpost on the other hand provides an interest to all faction members: percentage from the total trades, bounties, cartography data and other activities taking place on outpost is to be spread equally (should run automatically again)
I agree, comrade ;)
- player factions can declare war onto other player factions and either take over their outposts, destroy, or push them into the 'abandoned' state
But again that basically favours larger groups. In a highly social game such as EVE, it makes more sense. Indeed, in an open-mode-only game, it would work. However, what's to stop a large player group declaring war on a much smaller group and grinding the "war" out in solo/private group with no possible opposition, even if the smaller group are far better at PVP? Solo/PG is not going to go away, and NPCs will always die to a well-organised wing of PvE pilots.
- at any given time, player faction can claim no more than 3 systems and total of 6 outposts (just an example)
Well that's us boned then. We'd already exceeded that well before 1.4. It would make for interesting conflicts, as factions that want to stay within the bubble would tend to gravitate towards the very high value systems, but it would penalise groups that have little interest in the politics of the three major factions, and again would confer a massive advantage on large groups.

This is my general concept. If Frontier decides to implement something along these lines, I think both camps should be satisfied: groups get more toys to play with, and lone wolves aren't being affected in any way. This part of the game would run on totally different layer.
I like many of the ideas. When you say "totally different layer", are you advocating a separate BGS for this? Simply put, that's not going to happen, from my understanding of the developer's position.
 
Last edited:
There are some interesting points here.YES! Give me the option to put a custom decal on my ships too. I'll pay for that. I promise I won't draw a willy (although actualy paying for it would encourage 99% of players not to do that anyway.)
Frankly, I just don't think this is necessary. The chances of FD creating something better than the tools already available, albeit outside the game, is minimal, or would require an absolute ton of work that I feel would be better focussed on other things. Teamspeak, for example, works just fine without being in the active window. If I need to check something, I ask my comrades. If I need to check something else, I alt-tab out to the forum. I use borderless mode so it switches very quickly. Personally, I don't care for arguments about "immersion" - if I'm into the game sufficiently that I need to go and check something on the clan website, I'm immersed enough, surely? Basically, I don't think that clan-related tools are a necessity, or even important; better ones already exist.

My main reason for a clan bulletin board is for inclusion of players that might not want to alt-tab out...or are tangentially interested in what is happening. CSG has many players that play for us...but do not fully plug into the voip/forum part of the game. With a Bulletin Board and in game chat feature...these people could see what is happening when they log in and ask fellow members questions about the current directions. Without these tools...it is a bit more difficult to get the word out and help people remain plugged in.

It just give players more choices on how to communicate. There are more people out there that would play with groups if there was some way in game to do it...I find a lot of folks cannot be bothered to deal with outside apps and programs to communicate with people. In this game it seems even more important because it would give those that desire to play in solo and private group a way to plug in with people at a minimum level to enhance their game play.
 
Last edited:
Back
Top Bottom