We need the ability to form in-game clans

A way to name your ship and add a clan tag could not be wrong.

You can already add one by deleting your commander and starting again with a CMDR BobSmith UBERLOLS, for example. Not committed enough to restart? Then I suggest you're not committed enough to the whole idea. :D
 
It would add gameplay. Give players ability to own systems. You will never avoid connotations to Eve online, but what other way is there? It's happening in metagame anyway (Inara).
Downside is inevitable Goonswarm mentality. Not practical for game as it is. Open, private and solo would render it ineffective?

After that ramble, I think player owned bases on planets would be awesome; but no system sovereignty.
 
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If we have clans then we should also get to choose (or design) our own tartan. If that doesn't happen then count me out... :p

But seriously though, as someone else has already pointed out we already have a number of well-organised player groups in game that could be identified as clans (The Code, Mercs of Mikuun, Communism Intergalactic, Order of Mobius, Canonn and Fuel Rats to name a few). Just because they don't have clan tags doesn't diminish their 'clanness' in my opinion. As for the other trappings of Clandom, well ... we have player minor factions, with their own stations and system to control, nurture and develop. I agree that this may not be the level of interaction you're looking for, but within the framework of the game as it stands it's still goes a long way towards giving these clans something to do, maintaining their influence in the systems their minor faction occupies and building on their sphere of influence through expansion.

Finally, as for clan tags themselves, I've seen a few Commanders flying around with what I'd call clan tags appended to their names. My guess is that the players behind these Commanders simply clear-saved and then created a new Commander with the appropriate tag on the end of their old name.
 
You're so right, I guess Ian Bell is best placed to testify.

On the other hand people change opinions and markets change.

DB stated during beta that collaboration and deployables would be required for long range explorations etc (hence the initiative of a group back then "1st great expedition" who tried to organize exploration in team play). I believe he called it "inflatable stations" even (can't be sure though).
Also during one of the more recent streams DB confirmed group mechanics are being worked on but "not as in other games". Who knows what that means?

The point is the game is scheduled to be in development for 10 years. Who knows what goodies we will get "in the end"?

It might change, yes.

But certainly not in the next season or two (and probably for longer than that).

It's not like I'm against the idea, as I'd enjoy the game regardless. But I definitely don't think that the game needs it. It needs it for a certain type of player, perhaps.
 
Yes, please!


It's a great idea, but wait... It has been done in another game. That game is EVE? Oh noes! Scrap it then!

EVE is a fantastic open world PvP space game, in my opinion. By design, the game throws Corps (clans) against each other in a contest for domination and control - build your stations, claim your space and defend it. I played for it years and had a great time there!

But Elite is different, which is why I'm here. I like that it's more accommodating to the lone-wolf player, whilst still keeping some loose social features.

If Elite turns into another contest for territory and resources, I doubt it'll compete very well with EVE. I think David Braben & Co are aware of that and they're developing their game on different lines to keep it unique.
 
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I vote for Ship Name ...... And any loose affiliation in the title. Eg: The Traders of Zaonce.
Clans...Guilds...and such would break the game as it is.

^^ This. And FD has mentioned ship naming ability, but I haven't seen a definite commitment to adding the option. Hopefully soon.
 
You can already add one by deleting your commander and starting again with a CMDR BobSmith UBERLOLS, for example. Not committed enough to restart? Then I suggest you're not committed enough to the whole idea. :D

Restart? With a Sidewinder :D Nah, its not for me. Im quite happy with my Asp and it have taken a long time upgrading it. And I can still look forward for owning something better. I cant see why you should restart a game to add a new name and a clan tag. But I guess you are more than willing to do it :D Btw Bobsmith UBERLOLS is a more suited name for you :D Btw if Ironman ever comes out I will more than be willing to start over again :p
 
I can think of little that I would like less than the introduction of clans to Elite.

Player groups are already viable and supported; you can even gain status as a minor faction. The spirit of the game resides in the individual 'blazing their own trail'. Forgive me, but you seem to want a different experience. Maybe it's worth trying a different game?
 
Beautiful thing about a messageboard is that you don't have to think of a reason why, but can read the reason why if you go into the appropriate threads about it. :)

Like I said: misantropy.

This game can cater to all. No need for any player profile to block features that could make others happy and support the game. Except if it's to troll due to misantropy.
eg. I don't like CQC/POwerPLay - but some people do. So no reason to oppose it.

You don't want an outpost, but the OP does want to build one in one of the 400billion systems? No problem: both can be catered to and made happy, unless you are only happy when the OP doesn't get his toys (=misantropy).
 
No, but if it was of any real significance to me then I would - that was kind of my (tongue in cheek) point. ;)

Well, if we could at least name our ship. It would be easy to add the clan tag in front of the name. Like example [Hazardous] The Inflictor. Or [] Jabokais hulk. Just examples. Instead of resetting progress and starting a new commander. Well we have to see what Frontier makes of it. :)
 
I think I will leave the game if we have clans, or guilds or whatever you want to call them. I am a mercenary, I play and die on my own, I have no need for clans or guilds.

There already are "clans". Making it official won't keep you from being the solo mercenary mate. So really, you can leave already if your desire for solo play is your base argument to prohibit others from playing together? That's some poisonous attitude right there.
 
Like I said: misantropy.

This game can cater to all. No need for any player profile to block features that could make others happy and support the game. Except if it's to troll due to misantropy.
eg. I don't like CQC/POwerPLay - but some people do. So no reason to oppose it.

You don't want an outpost, but the OP does want to build one in one of the 400billion systems? No problem: both can be catered to and made happy, unless you are only happy when the OP doesn't get his toys (=misantropy).
Or, you can make up your own reason, and don't give a damn about the actual reasons given.

It's much easier to argue against your own imaginary reasons, so enjoy yourself :)
 
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Like I said: misantropy.

You don't want an outpost, but the OP does want to build one in one of the 400billion systems? No problem: both can be catered to and made happy, unless you are only happy when the OP doesn't get his toys (=misantropy).

No, that's not what misanthropy means. It's literally a hatred of humans/humankind/human nature, not depriving someone else of their toys.
 
Like I said: misantropy.

This game can cater to all. No need for any player profile to block features that could make others happy and support the game. Except if it's to troll due to misantropy.
eg. I don't like CQC/POwerPLay - but some people do. So no reason to oppose it.

You don't want an outpost, but the OP does want to build one in one of the 400billion systems? No problem: both can be catered to and made happy, unless you are only happy when the OP doesn't get his toys (=misantropy).

Yes, some of what you say is correct; the game does cater for a few different styles of play and not all of them are liked by everyone.

The thing is, CQC, Powerplay and CGs can be enjoyed by solo players as much as by players who like to play with others.

The difference is subtle but significant. Any game play that demands you form a large group of players would marginalise the soloist. So clans could be done but there would be no clan content (which is what the OP is talking about). So it'd purely be a name tag.

I'd like that, as I said before. But holding out for clan game play is going to require some patience.
 
There already are "clans". Making it official won't keep you from being the solo mercenary mate. So really, you can leave already if your desire for solo play is your base argument to prohibit others from playing together? That's some poisonous attitude right there.

Could he enjoy clan content, such as described in the OP, without joining a clan? In my experience of guilds and clans from over 15 years playing these types of games, the answer to that is a square no.

Making it official, just so we can have a tag is cool. But that's not what the OP is talking about.

Remember, most of us are saying this because the CEO of the game has said it many times. This isn't the game for those who want Eve style clan content. And it's highly likely it'll never be.
 
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