We need the ability to form in-game clans
No, we don't.
We need the ability to form in-game clans
Beautiful thing about a messageboard is that you don't have to think of a reason why, but can read the reason why if you go into the appropriate threads about it.But a vocal part of the community is very afraid of it. Besides misantropy I can't think of any reason why.
A way to name your ship and add a clan tag could not be wrong.
You're so right, I guess Ian Bell is best placed to testify.
On the other hand people change opinions and markets change.
DB stated during beta that collaboration and deployables would be required for long range explorations etc (hence the initiative of a group back then "1st great expedition" who tried to organize exploration in team play). I believe he called it "inflatable stations" even (can't be sure though).
Also during one of the more recent streams DB confirmed group mechanics are being worked on but "not as in other games". Who knows what that means?
The point is the game is scheduled to be in development for 10 years. Who knows what goodies we will get "in the end"?
Yes, please!
It's a great idea, but wait... It has been done in another game. That game is EVE? Oh noes! Scrap it then!
I vote for Ship Name ...... And any loose affiliation in the title. Eg: The Traders of Zaonce.
Clans...Guilds...and such would break the game as it is.
You can already add one by deleting your commander and starting again with a CMDR BobSmith UBERLOLS, for example. Not committed enough to restart? Then I suggest you're not committed enough to the whole idea.![]()
I cant see why you should restart a game to add a new name and a clan tag. But I guess you are more than willing to do it
Beautiful thing about a messageboard is that you don't have to think of a reason why, but can read the reason why if you go into the appropriate threads about it.![]()
No, but if it was of any real significance to me then I would - that was kind of my (tongue in cheek) point.![]()
I think I will leave the game if we have clans, or guilds or whatever you want to call them. I am a mercenary, I play and die on my own, I have no need for clans or guilds.
Or, you can make up your own reason, and don't give a damn about the actual reasons given.Like I said: misantropy.
This game can cater to all. No need for any player profile to block features that could make others happy and support the game. Except if it's to troll due to misantropy.
eg. I don't like CQC/POwerPLay - but some people do. So no reason to oppose it.
You don't want an outpost, but the OP does want to build one in one of the 400billion systems? No problem: both can be catered to and made happy, unless you are only happy when the OP doesn't get his toys (=misantropy).
Like I said: misantropy.
You don't want an outpost, but the OP does want to build one in one of the 400billion systems? No problem: both can be catered to and made happy, unless you are only happy when the OP doesn't get his toys (=misantropy).
Like I said: misantropy.
This game can cater to all. No need for any player profile to block features that could make others happy and support the game. Except if it's to troll due to misantropy.
eg. I don't like CQC/POwerPLay - but some people do. So no reason to oppose it.
You don't want an outpost, but the OP does want to build one in one of the 400billion systems? No problem: both can be catered to and made happy, unless you are only happy when the OP doesn't get his toys (=misantropy).
Well we have to see what Frontier makes of it.![]()
There already are "clans". Making it official won't keep you from being the solo mercenary mate. So really, you can leave already if your desire for solo play is your base argument to prohibit others from playing together? That's some poisonous attitude right there.