We need to increase speed and acceleration for EAGLE

EAGLE needs more speed (best thrusters normal 360m/s | boost 415m/s) and acceleration


  • Total voters
    317
  • Poll closed .
I voted yes because I think the Eagle needs a bit of a boost. Its a shame its become such a weak ship. True its a start ship but might be nice if we can pay a large sum to have it upgraded or find a military version.

Now we are seeing more ships enter the fray I also believe that its gonna be worth Frontier looking at the whole portfolio and doing a bit of balancing at some point. Understandably, its difficult to do the moment they are released. I just imagine packs of Eagles, sideys and Vipers being able to be a real force to be reckoned with with the right piloting skills.
 
This is absolutely true. The Eagle is a nice agility fighter, and it should be a light interceptor able to catch anything in a sprint. As things are now, it's rendered obsolete by both the Viper and the Vulture. Lightly armed ships need to be fast to remain viable.
 
eagle is a great ship, but obselete due to it's speed. a speed boost to the top 300's at least boost speed would make it a great ship for new players to be involved in some light PVP with
 
*uhm*

The Eagle is already quite dangerous when operating in Wolfpacks...
And if you want to engage an FdL in an Eagle - good luck. You'll need it going against the crown of Player-controllable combat ships of the entire (present) Universe.

Face it - the Eagle is a nice but very old design. A cheap, small ship with venerable capabilites for its age, size and price.
Expecting it to come out on top against something like an FdL knowing what he's doing is.... a tad overly optimistic.

And if you let the FdL dictate the fight and make the mistake of following it doing the old FA OFF "follow me please" trick - you're doing it wrong anyway.

PS.
Now there's no arguing that I think most people would welcome i.e. an updated Eagle MK.III design with somewhat buffed specs...
I sure wouldn't mind seeing that.

Overall, the FA off backpedaling is an issue FDev might eventually want to counter (i.e. implement a somewhat notable speed decay or limit backthrustering speed alltogether).
But that's somehing definitely open to debate as it directly affects a critical area of the game...

With he change proposed here, Eagles are still not going to have any chances against Ferdelances. Even in wolfpacks, i highly doubt that they would be any kind of threat. There's also no way for Eagles to stop a ferdelance from retreating, while a ferdelance is both faster and heavier than an Eagle.
 
*uhm*

The Eagle is already quite dangerous when operating in Wolfpacks...

Every combat ship is quite dangerous when operating in wolfpacks.

To me the problem is: a wing of 1 eagle+3 other combat ships will always be worse than a wing of 4 other combat ship. The eagle doesn't have any role. You can say it's a good swarming ship, but then so is every other ship.
 
The eagle is a cheap ship. Yeah, it's fast, but it's not supposed to be that great.

If you ask me, we should get FD to make the Imperial Courier the fastest ship in the game; 380 m/s thrust and 450 boost at stock thrusters.

After all, it's supposed to be a Courier. I think it should be fast, moderately nimble (about as maneuverable as the FDL), decent DPS (maybe same as the Clipper? 2c2, 2c3?), nice shields/armor (around same as Vulture, give or take a little), have excellent hyperdrive range (more than the Asp), plenty of fuel, maybe a unique buff for slightly faster SuperCruise... and also cost 30M, require a high Imperial rank, and have very little room for cargo (a 'courier' delivers SMALL loads very quickly so I don't think the IC should be a good trade ship.) I'm thinking it should be the next step up from the Asp for exploration, but lean more towards combat than the Asp's all-purpose nature.

I DO think I should copy this post to a new thread. Lol

so it should just have everything exept cargo space and cost next to nothing.
sure.
 
After all, it's supposed to be a Courier. I think it should be fast, moderately nimble (about as maneuverable as the FDL), decent DPS (maybe same as the Clipper? 2c2, 2c3?), nice shields/armor (around same as Vulture, give or take a little), have excellent hyperdrive range (more than the Asp), plenty of fuel, maybe a unique buff for slightly faster SuperCruise... and also cost 30M, require a high Imperial rank, and have very little room for cargo (a 'courier' delivers SMALL loads very quickly so I don't think the IC should be a good trade ship.) I'm thinking it should be the next step up from the Asp for exploration, but lean more towards combat than the Asp's all-purpose nature.

Explorers and courriers don't need to be fast, they just need a nice jump range, nice cargo and to be able to defend themselves.
 
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Let's continue to discus Eagles here. :)

We need to do something with "end-game best ship" mentality. Seriously people - let it go. It's a stupid way of treating the game, you make yourself bound to become bored (btw, making ridiculous amount of moneys needed for getting these ships with current mechanics is not fun - it's a very long and boring chore).

Because of this way of thinking you can't get your heads around a simple fact that speeding up Eagle would make whole game much more interesting and a little more dangerous for everybody. Newbies would be able to fight alongside big guys. They would die a lot more, but they would have an incentive to form wings and in a wing of 4 Eagles they should be able to harass or make people on big ships jump away. So what if you wouldn't feel as safe as you're in your FdL or Python? You would have to devise a new combat tactics, instead of flying backwards and shooting slow targets, you would have to move around the battlefield. Basically you would stop acting as huge deadly stationary turret and become huge deadly spaceship... or go down:p
 
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Some people seem to be so focussed on sorting the Eagle out they forget the effect for other small ships. You speed up the Eagle to 415ms you give Haulers and Sidewinders an absolute nightmare as the small ship in their class can run both of them down with ease and totally dominate them.

So why don't we boost the Sidewinder too? Actually, let's also boost the Hauler, then the Type 6, give the Cobra more maneouverability, allow Type 7s to carry as much as Type 9s, because how dare we have a one specialist ship better than another. We should also give the Adder the same jump range as the Asp as they're both explorers.

If four Eagle pilots can't force an FDL to retreat, they're either not that skilled or the FDL pilot is a bit of a boss.
 
Some people seem to be so focussed on sorting the Eagle out they forget the effect for other small ships. You speed up the Eagle to 415ms you give Haulers and Sidewinders an absolute nightmare as the small ship in their class can run both of them down with ease and totally dominate them.

So why don't we boost the Sidewinder too? Actually, let's also boost the Hauler, then the Type 6, give the Cobra more maneouverability, allow Type 7s to carry as much as Type 9s, because how dare we have a one specialist ship better than another. We should also give the Adder the same jump range as the Asp as they're both explorers.

If four Eagle pilots can't force an FDL to retreat, they're either not that skilled or the FDL pilot is a bit of a boss.

Don't try to make speedy Eagle sound insane. There's already a Viper which costs only 100k credits more. Everything bad that could happen to haulers and sideys already happened, because of fast Viper. Just accept that speedy Eagle is the future :) Don't fight it

Boss FdL stationary turret operator you wanted to say. You don't need any skill to fight with smaller ships now. I already gave you lots of examples.
 
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Don't try to make speedy Eagle sound insane. There's already a Viper which costs only 100k credits more. Everything bad that could happen to haulers and sideys already happened, because of fast Viper. Just accept that speedy Eagle is the future :) Don't fight it

Haha! I shall fight! I shall fight! ;-) But yeah, I think it's unnecassary. One thing the Eagle does look to be good at, certainly better than the FDL, is Capital ship fights. It's small size and maneouvarability make it great for dipping in and out of the firing arc of a captial ship's guns. FDL is far too big a target and gets absolutely mullered (even chaff isn't that effective.) In a wing, because it's difficult to hit up close, it can distract the slower moving ships whilst the bigger ones deal the damage... or it gets ignored and just piles laser fire onto the shields of large ships for the rest of the wing to finish off. It certainly already has it's uses, but it can solo the bigger stuff and I don't think it was ever intended to.
 
As to the Eagle.... You get what you payed for. It's not a great idea to make too good of a ship out of a disposable choice. It has it's function, and there's no real reason that the Eagle should be treated any differently than a Sidewinder, Hauler, or Adder.
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Some ships are just stepping stones. The fact that the Viper remain viable shows that there are places for most ships in the current set up, but the beginner ships just need to remain beginner ships.
 
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As to the Eagle.... You get what you payed for. It's not a great idea to make too good of a ship out of a disposable choice. It has it's function, and there's no real reason that the Eagle should be treated any differently than a Sidewinder, Hauler, or Adder.
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Some ships are just stepping stones.
It wouldn't be too good. It would simply be faster.

Maybe I need to clarify that a full wing or even 2 or 3 wings of speedy Eagles would invariably die against 2 or more FdL, Pythons and Condas. But they would be great at harassing a single big target. = more fun for everybody

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Slow Eagles invariably die against a single big ship. And can't do anything against it. = boredom and despair
 
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As to the Eagle.... You get what you payed for. It's not a great idea to make too good of a ship out of a disposable choice. It has it's function, and there's no real reason that the Eagle should be treated any differently than a Sidewinder, Hauler, or Adder.
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Some ships are just stepping stones. The fact that the Viper remain viable shows that there are places for most ships in the current set up, but the beginner ships just need to remain beginner ships.

They shouldn't be stepping stones. This is a bad design decision: We make ships into nothing but ladder steps. A disposable ship or a stepping stone is not a real function.
And I must really question if the Viper actually is viable any more. Not heavy enough to soft-lock any ships except the ''stepping stone'' ones, not that much faster than most ships, and the weapons simply aren't that much against the Vulture super-agile tank fighter, the ferdelance and the Python.

Even with the speed increase, I still think there would be lots of reasons to purchase the larger ships. The Eagle just has 3 small hardpoints, and this seriously limits its combat capability in most circumstances.
 
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One thing the Eagle does look to be good at, certainly better than the FDL, is Capital ship fights. It's small size and maneouvarability make it great for dipping in and out of the firing arc of a captial ship's guns.
If we continue to run away from reality then I must add that current Eagle is better at attacking Coriolis stations than FdL too. It can outmaneuver it's turret fire and can deal the final blow :)
 
Haha! I shall fight! I shall fight! ;-) But yeah, I think it's unnecassary. One thing the Eagle does look to be good at, certainly better than the FDL, is Capital ship fights. It's small size and maneouvarability make it great for dipping in and out of the firing arc of a captial ship's guns. FDL is far too big a target and gets absolutely mullered (even chaff isn't that effective.) In a wing, because it's difficult to hit up close, it can distract the slower moving ships whilst the bigger ones deal the damage... or it gets ignored and just piles laser fire onto the shields of large ships for the rest of the wing to finish off. It certainly already has it's uses, but it can solo the bigger stuff and I don't think it was ever intended to.

Sorry, I don't agree. Ships that are more survivable or faster would be better at dipping in and out of Capital ship firing arcs. Ships like the Eagle are the ones actually running the risk of being destroyed or at least loosing shields when targetted by the (pathetically weak but very focused) capital ship main battery.

Sure, it can distract slower moving ships, or just pile laser fire if ignored, but a Cobra or Viper or Vulture or Lakon 9 could also pile fire upon an enemy ship if ignored, and do better, because of the significantly higher firepower of those ships. I guess it could be used as a distraction, but I don't see why any large ship would care about its 3x small hardpoints.

No, I guess it's not intended to solo big ships, and if the change suggested in the OP happens, will it be capable of soloing big ships? No, it will not, so this is not a problem.
 
Not all ships are stepping stones. Just the initial ones. They are too inexpensive to justify being that good. All of the other ships keep a niche, the first ships niche are their costs. The decision to make a handful of truly inexpensive ships simply a path to other ships is fine. Everything from the Viper on up has a place in the pecking order. I'm not overwrought about the Eagle getting a boost, but it seems pointless it having just 3 small hard points will render it small pickings against a FdL.
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At the risk of making you crazy I'd suggest that if you want the thrill of the Eagles flight characteristics, try the Vulture. It's small and nimble, why shouldn't that be just as fast as you would like to see the Eagle become.
 
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