We still can't input Coordinates for planet surfaces. Why?

There have been countless threads asking for this over the years. Here is the latest one, over 40+ pages and counting:
It may be one of the most universally requested features over the past few years amongst players.
Yes, we've been asking for this as soon as bookmarks were added (longer than the complaints about beige planets). FD did fix that; hopefully, they will eventually give us planetary markers too.
 
even getting within a degree or two of these sites I still find myself looking around for ages, trying to wiggle it down to the exact coordinate. The surface sites literally look like smudges and then pop in at 500m. I hate that the literal lore of the game in relation to finding barnacles and such is "the commanders monitored their hardware for CPU spikes while on low graphics settings and possibly the planet textures deleted." So they find a bunch of these things and FD is like, "oh I guess we don't have to implement that gameplay, they're doing fine without our help"
 
Seems to be a pretty easy feature to do, to be honest. Just create a tab to input your coordinates, then retrieve data of that planet in the system and then calculate the coordinates to plot route. Once the route is plotted, it will appear on your HUD as a custom selection. They might have forgotten about implementing the feature.. :rolleyes:
 
Or you could look like a dummy like me and ask a friend that was in the military during nam, he looked and said. OH go two oclock.
It has to be an art.
 
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I generally have no issues getting to an exact set of coordinates within 5 minutes on a planet or moon, it takes practice. Having said that, I don't disagree with everything said here, if you are given a mission to go to a particular spot you should be able to go there without a lot of faffing around. If a mission says go to xx/yy on moon zz, then there should be a mission marker at those coordinates or some way to put one there. If a mission says go to moon ZZ and find xx, different thing, but if it's a big moon it would be nice to have some hints.

These things need to be appropriate to the mission, any case where you already have coordinates shouldn't involve flying around the planet or moon looking for them. As for not being able to read the numbers, I sympathise, I need to put on stronger glasses and even then I am sometimes getting 5 and 6 confused.
 
even getting within a degree or two of these sites I still find myself looking around for ages, trying to wiggle it down to the exact coordinate. The surface sites literally look like smudges and then pop in at 500m. I hate that the literal lore of the game in relation to finding barnacles and such is "the commanders monitored their hardware for CPU spikes while on low graphics settings and possibly the planet textures deleted." So they find a bunch of these things and FD is like, "oh I guess we don't have to implement that gameplay, they're doing fine without our help"

That's the real problem here. The human eye is adept at noticing things that look different so if we were looking for abnormalities on a dead planets surface we'd see them hundreds or thousands of miles out (no haze or precipitation obscuring the view), a crashed ships black smoke plume would be seen on the horizon, a lighted up base, mining installation easy a few hundred klicks - barnacles harder since they seem to favour hiding in valleys (this is where proper planetary scans would help).

Unfortunately this games engine can barely generate the POI more than a few feet from the players point of existence which is why we should have gameplay help to navigate the insanely large planetary surfaces.

Also (point of curiosity) if a planet has fumaroles, shouldn't they exist all over the planet, not just in one area?
 
Planetary navigation in Elite makes me smash the Obsidianant, Down to Earth Astronomy, and Yamiks Youtube subscribe button harder.
 
Agreed! I was trying to visit Dav's Hope the other day, just because I love the idea of checking out an abandoned mining camp. I knew the coordinates, and I kept trying to navigate to them, but I was consistently one or two degrees off, and even a couple of hundred km off the ground I couldn't find anything. I'd love to be able to punch in coordinates and find it plotted on the surface map. Is it really that difficult to implement? The surface map is there, the coordinate system is there. What is so daunting about connecting them?
 
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A thing to consider...Q4 is the one that they plan to give exploration an overhaul, which they specifically said would include "new tools and ways to find stuff." Obviously it's nothing confirmed, but if they did plan on adding a way to find planetary coordinate locations and waypoints in Beyond, that'd be the update they'd put it in, wouldn't it?
 
What is so daunting about connecting them?
Nothing! They already have the functionality, which is used for planetary stations. I'd think that all they would need is a UI to read in the coordinates. As a software engineer (and long ago game programmer), it's stuff like this that makes me wonder about ED's code-quality. Is it too hard for them to implement what should be a fairly simple improvement to the code?
 
I don't understand why I have the technology to set a custom POI on my GPS in my car using long and lat coords in 2018, yet I can't create a custom bookmark in my ship's nav computer in 3304.

and in 2018 I can ask to receive a specific weight of meat at the deli counter, rather than hovering over her saying......, add add add add...no, less less less less...err...add add add....oops...less...there...like we buy goods in ED in 3304.
 
A much wanted feature like this should be considered a priority but considering it's been years since first requested it really does show the total disregard Fdev has towards their player base.
Or you are going to play their game and not yours? OK with me. Had to learn combat and how to dock.
 
Agreed! I was trying to visit Dav's Hope the other day, just because I love the idea of checking out an abandoned mining camp. I knew the coordinates, and I kept trying to navigate to them, but I was consistently one or two degrees off, and even a couple of hundred km off the ground I couldn't find anything. I'd love to be able to punch in coordinates and find it plotted on the surface map. Is it really that difficult to implement? The surface map is there, the coordinate system is there. What is so daunting about connecting them?

I'll make it easy for you next time. Find the massive mountain. If you're looking at a mountain and thinking 'I'm not sure if this is the massive mountain' it's probably not the massive mountain. Dav's Hope is at the bottom of the massive mountain.
 
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