We still can't input Coordinates for planet surfaces. Why?

Because FD does not want you to get it. They want you to suffer.

Or you may simply skip the suffering and use EDBearing.

I never knew about EDBearing. Iv bookmarked the page & will give it a go later.

Unfortunately I'm not a skilled RAF pilot in real life, so I find landing at particular co-ordinates a bit of trial & error. Sometimes I'm close....most times I'm not.
I spend too much time in normal space hitting the boost button to finally get there (I think!), because the orange colour that shows the tiny co-ord's aren't good enough to see in the enviornment that you're in.
Maybe it shows up better on a 200" Plasma screen TV, but not on my 15" Laptop screen unless my eyes are 1" from the screen, sadly then I lose focus so can't see it anyway!
FD should consider those with less perfect eyesight on their screen displays, it has been said many times before that players shouldn't need to be going into the game files to alter the colours of the screen, to make them easier to read.
I certainly think that part of the player's flight plan should be entering the final destination's co-ordinates if necessary.
 
Whilst with practice (I found it hard at first) finding a surface co-ordinate is pretty straight forward it is sort of a faff and more time consuming than it needs to be...
I always just assumed that (as with anything mining/exploration) navigating to Surface Co-ordinates isn't necessary to either blow up ships, or over-engineer a super-powerful all special-effect Corvette, so wasn't a priority!
 
Agreed! I was trying to visit Dav's Hope the other day, just because I love the idea of checking out an abandoned mining camp. I knew the coordinates, and I kept trying to navigate to them, but I was consistently one or two degrees off, and even a couple of hundred km off the ground I couldn't find anything. I'd love to be able to punch in coordinates and find it plotted on the surface map. Is it really that difficult to implement? The surface map is there, the coordinate system is there. What is so daunting about connecting them?

Not sure this'll work (Gogle images)...
https://i.imgur.com/RyJHWNe.jpg
Also, once found it is saved in the ships computer.

Also, (probably pointless request I know), but any chance of getting an official response to why Fdev won't implement this, surely it can't be considered (like the docking request feature), gameplay.
 
@OP - Sorry that you have trouble finding co-ords on planets, and worse not being able to read the co-ordinate numbers on screen coz they're so small. I just wondered (can't check right now...) but if you look down (default is key 3) as if you want to access the SRV, does that increase the size of the numbers at all?

And yes, I too think it's strange - to put it politely - that in the 34th Century we have lost our planetary navigation abilities (although, strictly speaking, we only have such things available on Earth because of all the satellites we've stuck up there) .

If it's helpful, here's a link to my paper+pencil way forum post...

o7

PS: How Lat Long works, illustrated...
latitudelongitude.jpg
 
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What worries me is that if Sandro can't imagine what gameplay this would enable, what else doesn't he get about how the game is played?

Thats the thing. I dont think he has actually played the game from the start on the live servers. He probably only uses the fd servers and dev magic to do what he wants to see.
I really think the head honchos at fd have to play the game from the start on the live servers no dev magic and experience it as we play the game.
Just my thoughts.
 
A much wanted feature like this should be considered a priority but considering it's been years since first requested it really does show the total disregard Fdev has towards their player base.

Again I don't believe it's disregard, I truly think they just don't realize how incredibly useful it would be. Which only goes to support the notion that the devs don't play the game like the players do. They probably have a development cheat they can enable which already does this, LOL.
 
Any reaction from FDev maybe?

My main issues atm arise due to the fact that you can't stop in supercruise to adjust your course, and and small planets you can overfly your target quite quickly. Then with some ships it takes ages to turn at low speeds. When you fly with coordinates, you have to try to somehow keep a good constant hight, because as soon as you enter glide, there is no quick way back.. and usually if you do that unintentionally, you directly get the "glide aborted - too shallow" error, because the game doesnt give you even 2 seconds to adjust the glide angle.

Just annoying, and simple markers that you could put on the coordinates you want would solve all of this...
 
I think this is a case of the devs not playing their own game enough. Being able to share easy to find coordinates with fellow commanders is critical to creating things like rally points, share info about persistent POIs, share beautiful or scientifically interesting locales, create meet up points or finishing lines for SRV races, etc, etc.

I've lost count of the number of times I've been frustrated by how hard it is to locate places on planets. Currently we have to wing up and cycle people through the wing in order to get people to the same location on a planet in a reasonable amount of time. Once I was off on landing by 0.2 degrees on a large planet, and it took me nearly 30 min of perma boosting to reach the rally point. Frustrating.
 
This is the most ridiculous kind of missing feature. I have been flying circles around a planet for 2 hours looking for something, I am legally blind i cannot squint at the little numbers in the bottom right corner. Why has this not been fixed? It was brought up in Horizon's Beta, before the game got completely broken by engineers, and all the dev time got spent making store items and "fixing" that.

Can we PLEASE get an answer from FDev about this, I'm to the point where I honestly regret backing Horizon's, this latest update has certainly helped the game but features like this do not require a massive patch to implement, why do we get all of our quality of life features in large chunks, why not introduce them as they're done? I'm unable to do any surface site things that don't have things market in the navigation panel from space.I don't find circling a planet watching the numbers flip around and drop to be very rewarding gameplay. I also think the Long Lat system might be bugged this update as my numbers will jump from negative to positive super quickly

Maybe you should have paid more attention in Geography class... Latitude and Longitude anyone?
 
We still can't input Coordinates for planet surfaces. Why?

Because we're actually in Hell (the Bad Place), this is Hell only its torture with a dash of sophistication

As a sailor knowing which heading to fly when your currently at -42,111 (or x,y figures just for representation) is child's play though, no need for tools when your own noodle can work that out.
 
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I don't understand why I have the technology to set a custom POI on my GPS in my car using long and lat coords in 2018, yet I can't create a custom bookmark in my ship's nav computer in 3304.

^this!
 
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Agreed bookmarks and planet scans are much needed "QOL" feature requirement. and LONG OVERDUE. I was also thinking of coloured bookmarks, for making bookmarks easier to ID.
 
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