Wear and tear ..... now 3m in my asp ....

I think this highlights a general issue for me with the way that folks play the game. Big ships are fine and dandy when you have accumulated the wealth and skill to own them and there is a reason. If your objective is to get to them as fast as possible by whatever means and with the sole objective of riding around in a big swanky ship then it will end in tears.

I have had an asp for many weeks now and it does everything i need it to do with my current objectives. I can fit it for exploring or trading or rares and it costs me very little compared with my current wealth and earning ability. There will come a time when i will outgrow my ship and need to move onwards and upwards. When that time comes i will have the money to fit it properly and pay for its upkeep. That day may be quite a long way away

Not criticising the op in any way by the way, just my thoughts
 
To be fair, in terms of lore, the Asp has long since been out of production but "replacement parts" are available

Yeah, it says the same about the Eagle, but frankly I don't like the notion of "oh these are all old models for which you only get replacement parts", because it implies that eventually there might be brand new designs making the old ones obsolete. I do not want the Cobra, Eagle, Asp etc. to ever become obsolete!
 
I think this highlights a general issue for me with the way that folks play the game. Big ships are fine and dandy when you have accumulated the wealth and skill to own them and there is a reason. If your objective is to get to them as fast as possible by whatever means and with the sole objective of riding around in a big swanky ship then it will end in tears.

I have had an asp for many weeks now and it does everything i need it to do with my current objectives. I can fit it for exploring or trading or rares and it costs me very little compared with my current wealth and earning ability. There will come a time when i will outgrow my ship and need to move onwards and upwards. When that time comes i will have the money to fit it properly and pay for its upkeep. That day may be quite a long way away

Not criticising the op in any way by the way, just my thoughts

+1, I have no problem with wear and tear, seems fine to me.

Oh and I like the "everybody agrees on this", like the ~20 people who whine about it means everybody...
 
I think this highlights a general issue for me with the way that folks play the game. Big ships are fine and dandy when you have accumulated the wealth and skill to own them and there is a reason. If your objective is to get to them as fast as possible by whatever means and with the sole objective of riding around in a big swanky ship then it will end in tears.

I have had an asp for many weeks now and it does everything i need it to do with my current objectives. I can fit it for exploring or trading or rares and it costs me very little compared with my current wealth and earning ability. There will come a time when i will outgrow my ship and need to move onwards and upwards. When that time comes i will have the money to fit it properly and pay for its upkeep. That day may be quite a long way away

Not criticising the op in any way by the way, just my thoughts

I second this exactly.
 

micky1up

Banned
Old subject but theres still an area that doesnt make common sense

I buy an 80 grand car
i thrash it for a week and now it has a 40 grand repair bill
however, the garage will give me 72 grand trade in for it against a new one

the question : Where does the 40 grand of damage come from ?

reporting your post as insulting as you did mine niether is but like for like i suggest you look up insulting in the dictionary
 
Either way, the cost of Wear and Tear goes through the roof for ANYTHING that costs more than the Cobra, so saying "its out of production" doesn't really work here.
I traded quite a long time in a Type 6 and a Type 7 (both considerably bigger than a Cobra) and I was able to file the wear and tear under "neglectable".
Now, I haven't spent a long time in an ASP yet and didn't touch anything beyond Type 7 yet, but considering W&T was so small on even the Type 7 I wondered if there were some hidden costs that everybody in the forums talk about that has been invisible to me until now.
 
w&t, fuel and repair costs are considerably cheaper on the dedicated traders, so that does not touch the op (though I still think he is wrong nonetheless).
 
Was wear&tear increased in 1.1? Haven't gotten round to playing it more than a few minutes yet. Got an Asp and a Type 7, and things weren't bad before 1.1.

yes it seems to have been

- - - - - Additional Content Posted / Auto Merge - - - - -

EXCEPT THIS ISNT A REAL LIFE THING if you cant handle a bigger ship then downsize to a cobra

not real life but theres an issue here in the game about how damage is handled ... repairs are 10X just trading the ship in and rebuyng
i was just using the car to underline the point
ps your caps lock is stuck on, must be due to forum overuse
 
My only slight gripe is that a class equipment costs more in w+t than lower class stuff, presumably because of the higher purchase cost.
Now I can kind of see how a more refined piece of equipment might cost more to service than an off the shelf piece of junk, but surely it should also reflect that a class is better quality and thus less likely to degrade or fail over time.
There should also be a breakdown of w+t cost effect when you purchase upgrades.
 
Personally i have no problem with the W&T costs on my Asp. I make a hell of a lot more money exploring(!) than i incur in costs. If you are doing a different trade, then you should be far outstripping your costs anyway.

However, having said that, FD have said they are aware of some isuses with W&T costs and will look at them at some point.
 
My only slight gripe is that a class equipment costs more in w+t than lower class stuff, presumably because of the higher purchase cost.
Now I can kind of see how a more refined piece of equipment might cost more to service than an off the shelf piece of junk, but surely it should also reflect that a class is better quality and thus less likely to degrade or fail over time.
There should also be a breakdown of w+t cost effect when you purchase upgrades.

There is classes for "integrity", maybe class A integrity module can/could take way more w&t, and lower integrity class modules could cost less to prepare w&t (but have way more of it, anyway balancing should be done so that new/poor players suffer least).
 
Either way, the cost of Wear and Tear goes through the roof for ANYTHING that costs more than the Cobra, so saying "its out of production" doesn't really work here.

It scales the same. Paying 45,000 cr to repair some wear and tear on a Cobra which costs 300k new is quite strange.

- - - - - Additional Content Posted / Auto Merge - - - - -

Yeah, it says the same about the Eagle, but frankly I don't like the notion of "oh these are all old models for which you only get replacement parts", because it implies that eventually there might be brand new designs making the old ones obsolete. I do not want the Cobra, Eagle, Asp etc. to ever become obsolete!

I think it's a little poorly thought out in the fluff text.
 
Bumped into an asteroid in a RES just now. Took my shields down and hull to 7%. Damage was repaired for under 300,000cr. Wear and tear/integrity looks like a steep bill though. I'd be cheaper crashing this one and paying the 1,500,000cr insurance excess.

weartear.jpg
 
To be fair, in terms of lore, the Asp has long since been out of production but "replacement parts" are available, and probably low in supply. This makes for expensive maintenance on both "normal" repairs and wear & tear repairs. Or is that the Cobra I'm thinking of?


Should be the Eagle as they are not produced anymore. I believe the Asp is still very much in use as it is a military ship that has been modified to be used in the civilian ventures due to its ability as a multi role ship.

Would like to add that at 100% wear and tear on a A Grade upgraded Cobra MKIII it is cheaper for me to self destruct than it is to get the wear and tear mended. This shows the figures are not correct as replacing a ship should always cost more than actual wear and tear.
 
Last edited:
Bumped into an asteroid in a RES just now. Took my shields down and hull to 7%. Damage was repaired for under 300,000cr. Wear and tear/integrity looks like a steep bill though. I'd be cheaper crashing this one and paying the 1,500,000cr insurance excess.

View attachment 15599

And this is the major problem with W&T as it stands. It should never be cheaper to claim insurance rather than pay the repair bills. Even if you're down to 100% wear and 1% hull. Course, this doesn't mean insurance should cover less - that just encourages excessive caution. W&T costs should be much less.
 
Was wear&tear increased in 1.1? Haven't gotten round to playing it more than a few minutes yet. Got an Asp and a Type 7, and things weren't bad before 1.1.

Are you kidding? I got a 1,000,000Cr repair bill for flying halfway to Hutton Orbital beforer 1.1. (It took me half the journey to realise there were better things I should be doing with my life.)
 
And this is the major problem with W&T as it stands. It should never be cheaper to claim insurance rather than pay the repair bills. Even if you're down to 100% wear and 1% hull. Course, this doesn't mean insurance should cover less - that just encourages excessive caution. W&T costs should be much less.


two things. Repair All should repair everything, not leave you with a stupid submenu option for repairing ship integrity to have to hunt out after you "Repaired ALL".
The second thing is that your insurance should total your ship if the repair costs are above the cost of claiming the ship's insurance. I dont necessarily think the integrity should be scaled fully so that 1% integrity is roughly equal to insurance claim on ship but but it might cap at around 20% integrity. One would think that lower than 20% ship integrity would yield a ship too dangerous for the station to allow to launch (in stations that allow repairing), thus requiring full insurance claim against the ship. So the scaling i'd use is 100% to 20% == 0cr to 90% full ship claim. This gives you a 10% incentive buffer to repair your ship vs take the insurance claim, ensuring that the insurance claim is always the most money you'll pay when handling your damaged ship.

Also, I think self destruct should only cover 90% of your ship cost rather than 95% or not be covered by insurance at all. Since it is the willful destruction of your own property and it seems strange that any insurance company would cover you in that situation.
 
two things. Repair All should repair everything, not leave you with a stupid submenu option for repairing ship integrity to have to hunt out after you "Repaired ALL".
The second thing is that your insurance should total your ship if the repair costs are above the cost of claiming the ship's insurance. I dont necessarily think the integrity should be scaled fully so that 1% integrity is roughly equal to insurance claim on ship but but it might cap at around 20% integrity. One would think that lower than 20% ship integrity would yield a ship too dangerous for the station to allow to launch (in stations that allow repairing), thus requiring full insurance claim against the ship. So the scaling i'd use is 100% to 20% == 0cr to 90% full ship claim. This gives you a 10% incentive buffer to repair your ship vs take the insurance claim, ensuring that the insurance claim is always the most money you'll pay when handling your damaged ship.

Also, I think self destruct should only cover 90% of your ship cost rather than 95% or not be covered by insurance at all. Since it is the willful destruction of your own property and it seems strange that any insurance company would cover you in that situation.

How can the insurance company tell you self destructed? I mean, exploration data & bounties are lost as well, so all information is lost including the use of the self destruct button
 
ED Top end ships. Too expensive to buy, fit out, run & maintain. Unless of course you used all the exploits to make money. I realised my ambition to own a condor will never happen. Because I would have to grind for the next year.

Of course it will take a long time to buy the biggest most expensive ship in the game...its a (semi) space simulator, things are supposed to be more realistic, ie. u wer saving for that yacht in rl...yep, for most it would take a good long while.
 
Back
Top Bottom