General / Off-Topic Well upon reading the rules...TPB3D there's my new topic.

TPB3D rides now has the kits for assembling the Mack and Reverchon versions of the Himalaya rides with the Music Express and other rides to follow.
 
While coding has been very slow on TPB3D-CAD, on the game and main version TPB3D-TG "The Game" coding is moving rapidly as well as new ride models coming along too. Coder Parkitect has initiated the new island coding into the game. Here is the new island though water is yet to be coded into the game, I have been told it will be forthcoming too. The photo below is a working compiled game that Parkitect was able to compile from AC's and Doc's and L5's coding and that of the other coders.

http://www.tpb3d.net/attachment.php?aid=632
 
New main coder joins coding team. Bluechill's talents bring the possibility of porting TPB3D-TG to the MAC OSX platform. A full level coder, this should also speed the progress of the game coding.

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TPB3D-TG will now be able to work on all three major platforms, Windows, Linux and Mac OSX. All major platforms of the big three now covered. Mac, Linux and Windows coders working together to establish the greatest project in SF history to date.

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Master Modeler Vodhin's "Skyway" lift system taking major shape, should offer the project an authentic and very realistic amusement park Von Roll style skyway system.

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Parkitect, coder continues to astound with new landscape generating abilities, meanwhile coder Level5 continues Path Manager development while coder Sub_Voyage fan continues to develope shop and retail stores system for the game.

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New ride modeler Jonnelyu20 nails the latest new ride the StargateII towards the community repository.

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Master Modeler Star_Ranger4 continues to add with the much anticipated Himalaya ride for the project, followed by a developing Music Express ride. Both of these should almost cover the bobs types of rides.

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Group to begin shifting to high gear to develop more coaster cars for upcoming coaster types.
 
Just when you thought the community and I disappeared, nada! What David needs is a little action here and there to spruce up the life. I mean afterall he just got done with a wild TORCG3 ride and oh, let's not forget ol' Georgie Boy Lucas and a 3D amusement park game. Not to worry David, we got your back and especially your honor covered in sorts and Chris Sawyer's too. Who are we, well, we are the entire world of 3D Amusement Park fans and we just want to let you all know...Uh :rolleyes: we never have given up...so what's the latest guys?

Okay we have taken extra time to make the initial release not so golden but packed with a lot of stuff. I mean if we are gonna help bury a crappy former game publisher with the entire world as regards 3D amusement parks, why not make sure the new worldwide 3D amusement park community is going in style. Yes there are dual tower skyways and thanks to many friends in the peach state known as Georgia USA, we will get the dual skyways single tower into play. Thanks guys. Yes to Six Flags Over Texas, we got "Skyhook" nailed already with a kit to dress the ride up like SFOT...oh SF guys, it was originally called "The High Ride" and the first one actually was setup in Long Beach California at the midway called NuPike, just wanted to clear that confusion up. Yes Disney Imagineers, Peter Pan style flying sailing ships...nine buddy and here we go!!! Peter Pan BTW is public domain and TPB3D is or will shortly be FREE and open source for Mac OSX, Linux and Windows users from at least Win2000 through the current Windows 7 OS.

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The dual skyways formerly at Six Flags Over Georgia...too bad a crappy former publisher couldn't give their customers this.

Below the High Ride aka the Skyhook and several other names. Only 6 or so made originally. None exist today.
skyhook2.jpg


High_Ride-SR4.jpg

David once polled the Frontier coders to my distant knowledge or was it Ken, and asked about the "BG" Building Generator for a future RCT 3D release and the coders mentioned it was doable. Coding wise it would be straight forward not to bad, but implementing it would be the challenge. Well, the entire globe is making the hard stuff easy as you read this. We will have instant themed stretchable, property assignable structures at the heart of the game. What took hours in TORCG3 "That Other Roller Coaster Game 3" will take only seconds for park builders and with millions making 3D BG structures, the flood will offer park builders quickly built mega parks...bank on it.

So coders are flooding in as are modelers, graphic arts and sound Devs and the project is growing rapidly.

David, a bit bumpy my good sir, but honestly it is growing, coding piling up and rides galore, it is happening, perhaps slower than most would like, but all good things come with the price tag of time.
 
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TPB3D has added wooden coasters now along with working water tables too. A working skyway may well be included in the initial release of the game with at least a Von Roll 101 Bail gondola and possibly the other gondola types too.

Skyway_VonRoll_102Bail-Vodhin.jpg


Skyway_VonRoll_Terminal1a1-Vodhin.jpg


Meanwhile here is a sneak peak at a 40 foot tall (12.19 meters) tall woodie coaster in the game.

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Additional major things working are the User Interface which is beginning to tie many other elements within the game together. A lot of coding has happened and is happening. Oh and expect to see possibly the range of spider rides working too. Octopus, Monster, Spider and Polyp including the Polyp add-on kit too.

One last note of great interest. The old truss for the corkscrew that was missing in the original RCT series will be included for those wanting their steel corkscrew coasters to be exact like in real life.

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Long sought after the truss should prove nicely as coders indicated this has been nailed already for the steel coasters.
 
TPB3D forums no longer accepting registration of new users. Forum will shut down in 2 weeks and remain offline anywhere from 1 day to 2 weeks. Major upgrading will be in process. Once the new forum upgrade has been secured, users will be able to register and begin posting again. The official tpb3d live chats and forums such as these will remain hopefully for the community to gather. The link for the live chats is at http://chat.tpb3d.net and usually the general meeting area is in the Park Plaza room. Those chats and the official news twitter will be going 24/7 during the forum upgrade process.

In other major news, coasters now have catwalks and railing. Flat rides will also be forthcoming and we hope to soon show you previews of the rides in the game as they happen.
 
TPB3D community forum downtime for upgrades to start August 14th through August 24. Downtime may be a few hours or could take to 14 days to get the forums updated. Please be patient as we will make them better for the project participants and the TPB3D community. Those wanting to chat live we do maintain live chats for users here and those will still be fully operational. We meet in the "Park Plaza Chatroom" or you can find us on twitter at http://twitter.com/tpb3d We will hopefully have few issues and get them back online working asap as a number of elements are coming back to the project.
 

joetraff

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Top view of the station with a 45 degree terminal for in and out operations other than an up and back. This allows multiple destinations from a ride. and support towers variants. Notice the multi textured gondolas, you can have them as you want for your park guests to enjoy. Complete control.

Resized to 88% (was 800 x 533) - Click image to enlarge
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Vodhin_VR1960Tower01.jpg



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And if you want custom textured bails, even with side logo's check these out.

Vodhin_VonRoll104-01.jpg
Great post indeed.
Keep on sharing.
 
Lots of coding happening. The skyway coding is nailed and we have background panoramas working now too. Land forming tools, water tables all in the mix. We also have begun work on moving zone parks. This is important because we are not just going to make parks but allow things like a cruise ship for example, a sort of park on the water with all kinds of recreation of its own, ski resorts etc. So a lot is happening not just by new modeling endeavors but coding as well too. Coasters and soon more flatrides too., they are all coming together for the new open source game, one last note.

We have heard rumors that an RCT4 is being planned. Great! Good luck to them. We are not going to compete or try to, just doping our own thing. There is a global marketplace for everyone. In our case we want our own tinker toy set that we can setup how we want and they can have theirs.

Other coding, curved paths, and also wide open areas called "Squares" or "Centers" where shops can surround an open area peeps can move around at, like in real life. Anyhow it has been a while and more will be posted as this is happening. We just want the end result to bring happiness to everyone, if it does that then we were successful at what we did.
 
More happening in the game, some ride animations showing some newer flat rides working particularly the Sartori TechnoJump ride. Remember the animations sound fx and working rides will improve. We thought it important because the TechnoJump is working through the FRCS which I have understood is being spruced up daily. Love the new distant backgrounds we added to the game as well.

Here are some vids to watch...NJoy ;)

http://www.youtube.com/watch?v=05h3Z26zS40

http://www.youtube.com/watch?v=gTGbkCYkgdQ
 
Project still going strong. We had a slow down on the coders end but they are back at it now. I have seen some stuff and actually am quite excited at what will be forthcoming soon.

Carousels, another modeler revamped them and is working on the addon animal packs. A typical grand carousel you are looking easy at 80 animals so we are figuring this will be the big poly hog in the game weighing in at 18,000 polys. The Double Decker carousel will also be on the high side, but I have been told polys won't be the major issue anymore so it will remain to be seen.

We might have a lake and riverboat as water is being contemplated still, but it remains up in the air. More news as it happens, we will never stop ever, because we are the 3D amusement park world community all of us and we rule :D
 
1st Quarter News 2011 - Alive and Kickin' - still

Major coding place, modeling picks up. Here is what has taken place in coding thanks to all coders and the Senior Lead and Founder for their parts mainly, all of them.

Financial appear to be working.
( special note that these are working or in coding progress and nearing completion. )
Park assets and operating expenses for rides and venues.
Each ride collects it's daily income in non POP (Pay One Price) parks.
Accumulated expenses for operation, employees, inspections and repairs.
Later users may upgrade and repaint / retheme rides adding more expenses.

Other Coding.
All objects (rides, parts, landscaping, peeps etc) in the park are represented by one of the Core objects. These objects are created and placed in the main tree as a branch or leaf in a collection that is part of the trunk collection.
* The world is the primary game center. Holds the sky, weather, sea, land and parks.

Logic to load rides, start, run and stop them then unload. The ride queues are already in place and functional. These queues also exist for the stalls to so the function there is close to ready.

Logic coding for peeps, queues and rides under way.

Game has splash screen and intro music, thanks DoctorJ. He has added other goodies that will be revealed soon, lots happening on the coding end as the project is tying together.

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Modeler mopaso adds large Brigitine OTR ship for park excursions. Thanks mopaso, great job.

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SKI LIfts for our "Ski Resorts" sub theme coming along. Thanks goes to lift expert and master modeler Vodhin for the great and hard work on these all.

360px-SkiLift_Double-Vodhin.jpg


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Yes you will be able to build a working ski resort and even model your favorite places including structures, chairs and ski resort outfitted peeps too.

Diving Bells to shape up very soon, stay tuned. Thanks GT for the great efforts ... always appreciated :D

Diving_Bell-GermanTaco.jpg


More news as it is happening!!!
 
While we welcome other 3D Amusement Park games, TPB3D continues with new rides and now a new coding group marching forward. We think there is enough room around the globe for everyone to supply 3D Amusement Park games including Frontier and even the manufacturers of TORCG3!

New rides include the Frog Hopper

Frog_Hopper-mopaso.jpg


and the Hurricane Thrill ride too

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In addition we are reindexing and re-evaluating the older historical rides to further best them for accuracy. The rare and long gone 1909 Donner Circle Swing is a prime example. This should allow eventually park builders to build historical parks that are accurate.

Donner_Circle_Swing-mopaso.jpg


Or historic rides besides that like the Coney Island Top.

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Yes through careful research which will cost Frontier a fortune ;) we actually have the ride nailed.

http://www.gettyimages.com/detail/2006-6/Archive-Films--Creative
 
Project has been shut down for good. David you predicted from the start the projects failure. You were correct in your wisdom.
 
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We had put over 5 years into the project. It was time to shut this down even with 176 rides and attractions completed as well as custom scenery sets too. I cannot thanks many friends both in the project and outside it that put their hearts into filling the void that was left open by Atari when they abandoned their customers and their culture. This was a very tough decision, but personally I fulfilled what was originally asked of me which were the following.

Build an entire community and media communications from scratch which I faithfully did. police the themepack add-ons as we did not want this to get out of hand but stay well organized which I did. Establish a working repository to safely store all files, this was later added and became something else I had to do. Run live chats, setup a twitter and facebook account and maintain the forums as well as post news which was one of the original mandates I do. DoctorJ was to lead all coding which he did not do. Instead he handed it off to others to code but did himself work on the "Game Design Document" though he never really established a "Technical Document" for the coders to roadmap which later became a problem. As The_Cook took over the project, he took it in another direction which was as a fine 3D amusement park "MODELING" only program. We objected to that, because while RCT series was used about 70 to 75 percent for modeling, it left out the playability for the smaller group that might want a challenge. DoctorJ and The_Cook had vastly differing opinions and in waltzed AlabamaCajun to mix it up into a three way coders mess, each personality bringing something different. AC as a professional Game Design Engineer and Lead did get a sort of working landscape with several rides, and stone type peeps boarding and off-boarding the rides from paths and queues. DoctorJ never did much of anything else except show up almost every day while letting others do what his original responsibility was.

In the last week before this posting I had waited about two months to see anything substantial from a very talented young man and coder who really wanted to make this happen. The problem is that the project is just too big for him and most others too. I have met a number of great coders who know their stuff, but all shied away. You must remember that this was theirs to own and make or not make. No corporate here, just a very determined loyal group of friends. Over the last few weeks I watched until this young man stepped down as lead coder. It was then that I had to make a very difficult decision that I knew would be unpopular but was the right thing to do. That was to shut the old project down, let whatever group or groups wanted the existing resources move forward and start fresh and with a different direction. This is why the resources are all opened for the community to harvest this week and beyond for a little while, and it is also why the TPB3D name needs to disappear with its original coder who never really did much coding or leading of what he started. Keeping the TPB3D name alive would be rewarding his efforts and I personally do not believe he should be rewarded with that honor so I am making sure the project can move on, just that TPB3D itself disappears into obscurity with the original founders non-efforts.

As for my own work in this, I can honestly say I gave it my all and then some and I am extremely grateful I got to meet all the wonderful people I did, whether it was positive or not. Everyone is entitled to their views and I respect all of you. Rather then being angry or frustrated with what has occurred embrace it as a new opportunity to start fresh, with existing hordes of resources that did not exist 5 years ago and build on that for others. In fact if a number of competing Open Source as well as commercial projects occur, I find this healthy and a great thing. I will be for the most part at this point bowing out of the 3D Amusement Park field and tending to my literary career which is a real true love.

I thank everyone for their support over the years and to those who participated in any form, positive or negative, you still participated and that I respect greatly over those who chose not to. Thanks again and be well everyone and oh, David, you were right after all. You called it as it was. Please also say hello and a longtime thanks to Chris Sawyer for what he started. It has touched many lives for many years to come and beyond.
 
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