1st Quarter News 2011 - Alive and Kickin' - still
Major coding place, modeling picks up. Here is what has taken place in coding thanks to all coders and the Senior Lead and Founder for their parts mainly, all of them.
Financial appear to be working.
( special note that these are working or in coding progress and nearing completion. )
Park assets and operating expenses for rides and venues.
Each ride collects it's daily income in non POP (Pay One Price) parks.
Accumulated expenses for operation, employees, inspections and repairs.
Later users may upgrade and repaint / retheme rides adding more expenses.
Other Coding.
All objects (rides, parts, landscaping, peeps etc) in the park are represented by one of the Core objects. These objects are created and placed in the main tree as a branch or leaf in a collection that is part of the trunk collection.
* The world is the primary game center. Holds the sky, weather, sea, land and parks.
Logic to load rides, start, run and stop them then unload. The ride queues are already in place and functional. These queues also exist for the stalls to so the function there is close to ready.
Logic coding for peeps, queues and rides under way.
Game has splash screen and intro music, thanks DoctorJ. He has added other goodies that will be revealed soon, lots happening on the coding end as the project is tying together.
-----
Modeler mopaso adds large Brigitine OTR ship for park excursions. Thanks mopaso, great job.
SKI LIfts for our "Ski Resorts" sub theme coming along. Thanks goes to lift expert and master modeler Vodhin for the great and hard work on these all.
Yes you will be able to build a working ski resort and even model your favorite places including structures, chairs and ski resort outfitted peeps too.
Diving Bells to shape up very soon, stay tuned. Thanks GT for the great efforts ... always appreciated
More news as it is happening!!!