What a Grind

When my mat bins are 80% full I can fully G5 engineer several ships from scratch. Unless I'm planning on going into mass production I don't see size of bin a factor for most cmdrs "grinding". Yes some bins fill up very quikly compared to others but I don't think most complaints about "grinding" are about bins filling up too quickly. At places like Robigo mat traders are conveniently located.

When some bins fill up and I can't collect anymore It would be nice if I could store excess on my fleet carrier. Especially when I am in deep space with no material trader nearby. It seems so wasteful when I can't pickup chunks of Arsenic, Selenium, and Polonium.
Removing all the caps would be sensible IMO. It wouldn't have any server impact: the number of paleontological combooberators you have is just a single number in the game's storage. It would stop all the people who can't keep from grinding until they reach the cap value. And nothing would be wasted either; everything you find in gameplay would be useful.
 
Nonsense. I never "grinded" any materials, getting all of them through organic gameplay, and I can go to an engineer and complete multiple modules without grinding or trading mats. The only two I have problems with, now and then, are pharmaceutical isolators and another one I forgot, because they don't really appear in organic/emergent gameplay.
In the bad old days there were the dreaded Arsenic, found only by driving around aimlessly on a planet, and Chemical Manipulators only at Dav's Hope for lawful pilots. Cracked Industrial Firmware was also scarce before traders. I really think FD have fixed all the problems these days though.
 
and Chemical Manipulators only at Dav's Hope for lawful pilots. Cracked Industrial Firmware was also scarce before traders
They added "Combat Aftermath" signal sources pretty quickly for the Chemical Manipulators - I don't think I had to do anything illegal to get mine even early on.
CIF was fairly easy to get in decent amounts from surface scan missions - the problem wasn't so much that it was hard to get 20-30 of them, it was that it showed up in so many useful blueprints that 20-30 of them really didn't last long.

Improvised Components is the one I still think is a bit too rare - unlike all the other G5 manufactured it can't be obtained from either mission rewards or high-end pirate wreckage, so you have to go HGE farming, and of course at G5 trading for it is expensive. Fortunately it's used in only one blueprint, and it's one I don't need, so it'll remain the only Horizons material I've never found one of.
 
In the bad old days there were the dreaded Arsenic, found only by driving around aimlessly on a planet, and Chemical Manipulators only at Dav's Hope for lawful pilots. Cracked Industrial Firmware was also scarce before traders. I really think FD have fixed all the problems these days though.
I indeed struggled to find arsenic for a particular engineer, indeed only finding it on certain planets - it wasn't that hard to find once I did a web search or three, but I basically didn't have any until I went looking for it and didn't know I'd need it until I did!

Something that has become worse now in "legacy" mode as most of the websites dedicated to helping you find things in game are only tracking "live" mode now, so you mostly have to rely on out of date sources!

Indeed it's something I didn't think would become a problem so quickly, but it's already a lot harder to play "legacy" mode now, than it used to be - for example, I just funded unlocking Selene Jean and I was trying to use Eddb.io to sell my extra wares at a decent price and none of the good prices listed there were anywhere to be found in "legacy" anymore!!

Sure during busy CGs it wasn't particularly accurate, however after going two or three places, you'd find high prices matching their list, I went to about six stations finding terrible prices, so I guess I'm better off "throwing darts at the sky" again, to find good prices (and many other things in game now)!! 😯😂🩲😀🤘.
 
I think ED would be better if it were geared to a casual player that plays 4 hours a week. Whether, a player is gathering materials for those 4 hours or doing missions, I think the goal should be that the 4 hours spent playing are exciting, or otherwise, highly engaging. So I would prefer an amazing space battle and a large reward of materials. Next week, a trip to a planet for materials but I might have to defeat some sort of depo for a large reward rather than blasting rocks. Maybe they don't need to change anything. They might just add protected facilities to planets and protected space transports that carry materials. Give players a harder approach but much better rewards. Something you can accomplish in 2-4 hours per "episode" or play session.
Please no! There'd be thread after thread stating 'ED is dead' and legitimately so I reckon ... LOL!
 
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