what are the best mods for Manticore Executioner

Fast handling is amazing. I strongly recommend it for the exe due to aiming a lot. The difference is wide.

Still, all this is preference. Sadly, there's no way to try these without lucking out on premium weapons or burning mats up.
Do you have a video of fast handling compared? Fast handling on the Exe was one of the first things I picked up and honestly did not see a difference with just playing with it in the game.
 
Do you have a video of fast handling compared? Fast handling on the Exe was one of the first things I picked up and honestly did not see a difference with just playing with it in the game.
lol uh not to hand and sure I could record one but did you sell the weapon and so cannot just compare it yourself? :D I'd say a video wouldn't do it justice though.

The actual difference is less than a second. So if you think about how little benefit fast reload gives (around 2/3 of a second faster for the exe), that doesn't have much impact. But with faster handling, you get the ability to near-double tap shots (aim, shoot). Without it, you have to wait for the aim to settle before firing, otherwise your shot will be off centre. The latter is the one thing that irritated me about the exe when I first tried it G1. I hated that I couldn't just aim/shoot instantly (understood that it was the way it was though). As soon as I got faster handling, that fractional delay was gone and it just makes using the weapon so much smoother.

The thing about these mods is they're not always "amazing" on their own but they do synergise with other mods. So faster handling goes very well with stowed reloading. It all but negates reloading and the fast switch time reduces the delay between shots to, in practice, about the same as the delay of the executioner's firing pattern.

Comparing this mod in a video doesn't really do it justice I don't think. It's visibly faster. Measurably. But the values will be fractions of a second.

I do have a CZ video of me, unedited and uncut, using two exes and a tormentor (all three with the same mods on) if you want to see it in actual use. But I don't think the difference in seconds will sound good.
 
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lol uh not to hand and sure I could record one but did you sell the weapon and so cannot just compare it yourself? :D I'd say a video wouldn't do it justice though.

The actual difference is less than a second. So if you think about how little benefit fast reload gives (around 2/3 of a second faster for the exe), that doesn't have much impact. But with faster handling, you get the ability to near-double tap shots (aim, shoot). Without it, you have to wait for the aim to settle before firing, otherwise your shot will be off centre. The latter is the one thing that irritated me about the exe when I first tried it G1. I hated that I couldn't just aim/shoot instantly (understood that it was the way it was though). As soon as I got faster handling, that fractional delay was gone and it just makes using the weapon so much smoother.

The thing about these mods is they're not always "amazing" on their own but they do synergise with other mods. So faster handling goes very well with stowed reloading. It all but negates reloading and the fast switch time reduces the delay between shots to, in practice, about the same as the delay of the executioner's firing pattern.

Comparing this mod in a video doesn't really do it justice I don't think. It's visibly faster. Measurably. But the values will be fractions of a second.

I do have a CZ video of me, unedited and uncut, using two exes and a tormentor (all three with the same mods on) if you want to see it in actual use. But I don't think the difference in seconds will sound good.
Nope I still have the weapon. I can actually perceive the benefit of fast reload just from finding a spot somewhere and trying it but the same with fast handling didn't give me anything perceptible (stow/draw, moving the weapon around with/without scope). But I didn't try it in combat so I could give that a shot.
 
And the fact that FDev have taken the lazy option of just zooming in the entire screen, rather than just the area behind the scope. I guess the Faster Handling mod that Ydiss is espousing will offset that to some degree though, as you can quickly zoom out, gain situational awareness of the bigger area around you, then ADS and zoom in again.

I'm seriously thinking these two options will be my next mods for the Exe.
Hmm, I'm not convinced about Faster Handling and Scope as a combo. FH is so much faster than I expected based on Ydiss' comments. It is a bit jarring, especially with the added zooming in for the Scope mode. Video of my very first outing with both mods fitted below, so you can see for yourself. Note the second kill makes use of the faster sight reset (settle) time that Ydiss mentioned in his post.

Source: https://youtu.be/9v2WjWjzdwg
 
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Mine currently has Noise Suppression, Magazine Size, Reload Speed and I intend to add Audio Masking when it's unlocked.

Noise Suppression is incredibly useful indoors. You can make kills that are unheard in the next room with the doors open. It's much quicker, easier and uses less (no) energy than an overloaded Energylink for indoor stealth kills.
 
@Ydiss Regarding sniping a shielded target with the Exe... would stability not be better than faster handling? If that reduces recoil then surely you could fire off the 2nd shot quicker than with FH? From what I understand FH simply reduces the time it takes to go to ADS - if you're sniping you'd stay in ADS for the 2nd shot thus making FH redundant? Or am I missing something?
 
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Spent some time last night engineering my G5 Executioner: Audio masking, Scope and Faster handling.
It's now a covert base-clearing beast! A few weeks ago I was distinctly unimpressed with this gun but I've had a complete conversion since.
Haven't yet settles on the final mod but think I might go for Greater range.

For indoor work I'm using a G5 Tormentor with both the Audio masking and Noise suppressor mods installed.
 
Spent some time last night engineering my G5 Executioner: Audio masking, Scope and Faster handling.
It's now a covert base-clearing beast! A few weeks ago I was distinctly unimpressed with this gun but I've had a complete conversion since.
Haven't yet settles on the final mod but think I might go for Greater range.

For indoor work I'm using a G5 Tormentor with both the Audio masking and Noise suppressor mods installed.
Final mod should be Magazine Size I would suggest. I've gone the same route myself and the Exe is a lethal sniper even at the other side of settlements (I'm not convinced Greater Range is necessary). 2 extra rounds in the mag are handy if the fight gets up close and personal.
 
There isn't, sell it and buy a Intimidator.

For indoor work I'm using a G5 Tormentor with both the Audio masking and Noise suppressor mods installed.
Thats a waste of an engineering slot. I got a silenced one and killed one guy on one end of the CMD room, while the another one standing on the other side didn't hear a thing.
You can clean an IND or STO hall by picking off the workers/soldiers one by one and nobody hears a thing.
 
Final mod should be Magazine Size I would suggest. I've gone the same route myself and the Exe is a lethal sniper even at the other side of settlements (I'm not convinced Greater Range is necessary). 2 extra rounds in the mag are handy if the fight gets up close and personal.

Yeah; the extra two shots might come in handy. Has anyone got a definite feel for the Greater range mod? I ask only as the Engineer stat claims to increase its "effective" range by 50%; i.e. I'm assuming a one-shot kill on any unshielded NPC within 100 meters on the standard weapon, but up to 150 metres with the mod:

Screenshot_0150.jpg


I could be wrong though...
 
Not sure why it is a waste.. One only works indoors. The other works outdoors.

I love the Noise suppressor on the Tormentor. Getting the audio-masking mod for the executioner soon so I can snipe outdoors
 
There isn't, sell it and buy a Intimidator.


Thats a waste of an engineering slot. I got a silenced one and killed one guy on one end of the CMD room, while the another one standing on the other side didn't hear a thing.
You can clean an IND or STO hall by picking off the workers/soldiers one by one and nobody hears a thing.

Not sure I follow? I routinely use the Tormentor with Noise suppressor to clean out buildings silently without alerting other NPCs.
The Audio masking is on there for outdoor encounters; i.e. whenever I round a corner and find myself staring at an NPC where the range is too short to pull out the Executioner.
 
Has anyone got a definite feel for the Greater range mod? I ask only as the Engineer stat claims to increase its "effective" range by 50%; i.e. I'm assuming a one-shot kill on any unshielded NPC within 100 meters on the standard weapon, but up to 150 metres with the mod
I haven't found a range at which I don't one-shot an unaware, unshielded target, hence my comment that I didn't think Greater Range was necessary on the Executioner. The plasma ball of death travels so slowly that only a stationary, unaware target is viable at long-range (if you time your shot as they are about to enter a stationary phase in their route). Shielded targets move too much for you to snipe at long range (unless you have a crystal ball and can anticipate where they will be by the time the plasma eventually reaches them).

FDev did a pretty decent job of balancing the Executioner & Tormentor (and the mods for them) I think. They are powerful but the slow shot speed, magazine size and ammo count stop them being overpowered and make them more of a skill weapon, where timing and accuracy is rewarded and misses are punished.
 
I've never had a G5 Executioner not kill un unshielded target. It's either a kill or an NI, so in other words it's not reached. Greater range wouldn't help with that as I'm pretty sure it's fall off damage that it affects, and not physical range.

I've got a shotgun with Audio Masking and I'm going to put Noise Suppression on that so I have a powerful Primary for both indoors and out. There's nothing wasted by having both on either weapon IMO though - saves having to switch weapons!

My real dilemma is what to do with my Exe's final slot. I haven't seen any vids on how an Exe behaves with Stability but as I see it it looks a better alternative than Faster Handling. Once I'm in ADS there's no point in having faster handling as my 2nd shot is always in ADS mode as well so Stability should prove more effective especially at closer ranges. As I said earlier in the thread though, unless I'm missing something?
 
Everything but Faster Reload speed has use.

Stability and High capacity magazine are good synergy, for a solid "Do it all" weapon.

Hip Fire Accuracy and Faster Handling makes you Quick Draw McGraw.

Stowed reloading is always nice, Audio Masking and Suppressor let you wipe out entire bases without setting off the alarms.

Headshot damage is... okay. I'd pair it with Scope (In the case of this gun, it will just be a slight zoom) to minimize any potential spread issues.
 
So, since I started similar thread I will share my perfect Executioner:
G5 with increased magazine size, audio masking, scope, stowed reload.

This is enough to clean all outdoor targets from a high vantage point in any settlement I have visited.

P.S. For indoors and close combat on Maverick I am using G5 Tormentor with noise suppressor, audio masking , stowed reload (currently wondering should I get hip accuracy or magazine size - need to define my personal preferences)
 
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