Audio maskingI'm modding one for covert sniping: Scope, Greater Range, Noise Suppression, Greater hip Fire Accuracy
Audio maskingI'm modding one for covert sniping: Scope, Greater Range, Noise Suppression, Greater hip Fire Accuracy
I know some other games do this too but it would be nice if the scope magnified only the portion in the scope screen rather than the whole view.Yes, check my gallery on Inara.
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Scope and no scope screenshots by just swapping weapon.
I would prefer at least 2 levels of zoom. Adding a scope to Executor makes it very hard for use in close combat.I know some other games do this too but it would be nice if the scope magnified only the portion in the scope screen rather than the whole view.
'we have already a zoom in the vanity cam.... Could rewrite that one for a scope'I know some other games do this too but it would be nice if the scope magnified only the portion in the scope screen rather than the whole view.
I would prefer at least 2 levels of zoom. Adding a scope to Executor makes it very hard for use in close combat.
What an ex-soldier would use if he caries just this and a side arm that needs few bullets to take enemy down?View attachment 248000
Using a sniper rifle for close quarters combat...
Sorry. The ex-soldier in me recoils at such heresy!
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I use my SRV‘s (which is parked behind a rock somewhere on the base perimeter) contact screen to find the stragglers.Audio masking did make the Exe useful for me in Scav hunts.
Then again, it’s sometimes more helpful to make some noise and let them swarm so you don’t have to search for Scavenger 8/9.![]()
I use my SRV‘s (which is parked behind a rock somewhere on the base perimeter) contact screen to find the stragglers.
Greater range is only relevant when you want to shoot someone all the way across a larger settlement. Like sitting on the radar dish of a medium military settlement and shooting all the way over the large landing pad and into the platforms at the other side. Then normal range does not kill the target. But even with scope they're hard to aim.Anyone any experience of the Exe with Faster Handling and Greater Range as a sniper weapon? Currently I have Audio Masking and Faster Handling; was wondering if any CMDRs think the Greater Range is worth it.
I was thinking of using it on linear-walking targets (where they're aligned with you) or poised/crouching scavengers; I've seen a lot of opportunities for it but knew without long range I'd not take them out.Greater range is only relevant when you want to shoot someone all the way across a larger settlement. Like sitting on the radar dish of a medium military settlement and shooting all the way over the large landing pad and into the platforms at the other side. Then normal range does not kill the target. But even with scope they're hard to aim.