Newcomer / Intro What are you up to?

I was listening to a one year Odyssey recap stream with ObsidianAnt, Yamiks, and Exigeous, and Obsidian sounded like he was close to topping himself half the time. Though I haven't got to the last 25 minutes so he may have suddenly become very enthusiastic about the future of the game.
 
Obsidian sounded like he was close to topping himself half the time.
I've lost a lot of respect for OA. He used to be fairly honest and a voice of reason, but not lately. I choose not to listen to him anymore. He seems more interested in growing his channel with the typical dramatic headlines and such, than anything else.

Yamiks I never liked, too juvenile, too crude, and mostly wrong.

Exigeous was a good maker of tutorials. He made some of the best. But he got burned out when Odyssey arrived and turned all negative, so I stopped looking at his channel as well.

Of course no one cares what I think, but there it is anyway :p
 
I've lost a lot of respect for OA. He used to be fairly honest and a voice of reason, but not lately. I choose not to listen to him anymore. He seems more interested in growing his channel with the typical dramatic headlines and such, than anything else.

Yamiks I never liked, too juvenile, too crude, and mostly wrong.

Exigeous was a good maker of tutorials. He made some of the best. But he got burned out when Odyssey arrived and turned all negative, so I stopped looking at his channel as well.

Of course no one cares what I think, but there it is anyway :p
I've definitely skipped some of Yamik's video's because I just wasn't in the mood for some of the silliness. It's not a personal issue. I was quite happy listening to him for two hours on a stream. It's just content preference. I like videos which get to the point, generally.
 
I was just looking at EDengineer and it seems like Odyssey has twice as many mats for the on foot stuff. I could've misinterpreted though.

I wish they'd update on that issue because it's essentially a deal breaker for me. It's one thing if your play style is to head of into the black for exploration. In that case you probably only need minimal grind to upgrade the FSD. It's not like you're going to see anyone out there.

Almost every other play style will involve interaction with other ships though, and you'll already be at a disadvantage unless you've chosen a ship with focus on combat play (usually involving maximum grind). Then you add the engineering required to survive as a trader or miner etc. and it's just a massive time sink and distraction from the gameplay you actually enjoy.

Not that there shouldn't be positives and negatives based on the ships and play style you've chosen, but I think it's a particular problem for people who like a Jack of all trades style of play.

Ultimately, you do need some form of grind in a game in order to give people incentive to progress. It just needs to be done with a little bit of common sense so it's integrated into the gameplay they actually paid for.
 
I was just looking at EDengineer and it seems like Odyssey has twice as many mats for the on foot stuff. I could've misinterpreted though.

I wish they'd update on that issue because it's essentially a deal breaker for me. It's one thing if your play style is to head of into the black for exploration. In that case you probably only need minimal grind to upgrade the FSD. It's not like you're going to see anyone out there.

Almost every other play style will involve interaction with other ships though, and you'll already be at a disadvantage unless you've chosen a ship with focus on combat play (usually involving maximum grind). Then you add the engineering required to survive as a trader or miner etc. and it's just a massive time sink and distraction from the gameplay you actually enjoy.

Not that there shouldn't be positives and negatives based on the ships and play style you've chosen, but I think it's a particular problem for people who like a Jack of all trades style of play.

Ultimately, you do need some form of grind in a game in order to give people incentive to progress. It just needs to be done with a little bit of common sense so it's integrated into the gameplay they actually paid for.
The trick is to not try to do all the engineering in one go but to space it out as much as you can that way you can pick up most of the things you need doing what you enjoy and when you have enough stuff level up the engineering a little more. The materials traders have made this approach much easier.
This will generally work fine against NPCs but might be a bit slow if you want a fully engineered ship to PvP with and you want it soon.

As far as the onfoot stuff goes, I have no clue what the effort levels will be like but the ability to buy pre engineered stuff means I won’t have to worry about that for a while.
 
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Idk if you meant Ody engi harder or not, my take you meant it harder, if so, then yeah, it seems to be in my opinion. Basically for ship engi we've got quite a number of good-ways-to-get-the-mats, like those high grade emissions or pirate massacres for manufactured, shards-guardians-mining for raw, make-sure-you-scan-the-ship-if-you-see-one rule for the data. Those ain't grind, too easy and too fast. Only the latter can be the prob, and only if the rule is not adopted in time, and if so, then halt, and return to your engi in a month. More important even, ship mats come by 3 every time. Imp system with 2 high grade emissions signals? Ok, that'll be 20+ Imperial shielding, 4 more systems like that and you go to vendor, as it's full. And i bet you find these 4 Imp systems faster than making maybe even a one Ody mission with 1 power regulator as a reward.

For Ody it's sometimes also not rly hard, like is there anyone short on graphene, or maybe someone has problems with getting health monitors? They're all common as dirt and the only problem with them is that you need to stop gathering at some point, as otherwise the bucket gets full and you need to vendor again, and this particular stuff's price won't make you happy. However, if you care to put a crafting list for all these suits and weapons you're planning to get at some point, you see this 3 digits long manufactured instructions or power regulators number, and yeah. It can take a while. P

I'm not telling Fdev couldn't make it better, surely they could (idk the cost tho). But i don't see that the big and fat grind actually being the problem. Yeah, opinion polls and smear campaigns are not common enough, it should be buffed. Same and even more for manufactoring instructions and power regulators, and some others i assume. These are the problem, but in general it works more or less ok. In the case they address it, it should be fine, if not - well, go visit 100 tourist settlements and dl data from their bar data point while reading a book, or pick those missions that rewards you with a power regulator and do them when you feel like doing them.

I only can say for myself, but my approach to engi is that if i got to grind, i really must have an absolute, concrete reason to do so. E. g. having that ship g5'd just isn't enough. Nah, it's fine at g2. Disadvantage, ok, but whatever, my Asp won't be gank proof even if g5'd, so. Nor Cobra, fast, but what if they're fast too, then it's again not safe, squishy. Back in winter we had this, idk which number, Colonia Bridge CG that involved TCUs hauling. It was close, but i think until Wednesday or something noone was sure if we make it to the point that everyone would be getting 6A FSD. I grinded. 6A unique FSD, and not only for me, that's for everyone, that's big. Was loading a carrier on my own (i'm still a bit tired from my Cutter since, oh, and this drunk autodock in Cutter...) and then typing in Sys that i have TCUs at gal avg and that's one jump away for Alcor. Ppl took em, and in the end the goal was reached, idk how much my grind helped it. But those occasions only happen once in a half a year or something. I don't even attempt these relog practices (blasphemy!). Let stuffs come by their own pace. Tho i don't mind a second chance to loot if i logged for the night too. P

So i find the more relaxed approach here is a better one. Why to g5? It's fine like this, really. Jack of all trades won't be possible even with engi, everyone has access to it, so you got to make compromises, you're going to be weak in some circumstances, hopefully in those that you're not going to face. It's like leveling in a MMORPG, some ppl think that it's a grind and the game is only starting at the highest lvl. Others take the leveling process as the game, so with the highest lvl it's effectively over. Both are wrong. Game is here and there, you set your own goals, and you reach them the way you like (or, you use that recently discovered and advertised, most effective way, which is rumored to be extremely boring, and is called a grind).

Erm that was a lot of letters. Sorry for those reading it, idk why it came out of me, also when it started it was much smaller, guess i was bored or something. Grind in games is a philosophical matter, what if i write a dissertation on this?
 
I just come to port at Eagle nebula, CB-20. I was going to cut wide to see it and the highway ends up bending right into it anyway. It's perty.

On the way out, I connected to the highway farther along at CB-26. So all this part is new. And I stopped at every station this time and shopped their Pioneer Supplies. Even the stations on lockdown, Pioneer is open. I think that's because the gear's so rugged. They are alright I even found a level 3 boom-stick. I'm a shoot somethin with it when I get home, and get a fine, most likely, tomorrow or so.
 
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Less than 10% rank to go to get to Rear Admiral. Sothis and Ceos data courier runs will not work anymore as there is only 1 federation faction there now, Ochosi and Chakpa are currently in a state that does not give data courier missions anyway. So I've been doing a lot of planet scan missions for 5 rep and getting a lot of grade 5 encoded mats in the process. Repeated planet scans do have the additional benefit of exploring some pretty planets, and hitting boost on the iCourier when the defensive turrets open fire after I've stolen the data with the scan never gets old. If I don't manage to get the Corvette today, it will be first thing next week.
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Less than 10% rank to go to get to Rear Admiral. Sothis and Ceos data courier runs will not work anymore as there is only 1 federation faction there now, Ochosi and Chakpa are currently in a state that does not give data courier missions anyway. So I've been doing a lot of planet scan missions for 5 rep and getting a lot of grade 5 encoded mats in the process. Repeated planet scans do have the additional benefit of exploring some pretty planets, and hitting boost on the iCourier when the defensive turrets open fire after I've stolen the data with the scan never gets old. If I don't manage to get the Corvette today, it will be first thing next week.
I like that color scheme, the matt finish looks really cool.
 
I like that color scheme, the matt finish looks really cool.
I go with blue if silver / chrome is not available. Blue works especially well for the Courier as it has blue accent lighting already and I've also got blue engine flame and trails.
Corvette will be Razor Silver, but will wait until all engineering is done before I paint it. Just about to leave Jameson Memorial with the 'vette to crawl around the bubble getting the engineering done. Then I'll see if this ship is all it's meant to be. Theoretical DPS is definitely lower than the Anaconda - an extra huge hardpoint for the 'vette instead of 2 large hard points on the 'conda which give more DPS for a similar weapons load out.
 
I go with blue if silver / chrome is not available. Blue works especially well for the Courier as it has blue accent lighting already and I've also got blue engine flame and trails.
Corvette will be Razor Silver, but will wait until all engineering is done before I paint it. Just about to leave Jameson Memorial with the 'vette to crawl around the bubble getting the engineering done. Then I'll see if this ship is all it's meant to be. Theoretical DPS is definitely lower than the Anaconda - an extra huge hardpoint for the 'vette instead of 2 large hard points on the 'conda which give more DPS for a similar weapons load out.
But time on target can be much better with the Corvette as it can point in a new direction faster
 
But time on target can be much better with the Corvette as it can point in a new direction faster
Yes and it has more hard points that can fire into the same firing arc above the ship. Only one large hard point is on the under side. It can also carry more shield capacity with it being able to fit two class 7 shield banks. I'm in no doubt it will be the better combat ship. I like the sound of the thruster too. FSD fully engineered with Felicity, off to Palin next for thrusters. Then The Dweller.
I not used to doing this in a 29ly jump range ship - so many jumps all of a sudden 🤣
It will be down to 27ly when all engineer is done and I get access to prismatic shields in 3 weeks.
 
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Whew...

I've been exploring for a few days and not earning much. However, I did come across this unusual thing:

ZQMrvVS.jpg


A terrestrial WW in orbit around a gas giant. Never spotted one of those before.

I also found quite a few planets in need of exobiological studies which I shall get around to visiting next time I fancy furthering that rank - and given the last one was an age in coming, that may not happen any time soon. I may leave it to happen "organically" rather than grind it out.

In the meantime, I did do this though:

XY6D7g6.jpg
 
I got mine to just over 30ly, but it's not fully combat oriented. It's plenty tough, though. For a long time I didn't use my Corvette because back then there were no FSD boosters and such and jump range was abysmal (and I had no carrier). Life in ED has gotten better since then :)
Mine is for combat only. Other than the luxury of advanced docking computer and super cruise assist, everything in optional module slots is a shield generator, shield cell bank or shield/hull/module reinforcement. And a dual fighter hanger. Fantastic overkill for PvE.
Cargo carrying is for the Cutter, and stacking a variety of missions that might need travel is for the Anaconda. That's really everything I want a large ship to do.
Much of the time the Corvette will be carried into the system with the CZ or Pirate Attack Zone on the Fleet Carrier. I've managed to use other ships to carry modules to engineers at longer distances away and I'm quite lucky to be based near many engineers.
ED was very different when you were doing this :)
 
I just got interdicted by a pirate in a Cobra MKIII.
And I'm flying the Corvette that only has shield cell bank engineering left to do.
This is the first time I've deployed the hard points in this ship.
I've never seen a Cobra MKIII explode so quickly.
That pair of huge overcharged autoloader multi canons are just glorious.
Mwaa Haa Haa Haaaaaa :p:cool:
 
Never let anyone convince you the Federation rep grind isn't worth it.
I've gone with "Silver Warrior" for the name, because the best mythological warriors are capable of slaying dragons and other monsters.
The colour is Razor Silver. I'm off to a compromised nav beacon...

AanGYU0.jpg
I love my 'vette, but have been struggling for name to fit it's splendor. You've now given me inspiration.
Silver Machine after a 1973 Hawkwind tune.
'I... wanna take a ride... on a Silver Machine.. if you know what I mean!
Sideways through time!
 
I love my 'vette, but have been struggling for name to fit it's splendor. You've now given me inspiration.
Silver Machine after a 1973 Hawkwind tune.
'I... wanna take a ride... on a Silver Machine.. if you know what I mean!
Sideways through time!
Oh, I know that song.

In another story telling universe, Quain is also known by the sobriquet Silver Warrior, and later, Lord Silver. Hence all my ships are Silver something.
 
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