Newcomer / Intro What are you up to?

2 hours in-game time per Notoriety unit for it to go. I usually go to a mat farming hotspot and wait for it to go.
Specifically, it's something like "20 minutes per (on-foot NPC) murder, 2h per notoriety point, displayed rounded up to full notoriety points".
So:
1 murder
=> 20 minutes of notoriety.
=> You will see "Notoriety: 1", because 20 min / 2 h = 1/6, rounds up to 1
=> The notoriety point will go away in 20 minutes.
3 murders
=> 60 minutes of notoriety.
=> You will see "Notoriety: 1", because 60 min / 2 h = 1/2, rounds up to 1
=> The notoriety point will go away in 60 minutes.
10 murders
=> 200 minutes of notoriety.
=> You will see "Notoriety: 2", because 200 min / 2 h = 1.67, rounds up to 2
=> The notoriety will drop from 2 to 1 point after 80 minutes, because 200 min = 2h + 80min, then it will take full two hours to lose the last point of notoriety.

I'm not fully certain if it's exactly 20 minutes per murder, it's a number I found in a comment on the ED's wiki page for notoriety and somewhere on reddit as well, but the way each kill amounts to a certain amount of notoriety minutes perfectly matched my observations, so I'm pretty sure of the mechanism at least.
 
so first mining trip done in anaconda....
74 million credits for about one hour.

lessons learnt....
annoyingly forgot a DSS, so had to go to local station (14ly) and ditch the ADC
first landing on FC with anaconda.
actually found mining a bit more relaxed with anaconda than python.
I didn't time exactly , but I think with more cargo and limits, make almost twice as much as python in similar time.

ended up going to FC (3000ls) to sell 'locally' as 250k, as nearest starport was about 150ly...
so made about 13k/t less but didn't wast 20-30 mins jumping back n'forth, fair trade id say.
(why is platinum price so low at moment?)


I got interdicted, even during in 3000ls to FC... and trying to go deep space.
managed to evade, but took longer than python etc.

its a little concerning though, I don't really want to lose an hours work by pirates.
but not sure what to do...

- I'd plan to try to boost and out run, but thats apparently not an option in anaconda (lack of speed)

- give cargo? - I've not tried as yet, but am I correct they will demand goods, and let me go? what's the usual 'rate'?
( I don't mind loosing a few million/tons)

- more combat focus? ... but difficult without loosing cargo space, as mining equip takes so much space.

----
started to wonder about doing some trade runs, as its not something Ive done before...
with trading, Id not have so much mining gear on board... so more space to be a bit more 'combat ready'?

what would you do with an anaconda to be more 'defensive' for trading?
I cannot see myself, fighting in an anaconda (unengineered) feels like it be too sluggish to turn.
so what's the strategy to fight off (npc) pirates?
point defences? turrets? fighters?

not sure how turrets work... are they 360 deg around ship? , or have to be aimed in general direction? (like gimbals)
( I know point defenses are automatic)
fighters are ok, but going to eat into profits ... and im not sure would kill pirates?

generally, a bit unsure, if I don't actually try actually manoeuvre and fight... how much of the above will even damage/deter npc pirates.
and if I cannot run, I can't just take the damage to shields/hull etc, as eventually they will run out!

so not sure of the strategy of combat with large ships in elite.
 
My mining Anaconda has the auto docking module rather than the Supercruise assist.

I also never, ever transport the cargo in the vessel I mine in. I have dedicated transport ships for doing that. Reason: they're very heavily shielded, very heavily armed, and in general much faster and can jump much farther than the mining ship.

I keep a Type 9 Heavy to transport the loads of the Anaconda or the Imperial Cutter laser miners.
I keep a Type 7 to transport the loads from the Python and Imperial Clipper core miners.

I mine in the same system my mining ships are based in, so all I do is go to the hotspot, mine, go right back to the base and dock, switch to whatever transport I need, and go off to sell.

I've never lost a load.
 
so first mining trip done in anaconda....
74 million credits for about one hour.

lessons learnt....
annoyingly forgot a DSS, so had to go to local station (14ly) and ditch the ADC
first landing on FC with anaconda.
actually found mining a bit more relaxed with anaconda than python.
I didn't time exactly , but I think with more cargo and limits, make almost twice as much as python in similar time.

ended up going to FC (3000ls) to sell 'locally' as 250k, as nearest starport was about 150ly...
so made about 13k/t less but didn't wast 20-30 mins jumping back n'forth, fair trade id say.
(why is platinum price so low at moment?)


I got interdicted, even during in 3000ls to FC... and trying to go deep space.
managed to evade, but took longer than python etc.

its a little concerning though, I don't really want to lose an hours work by pirates.
but not sure what to do...

- I'd plan to try to boost and out run, but thats apparently not an option in anaconda (lack of speed)

- give cargo? - I've not tried as yet, but am I correct they will demand goods, and let me go? what's the usual 'rate'?
( I don't mind loosing a few million/tons)
Last time I had to deal with this it varied some times they asked for a few tons occaisionaly they asked for cargo worth x credits.
Pirates are very bad at telling the time, they may say you have 10 seconds to get to your cargo screen and select and dump the demanded tribute actually you will have less.

- more combat focus? ... but difficult without loosing cargo space, as mining equip takes so much space.
This is the joy and frustration of Elite, you can easily build an Anaconda that will deal well with most interdicting pirates in a fight but only at the cost of not being as good at mining.

----
started to wonder about doing some trade runs, as its not something Ive done before...
with trading, Id not have so much mining gear on board... so more space to be a bit more 'combat ready'?

what would you do with an anaconda to be more 'defensive' for trading?
I cannot see myself, fighting in an anaconda (unengineered) feels like it be too sluggish to turn.
so what's the strategy to fight off (npc) pirates?
point defences? turrets? fighters?

not sure how turrets work... are they 360 deg around ship? , or have to be aimed in general direction? (like gimbals)
Turrets will shoot at any in range target that isn’t obscured by parts of your ship or hidden behind friendly ships or rocks. The best setting for them in the control panel is Target Only, Forward Fire has all the aiming issues of fixed weapons as well as the nerfs like jitter that turrets get, Fire at Will let’s them shoot at any hostile target which can cause issues as well as splitting your fire so that the time to kill increases.
They do need you to fire a shot to get them going, if you switch to Analysis Mode while the turrets are firing they will stop switching back to Combat Mode will start them shooting again if the target is still there.

( I know point defences are automatic)
fighters are ok, but going to eat into profits ... and im not sure would kill pirates?
Once you have ranked them up, a long process that will affect your own progress, they are quite capable of destroying a pirate. But even from the start they can be a useful distraction helping gain you time to escape.

generally, a bit unsure, if I don't actually try actually manoeuvre and fight... how much of the above will even damage/deter npc pirates.
and if I cannot run, I can't just take the damage to shields/hull etc, as eventually they will run out!

so not sure of the strategy of combat with large ships in elite.
If you have report crimes against me set to on system security will if present turn up to shoot the pirate, if you build your ship tough enough.

My strategy with ships not fitted out for combat as a main capability is to try my hardest not to get into a fight and to run as hard as possible if I do get caught.
 
Best bet is not to multi-role. Don't fight in a miner or trader - just win the interdiction mini-game - or (for multi-hop journeys) submit, boost, boost, engage high-wake (no mass-lock on hyperjumps) - you do have a key bound to "target next system in route" don't you?
My primary T9 freighter always submits and fights to the death against run of the mill PvE Pirates, unless I know I'm outclassed/outgunned...like when I happen have another mission that sent an elite anaconda after me...
 
Specifically, it's something like "20 minutes per (on-foot NPC) murder, 2h per notoriety point, displayed rounded up to full notoriety points".
So:
1 murder
=> 20 minutes of notoriety.
=> You will see "Notoriety: 1", because 20 min / 2 h = 1/6, rounds up to 1
=> The notoriety point will go away in 20 minutes.
3 murders
=> 60 minutes of notoriety.
=> You will see "Notoriety: 1", because 60 min / 2 h = 1/2, rounds up to 1
=> The notoriety point will go away in 60 minutes.
10 murders
=> 200 minutes of notoriety.
=> You will see "Notoriety: 2", because 200 min / 2 h = 1.67, rounds up to 2
=> The notoriety will drop from 2 to 1 point after 80 minutes, because 200 min = 2h + 80min, then it will take full two hours to lose the last point of notoriety.

I'm not fully certain if it's exactly 20 minutes per murder, it's a number I found in a comment on the ED's wiki page for notoriety and somewhere on reddit as well, but the way each kill amounts to a certain amount of notoriety minutes perfectly matched my observations, so I'm pretty sure of the mechanism at least.
🤦‍♂️
So we got hidden fractional notoriety points with Odyssey.
 
Selling off some platinum mined by other commanders and sold to my Fleet Carrier over lunch today, and then this happened:
jF7rTdE.jpg


Still no where near Elite in combat...
 
congratulations @CMDRQuainMarln


----
wow, cool info, thanks all....

outrun with anaconda - yeah, I was thinking of shielding/defences to hold, to allow enough time to jump out, as I understand few ships (clipper etc) can mass lock the conda.
so smaller ships, I'll just tank... and just surrender to things like an elite clipper :)

turretted weapons, so those have a similar role to the fighters, will check them out.... might be useful for tanking, ,whilst I try to get away.


----
using T9 , yeah thats interesting...
for the first time yesterday, I started using my AspX as a taxi, to just get around - then used something else to do what I was interested in.
(I really wish Elite would allow you to ferry modules around i.e. go with the AspX to pickup some modules for the conda)

I guess this is a mid-game thing, where you start using multiple ships to do one task... i.e mine then haul.
I had thought about this before, but then realised you cannot leave cargo in a ship...
so you can't do something like build a 600t hauler, which you do 2 mining runs of 300t with something like the conda.
but... it definitely makes sense if I can get a T9 that can act as a tank, and can do something like 50ly jump?
... also means, I dont need things like fuel scope in the conda, so saves me some space too.

so now I need to research how to build a tough hauler... that can take what the the conda can handle.
sounds like t9 is a good starting place... wonder how many credits thats gonna take...
guess that 78m from this morning is not going to last long ;)
 
I guess this is a mid-game thing, where you start using multiple ships to do one task... i.e mine then haul.
I had thought about this before, but then realised you cannot leave cargo in a ship...
so you can't do something like build a 600t hauler, which you do 2 mining runs of 300t with something like the conda.
The way you can do this is with a Fleet Carrier where you can transfer any cargo you have to your carrier cargo hold. It's only 5 billion credits to buy a base model with commodity market no extra services.... I tend to deliver minerals stored on the carrier to market with a Python, as rolling in with a Cutter load usually just crashes the price which is an issue if you paid to buy the minerals off other commanders who did the mining. It's more runs to market, but I just pick a time to do it while I'm really busy doing something else and press a few keys on the keyboard to star the next round trip from time to time.
 
🤦‍♂️
So we got hidden fractional notoriety points with Odyssey.
They did say that killing 1 ship was the same as killing several people on foot...so...

 
turretted weapons, so those have a similar role to the fighters, will check them out.... might be useful for tanking, ,whilst I try to get away.
No. If you're not going to stay and fight, deploying your weapons is a bad move. You can't jump with them deployed, after all.

Best is to win the mini-game, which should be possible nearly all the time.

In those cases where you just can't seem to escape the interdiction, submit (to reduce the FSD cooldown time), then turn toward the attacker and boost, which will cause them to have to turn to shoot at you, buying you a few precious seconds.

Then (and this is important), jump to another system, not back not supercruise. You can't be masslocked when jumping to another system, and you'll escape the attacker. If you jump back into supercruise they will follow and re-interdict you in a few moments.

It helps to already have a nearby system plotted so you can hit one key to select it if needed, or just be fast and scroll down the nav panel and select one.

Once you've escaped, you can then jump back to the system you were in and go from there (and hopefully win the mini-game, or luck out and not get attacked again).

Bottom line, if you're not prepared to actually fight (which you aren't, in a non-engineered 'conda) put all your effort into escape techniques.
 
I decided to fly the Challenger today, for no particular reason.

I bought, outfitted, and engineered the Challenger quite some time ago, and set it up as a combat ship. And then I never took it out of the hangar after that. I was doing other stuff and never got around to it!

So it's still set up as a combat ship. It does have a DSS and SRV though, and a small fuel scoop. Enough to flit around a few systems with on today's carrier stop.

It's a cool looking ship, I think. It handles well, although it feels really big after flying the DBX lately. It looks like a frog when it's landed.

Discovered a nice water world and terraformable HMC, found a neutron star (but it was tagged), found a white dwarf which wasn't tagged.
tg.jpg


uik.jpg


Found one small planet with a bacterium on it. I landed anyway, to see the sights mostly.
6y6.jpg


errf-jpg.323501


I think I like the Challenger. I wonder if I'll ever take it into combat, though. Maybe I should re-fit it, heh.
 

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