Newcomer / Intro What are you up to?

Well after a couple of weeks playing Horizons 4.0, I did it... I got Odyssey.

This is me fulfilling one of my ED life-goals... having a drink in the Jameson Memorial bar.
I promise you I'm not as miserable as I appear, but the bartender really took their time getting my drink, she kept trying to sell me other irrelevant stuff.

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It takes time to pour a proper Pan-Galactic Gargleblaster.

Or a:

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Two thirds of the way to a full-on stealth build (my primary silent weapon is the shotgun - it's all going to be up-close-and-personal if the proverbial hits the fan!):

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For my next trick, I need a fully upgraded suit - I think I'll go Mav - but this will be a goodly while as I may have to work it all the way up from G1 out here

Here's where I'll be putting my feet up for a while:

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And here's a couple of shots from a great looking planet:

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That's why I said "keep your ship level". Should probably of mentioned also "zero throttle", and "don't touch any thrusters". :)
Every bit you say about losing control is true, if you don't keep your ship level when coming out of glide. On take-off you need to stay level and use only upward thrust (those same magic bottom thrusters) for agonizingly long time, to get high enough to engage hyperspace even if you lose altitude (and partly attitude) control. Or to go into supercruise with a bit of trickery (the tricky part is to maintain enough upwards momentum to point your ship's nose above 45° and gain enough forward momentum so your velocity vector points that way too).
Here's a video of me fumbling down and eveng successfully getting away from 11G planet, showing some of the difficulties and one way to safely land (until I tapped thrust down :D ).
Source: https://www.youtube.com/watch?v=ok8QYnT3gzs


All in all, I concur, saying "thrust does not matter" is inaccurate, even if it is true that you can land (and even take off) on any gravity with any thrusters.

How many time did you fly one of those fits? I went to Colonia twice with this Anaconda so fitted, in one occasion I crashed simply because gravity plus no control authority plus weak thrusters meant that the ship was not under control whatever I was doing.

It's not only on the vertical axis that we meed thrust, that's why a stronger thruster provides with more control authority, when you ignitiate a motion, you need to be able to stop it, in all axis, and I doubt very much that you would have succedeed in landing such an underpowered ship in the same conditions.

For the rest, I know how to land a ship even on a high G planet, but physics are the same for everyone and come a point where you just can't beat them, so better a shorter range than being sorry and as I said, I never crashed again after I adjusted my fits.

I do use quite beefy thrusters though, 5D with G5 dirty drive here, which does help. That said, I first practiced high G landing on Achenar 3 with an Anaconda & unmodded 6D thrusters, but it was a long time ago.

Unmodded 6D thrusters is not extreme and certainly nowhere near the fits they suggested for getting the sort of range they achieved, we're talking 4 instead of 6D for extreme range.

I can remember upgrading my Krait Phantom from a 4D to an engineered 6D, Dirty Drag Drives XX, after I went through the same experience with the Krait, as I said, I used one of the Fuel Rats built with some modifications, reason I used their fit is that they need long range but also safety to carry over their rescue missions, it is proven.

Suggested Ship Loadouts.

So here you go, you might be able to get away with some level of low power but down to a point, past that, it's asking for trouble and people who are just pushing the long range envelope as I did without anticipating this sort of issue aren't going to enjoy it for very long, reason why I gave this warning.

btw, I wasn't the only one to complain about it, especially the Anaconda, people had trouble negotiatriing Suns, couldn't land safely same as myself etc, putting a fit together "on paper" is one thing, flying it in a wide range of conditions another, I probably wouldn't have known if I havent traveled to Colonia and come across this particular planet.
 
Ok thanks. That's a relief - I'd hate to have to do all that Guardian stuff then have to do all the engineering on top of it. I just want to get on with exploring and exobiologying ASAP!
I went on my first long exploration trip in a Type 6 with 33LY jump range, and I had a blast. I went to Colonia and back via a roundabout route, and made a ton of new discoveries.

It is not necessary in any way to spend a bunch of time engineering if what you really want to do is explore.

If you listen to the "experienced" players on the forums, they're often going to be very focused on maximum range, maximum credits, maximum whatever...

I suggest you focus on maximum fun instead.

Don't burn yourself out doing stuff you don't enjoy, just sayin' :)
 
Go for it bugbait42 and please regale us of your adventures! I ran a lot of sightseeing tours hundreds of light years out (As I recall, 500 seemed like a very lot at the time), before I even knew what engineering was. I like to push the limits of what I have and iterate and enjoy the progression. Maybe I am a little bit extreme though pushing 350K light years now and haven't seriously considered any of that double-engineered or guardian stuff. Not there yet, too busy havin' fun! And, I feel plenty coddled with the nice parts and engineering I have learned up to now.

Last night, I made it back to the bubble (from the bubble nebula), parked the Orca, left the paint all pitted from the travel, took the Apex to random Pioneer Supplies for a change of pace. Found a grade 3 TK Aphelion, which is a pretty nice pewpew stick. Then I went and shot some combat zones up with it, where all the dudes and ladies were like ow ow hotHotHot tssss. Then, I decided my old loadout was better for now, and showed the next combat zone what I meant by that.
 
Go for it bugbait42 and please regale us of your adventures! ...
Will do, but actually I not long ago completed an adventure in my Asp Explorer, when I went on a 10,000ly round trip from the bubble to the back of beyond. Only with a 45ly jump range after engineering as well, but I still managed to plaster my name on loads of things, what with first discoveries, first maps and first footfalls. I managed to get to Elite in exploration and Compiler in exobiology so I'm quite happy with that, but STILL WANT MORE! :p

I've found that although you generally have to go out quite a long way to get first discoveries (although I was lucky once or twice to find a few bits and pieces only about 1500lys distance) for first maps you don't have to go all that far out at all and that's even on the more lucrative planets, especially high metal. Even only a few systems out there are still some. I guess as time goes on though, even those will become fewer and fewer but whatever...
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Do you have a name in mind for it yet?
A few. I'm not sure though if it allows duplicates of names and whatnot yet, so I'll figure it out for certain when I buy it.

One thing that might be fun is to take a pair of carriers out somewhere, station them 1000ly apart and explore as much as you can in between the two. Maybe somewhere toward the galactic centre.
That does sound nifty. And that way, if you do what I do and get turned around or lose track of how far you've gone, there's always a carrier a few jumps away.

What I'll wind up doing first though is going out to that 69 planet full of resources system I found months ago and mining to build up a lot of credits to pay maintenance fees on the carrier for the foreseeable future.

After that, that idea sounds pretty good.
 
A few. I'm not sure though if it allows duplicates of names and whatnot yet, so I'll figure it out for certain when I buy it.


That does sound nifty. And that way, if you do what I do and get turned around or lose track of how far you've gone, there's always a carrier a few jumps away.

What I'll wind up doing first though is going out to that 69 planet full of resources system I found months ago and mining to build up a lot of credits to pay maintenance fees on the carrier for the foreseeable future.

After that, that idea sounds pretty good.
Yes, definitely worth playing with the carrier in and near the bubble doing whatever for a few months before thinking about committing to being out of the bubble for a time.
Half tempted to say Parrots Head sector platinum triple platinum overlap 2 carrier jumps outside the bubble for carrier based mining. But I get the appeal of your own personal treasure trove deeper in space. I'll pay it a visit myself later in the week. Need to drop a fuel scoop into the Krait II since it's not quite going to make the round trip without it.

Edit: you can have any carrier name you want. The serial number is assigned for you, unique and cannot be changed.
H9H-TTY is The Silver Citadel.
 
I went on a 10,000ly round trip from the bubble to the back of beyond. Only with a 45ly jump range

Excellent! Where to? I'm sorry, to presume.

I'm still pretty comfy with forty, my luxury Orca's current range on my last trip to California -> Trifid of the North -> Heart -> Soul -> NGC 281 -> Bubble, and home again. No problemo! But, I was rocking a mighty big whoppin 42, when I made Colonia!

Now I confess, after I mentioned it, and went to bed last night, I did fantasize of buying that twinked out 2x engineered drive soon. (Instead of my normal healthy fantasy of a trip to Elvira's). I was feeling a little bit like an upgrade when I turned home on the last trip, though tempted to go on and touch the Formidine Rift and Errant Marches.

Today, all my full list of fantasies brewing are shutting up, coffee, donuts, and a violent bent of war glory in MZ Ursae Majoris.
 
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