Newcomer / Intro What are you up to?

The RNGs or PRNGs (Pseudo-Random Number Generators) are the building blocks of modern cyber-security and cryptography.

It's from an article on how to generate (pseudo) random numbers in the programming language C++, which the internet tells me Elite Dangerous is written in.
I don't think there is an issue with the actual random number generation in C++ which most likely uses the same mathematical approach as every other programming language. There is probably something else at play that results in no platinum in a platinum hot spot or whatever other frustrations we experience when a thing we want doesn't turn up in the game.
I think the issue lies more in the internal labeling to identify those hotspots for the RNG and other related systems to work properly.
 
At this point, I give up. Night vision would be a nice to have QoL upgrade, but I'm not going through all that to get it.
There's no denying on-foot engineering is really grindy

I am making a lot better progress keeping track of what I need now that I found on INARA, there is a personal crafting list separate from the main blueprints and engineers section. In that section there are "blueprints" that are your plans, and in the missing components tab, it sums it all up.

If I didn't enjoy on foot missions I guess I wouldn't care to upgrade. But I do so it's not a grind just something to work towards.

I upgraded my Tormentor though I feel I sold out and should have done the P-15. So I'm working on it now, and the Maverick, and the Dominator. That missing components tab is the bee's knees for keeping track of it.

Oh I'm at about 99% through gladiator rank now. I enjoy gladiating but next stop DEADEYE.
 
I am making a lot better progress keeping track of what I need now that I found on INARA, there is a personal crafting list separate from the main blueprints and engineers section. In that section there are "blueprints" that are your plans, and in the missing components tab, it sums it all up.

If I didn't enjoy on foot missions I guess I wouldn't care to upgrade. But I do so it's not a grind just something to work towards.

I upgraded my Tormentor though I feel I sold out and should have done the P-15. So I'm working on it now, and the Maverick, and the Dominator. That missing components tab is the bee's knees for keeping track of it.

Oh I'm at about 99% through gladiator rank now. I enjoy gladiating but next stop DEADEYE.
I find the missing components tab is unreliable for ship materials. After a while it overstates what you need. The crafting list view of missing items works fine for ship materials, and personal equipment seem OK for what is needed for my one blueprint for night vision.
Part of my issue with foot missions is the small tone (time) window to complete and I don't know how long it will take me to do a mission. If I only have 30 minutes available to play and I spend it lost in some buildings, I'm not making what feels like progress.
I'm sure I'll come back to foot missions gain later.
 
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Part of my issue with foot missions is the small tone window to complete
I assume you meant "small time window" :) And I agree.

This is one of the things they changed for the on-foot missions, and I don't understand why. Maybe there's some technical reasons behind the scenes.

Some missions take much longer than others, simply because you don't know the layout yet, or it's a new type of mission for you, etc.

For that reason I only take one mission at a time. I never stack 'em. I finish the one, then decide if I'm up for another :)

In any case, yes, the time window is too short.
 
The current hauling CG has high profits and offers a permit for Mbooni, so I decided to do a few trips.

At 20 million per trip, I did 5 trips. That put me in the top 25% for now. I just have to be in the top 50% to get the permit, so I'm probably good.

I probably won't ever need the permit, but you never know. It's the only system where you can buy some special AX weapons, I guess. It's unlikely I will care about those, but maybe after the bubble starts burning I might change my mind. And who knows, maybe other special stuff will show up in that system, too.

Anyway, here I am landing on the Musashi megaship (that's the turn-in point). Spiffy, eh? :)
3308-11-03 20-10-32 Wandrama-Musashi.jpg
 
Ah, Zieman, I don't have one of them. I shall fit one. Thank you for the advice.
Here's my small bit of advice, to go with the point defense suggestion.

If you DO end up getting targeted with missiles from the Sentinels, despite your point defense, remember that engaging the Handbrake will prevent you from tumbling. Otherwise those missiles will knock you over.

Have fun out there. It's an exciting trip.
 
I just read a pretty cool article about the F-35 fighter, it would seem the UK makes about 20% of the parts that go into every plane and some say it wouldn't be possible without their help. I do know every ejection seat in every US fighter is engineered and built in the UK. And the UK is the only level 1 partner in it's development (F-35) meaning they contributed the most money.

Way to go, boys.......... (y)
 
The Thargoids are restless today it seems...

I just made a trip back to The Bug Killer after having visited a Material Trader when I got hyperdicted in successive jumps, once by 2 cabbages and then by four.

BTW @CMDR TIMBERMCWOLF - yes you can see the fourth interceptor jump out after firing the pulse in the second video - so that is what I saw the last time as you surmised.


Source: https://www.youtube.com/watch?v=ky4ff2SyKnY



Source: https://www.youtube.com/watch?v=e7-w5KTFJsI




I'm off to make an upgraded tin-foil hat out of RAM (radar absorbant material). ;)
Be careful those can get uncomfortably warm if they have to absorb a lot of radar in a short time.

Yes, that's the funny thing about RNG (which stands for "Random Number Generator", which is what they call the piece of code that generates the numbers that are then used to trigger things in the game).

It is next to impossible to code a truly random number generator, so the RNG is actually always pseudo-random. It's usually based on a seed number, which they get from stuff like current time, location, etc., and then it spits out numbers. It's quite easy for it to produce a long string of bad numbers at times, which makes people scream "Nerf!".

But a Nerf requires dev time and input. RNG does not. The string of bad numbers for your particular seed today is the real answer to these bad luck streaks.

It'll go away, once you've used up all them bad numbers (or the seed changes, which it will).

Such is life in a pretend world, I guess :)
Not just a pretend world various things in the real world aren’t as random as most expect, take shuffle when listening to music that is actually made non random because many people assume that if you get the same song several times in a row then the tracks aren’t random.
 
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