I looked through all my ships, trying to decide which one would make the most sense for a little passenger rescue and thargoid inspection.
I
really don't want to build a whole new ship. So I'm trying refit one of my existing ships, without doing too much.
That's a problem with the game, frankly. It's so laborious to put together a new ship with all the engineering you want, etc. I usually don't mind it because I like building ships, but when you just want to do a particular thing and are faced instead with hours of ship building...well.
Anyway, that boat has sailed, and the game is what it is.
After checking out all my existing ships, I've decided to go with the Mamba. It's set up for combat and is pretty sturdy. It has a bunch of multicannons on it, probably ok for Scouts (not that I plan to fight just yet). It's fast (cruise 471, boost 577), should be enough for running away. It lands on medium pads. It's not cool running, but I can add a heatsink and see if that's enough. I can wiggle a couple of passenger cabins into it, maybe a corrosion resistant cargo bay, xeno scanner and a heatsink, and call it good. Maybe it'll be ok
At least it looks cool in it's new Stygian Red paint job. I'm sure the evacuees will be pleased
If I
really enjoy the gameplay, I can then think about other options.
So I'm off to Jameson to buy the modules I don't have, and see what happens.
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