Newcomer / Intro What are you up to?



Also, did the docking computer always have such an... aggressive approach profile?

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Yes it has always aimed straight at the bullseye painted on the pad when attacking docking at outposts, megaships and carriers.
I think it is part of the emergency protocol if you are running out of life support it intends to punch straight through to get you into an atmosphere ASAP.
 
Not very spoilery, these shots.

Continued bravely running away from the bugs. 400m/s top speed is just about able to keep out of main firing range, but it's not getting me clear either. Took over a minute to get back into supercruise, which was fun.

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I wanted to see what the state of planetary bases was during an invasion. This one was in the dark, but was still quite good looking.

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A lot of farmers are suddenly wanting to start a new life today.

They vary.

Sometimes you don't get hyperdicted, or interdicted, and you can make a peaceful run. Other times you get hyperdicted, then interdicted, and if you're launching from a planetary port and need to supercruise to make your jump, interdicted again on the way out with a bunch of refugees in the passenger cabins. And they aren't normal interdictions. I'm not sure it's possible to escape them; my best suggestion is submit and run. And pick systems with the shortest trip from arrival to station.

The replaced shield helped, as did the hull reinforcements. Launching a heatsink does seem to help if they've managed to get a weapons lock. I wouldn't want to try to face the bugs down, but I think I can escape from them reliably now.

I realised I've only got grade 2 dirty drive tuning on my engines, so I've run round some material traders and gotten up to grade 4, raising my boost from 401 to 447m/s. I hope this will now make the difference and allow me to put some distance between me and the bugs, rather than just staying on the edge of their range. (Edit: it is. They don't get a shot off. I think averaging 420-425 is the safe minimum, as long as you have enough power to chain boost. Do not take a T9 to these systems!)

But worth knowing is that when a planet has the shut down marker; it may not be the whole planet. The small outposts are shut down, the starport may be operational and if you're in the mood for a challenge, you can go lift some folks out of there in any size ship. There's also plenty of emergency cargo missions with capacities from 18 to 1800 tons. I still haven't seen any escape pods to collect.

Oh, ending note; the rescue ship made me twitch when some helpful soul fired a fuel limpet at me as I was coming in to dock. I'm sure he meant well, but I was already on red alert 😹
 
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I made the mistake of heading into Imeut in an Anaconda. It's a bit too slow and of course too big to dock at outposts. And its a 54Kls supercruise to many planet surface stations which exposes you to numerous interdictions. I had to high wake out having rescued no one. It seems a cold build Python with lots of armour and passenger cabins is the way to go for these rescue missions.
 
Sometimes not all stations are under attack. I'm currently in Obamumbo which has only just been invaded today, I believe.

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All the planetary ports have shut down. One of three space ports is showing as currently under attack; two are not. These two appear to be safe - for now. They are not on fire, no bugs zoned in on me at arrival, but they are on alert status and offering refugee missions already. Party sizes of 18-80 so even small ships can be a part of this. In fact, since the main station here is operational, I could go fetch my cutter and really save some souls.

I was not hyperdicted, nor attacked this time. Perhaps the freshly invaded systems have less thargoid presence - or maybe they're just very focussed on the attack sites. The first system I went do didn't have any red skull markers. I will try a couple of other places and see what it averages out like.

I have refitted the Argent One for a 6A shield instead of bi-weave because I don't plan to be around long enough to recharge either. I've also dumped the cargo and limpets in favour of hull reinforcements, adding nearly 1000 more integrity. -

On a non-spoilery note, these refugees are better behaved than I remember. Last time I was doing this, they were nagging me to get moving, get there in 2 minutes for a bonus, etc. Now they just seem happy to be alive and are sitting in quiet contemplation.

Also, did the docking computer always have such an... aggressive approach profile?

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Interesting (y)
 
I made the mistake of heading into Imeut in an Anaconda. It's a bit too slow and of course too big to dock at outposts. And its a 54Kls supercruise to many planet surface stations which exposes you to numerous interdictions. I had to high wake out having rescued no one. It seems a cold build Python with lots of armour and passenger cabins is the way to go for these rescue missions.
An alternative would be a Krait Phantom fewer refugees of course but faster than a Python and can be very cool running.
 
An alternative would be a Krait Phantom fewer refugees of course but faster than a Python and can be very cool running.
My exploration ship is a Phantom with a grade 1 low emissions + thermal spread power plant. Supercruises in deep space at 16%-17% heat.
I've been doing OK in a Python over lunch and I can get 3 missions with 5 rep from Federation factions. This is with my alt account who is getting close to rear admiral now.
 
I looked through all my ships, trying to decide which one would make the most sense for a little passenger rescue and thargoid inspection.

I really don't want to build a whole new ship. So I'm trying refit one of my existing ships, without doing too much.

That's a problem with the game, frankly. It's so laborious to put together a new ship with all the engineering you want, etc. I usually don't mind it because I like building ships, but when you just want to do a particular thing and are faced instead with hours of ship building...well.

Anyway, that boat has sailed, and the game is what it is.

After checking out all my existing ships, I've decided to go with the Mamba. It's set up for combat and is pretty sturdy. It has a bunch of multicannons on it, probably ok for Scouts (not that I plan to fight just yet). It's fast (cruise 471, boost 577), should be enough for running away. It lands on medium pads. It's not cool running, but I can add a heatsink and see if that's enough. I can wiggle a couple of passenger cabins into it, maybe a corrosion resistant cargo bay, xeno scanner and a heatsink, and call it good. Maybe it'll be ok :)

At least it looks cool in it's new Stygian Red paint job. I'm sure the evacuees will be pleased :p

If I really enjoy the gameplay, I can then think about other options.

So I'm off to Jameson to buy the modules I don't have, and see what happens.

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You know what, if I'm going to run a rescue ship, let's do it in style 😸

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Having established the minimum safe speeds to avoid (not fight!) thargoids, it was obvious that the Cutter is actually a great choice for the job. I had to go sweet talk Palin and pay him to work on some throwaway FSDs, but having got him to full grade 5 access, and haggled with an absolute gouging swine materials trader, the Argent Shield now boosts 480m/s, with possibly another 5-10 available if I push more mats into it. That is absurd for ship of this size and it's enough to not just stay ahead of the thargoids, but widen the gap. Yes, they can (and have) pulled me out of hyperspace, but they can't break the ship before I'm clear.

In addition, she's packing heavy duty military composite and engineered hull reinforcements for 3000+ total hull points, and another 2000 and shield. She's faster, and tougher, than the Argent One, with the only down side being she needs a large pad. Which I don't really see as much of a downside, since I know there's at least one coriolis looking to get refugees out.

And she has cabins for 160 passengers; which is perfect because they commonly come in groups of 80. (Just watch the dodgy auto assignment!)

This adds up to about 20 mil per run so now I just need to do like... 10 runs to pay off the cost of that military armour. And another few for the burner FSDs I gave to Palin. And then it's all profit! 😹

Also yes I treated myself to the stygian blue paintjob because I have a few arx kicking around.

Also, watching today's livestream, turns out there's different situations and missions depending on whether the station is "on alert", or actively under attack. I will have to go to some of the active attack stations and see what's up and whether it's even more lucrative!

But first...

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I feel like this gon git nerfed soon. I just want a day or two of good income for once 😹
 
I looked through all my ships, trying to decide which one would make the most sense for a little passenger rescue and thargoid inspection.

I really don't want to build a whole new ship. So I'm trying refit one of my existing ships, without doing too much.

That's a problem with the game, frankly. It's so laborious to put together a new ship with all the engineering you want, etc. I usually don't mind it because I like building ships, but when you just want to do a particular thing and are faced instead with hours of ship building...well.

Anyway, that boat has sailed, and the game is what it is.

After checking out all my existing ships, I've decided to go with the Mamba. It's set up for combat and is pretty sturdy. It has a bunch of multicannons on it, probably ok for Scouts (not that I plan to fight just yet). It's fast (cruise 471, boost 577), should be enough for running away. It lands on medium pads. It's not cool running, but I can add a heatsink and see if that's enough. I can wiggle a couple of passenger cabins into it, maybe a corrosion resistant cargo bay, xeno scanner and a heatsink, and call it good. Maybe it'll be ok :)

At least it looks cool in it's new Stygian Red paint job. I'm sure the evacuees will be pleased :p

If I really enjoy the gameplay, I can then think about other options.

So I'm off to Jameson to buy the modules I don't have, and see what happens.

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Regarding passenger rescue missions -
In Imeut at Ampere Dock outpost the smallest group size for passenger missions I see are 10, 14 and 18. Those are the smallest 3 for group size. Everything else is in the 24 to 80 range. You know the drill for rescue missions - economy cabins and groups will share cabins.
Is your Mamba big enough?
My Python that boosts to about 475m/s is doing OK at escaping after a hyperdiction or interdiction and not taking a lot of damage despite the outpost being an AX Conflict Zone.
 
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