I think this would have been the first thing I did in your place...Fumarolas on this moon, but I don't think I'll look down there just yet.
Especially if you use the SRV much. Scooping refuels your ship, but not the SRV. That requires a station, carrier, or synthesis.Then, Refuel, ok, scoops and everything, but that's handy to have.
Indeed. Also restock, if one has a habit of wrecking SRV's fairly regularly - by accident or adventure... :]Especially if you use the SRV much. Scooping refuels your ship, but not the SRV. That requires a station, carrier, or synthesis.
Well while you have enough money for the purchase getting a bit more will take all the pressure off buying the extras you want and covering the upkeep for the future not to mention buying Tritium without having to mine for it directly or indirectly.I've arrived at the asteroid base in the Pencil Sector now, after I first set off on a journey about ten days ago to check out that 35 bio system @Tyres O'Flaherty mentioned, then went further afield to try to grab some more stuff.
Should I head for the bubble to get the fleet carrier now, or since I'm a greedy git, head off back to the middle of nowhere first to try to get a couple more billions?
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I'll think about it for a bit.![]()
I don't usually go hunting specifically for materials these days, as I already have plenty of all grades and I just pick up whatever pops up when I'm looking for bios. I'm always happy to get Phosphorus though, because with all the Sulphur I have as well (about twice as much as the Phosphorus I have,) it means it's added to the number of SRV refuels available to me.I never thought about that, but yes actually. SRV fuel is spent very quickly, and even if cheap, synthesis will still eat on mats storage, and no mat traders in the black, so if you need Phosphorus, you gather Phosphorus then.
Especially if you use the SRV much. Scooping refuels your ship, but not the SRV. That requires a station, carrier, or synthesis.
I never thought about that, but yes actually. SRV fuel is spent very quickly, and even if cheap, synthesis will still eat on mats storage, and no mat traders in the black, so if you need Phosphorus, you gather Phosphorus then.
And when you run low, do a premium synthesis, it'll last a lot longer.Remember to disable the SRV shield when out in the black - saves a lot of fuel.
Yeah, but you'd better tread lightly, then. Avoid jumping off cliffs or similar dangerous stuff. Each SRV bay only has one in store.Remember to disable the SRV shield when out in the black - saves a lot of fuel.
Yeah, but you'd better tread lightly, then. Avoid jumping off cliffs or similar dangerous stuff. Each SRV bay only has one in store.
I've heard this said before, but my shields appear to go down if I hit something. Maybe they do afford some protection? I've never actually tested it, I admit.Shields don't protect the SRV from collision damage.
I've heard this said before, but my shields appear to go down if I hit something. Maybe they do afford some protection? I've never actually tested it, I admit.
Just to be clear that is bays not hangers, size 4 hangers hold two SRVs and size 6 will hold four.Yeah, but you'd better tread lightly, then. Avoid jumping off cliffs or similar dangerous stuff. Each SRV bay only has one in store.
Shields don't protect the SRV from collision damage.
From my experience, the shields do give some protection, but it is about as much as they do on ships - depending on their strength.I've heard this said before, but my shields appear to go down if I hit something. Maybe they do afford some protection? I've never actually tested it, I admit.
Right. But unlike a fighter bay, which apparently is able to build a new fighter if one is destroyed (more than once, depending on the hangar size), the amount of SRVs is strictly limited to the amount of bays in your hangar.Just to be clear that is bays not hangers, size 4 hangers hold two SRVs and size 6 will hold four.