Newcomer / Intro What are you up to?

I'm currently on my way to the Sagan Research Centre asteroid base in Thor's Helmet Sector, deeper into Sanguinous Rim than where I am right now in order to flog what I have so far, then I'll nip over to Outer Orion Spur to hang around there for a bit and hopefully pick up more stuff, before going back to that other asteroid base in Pencil Sector where I went last time.

I've been able to collect quite a few bios but not much in the way of Codex so far. Tends to be the same old Stratum, same old Bacterium, same old Tussocks, same old Tubus, same old, same old etc etc. :sleep:
 
One thing that kills autolauch for me is that it is slow. And at some point, be it 10th or 1000th launch, you will just do it manually. Then aligning and boosting right from behind of the station is fast. And if a small and fast ship? And if in Shinrarta, where a Beluga is stuck again, taking 2/3 of the slot in the Open (smth is always stuck there in the Open) and you got to go through?

DC is an ambivalent thing for me. Firstly i nearly always equip a standard one, if i have a slot, as i still find that flying around a Coriolis starport to the entrance is not worth my efforts, and aligning to the slot from supercruise seems not that easy sometimes (other thing that having a slot isn't too common for my fleet, but still, i think i have it on like a half of my ships). Advanced, i have it on Anaconda, that was used to scratch the top, and a Cutter, that is indeed lately is searching for the slot instead of going through it. Homicide can be stopped however, if caught in time, while the dance of Cutter's carrier landing plainly can't be. You either watch it, either land on your own.

I think you don't understand my issue. I am simply not used to navigate solely on instruments. I need to know where my ship ends.

The height usually isn't a problem, but I don't have a feeling for how wide my ship is, thus clonking into walls I can't see. If the radar would be able to show more than a little dot for the station, maybe something similar to the landing pad graphics for the mail slot, then I surely would be able to leave the station without having to pay for station repairs and repainting my ship afterwards.
And I think I mentioned before that I have to use a more than awkward workaround for switching between lateral thrusters and rotation. I have to take at least one hand off the controller and reach for the (pushed back) keyboard to push a key to toggle between these two options.

An additional point to this is that you should be aware of your ship's dimensions, just as for landing. Cobra is wide (20*40m) while both Vipers are round shaped (30*30m), Dolphin and DBs are long , Kraits are more round again. For binds idk, all the trusters are must have, but i never rly played with a controller, so can not advise on how to bind it best... But i can confirm that after flying a ship for a while you start to feel your edges and stuff like that.
 
but i never rly played with a controller, so can not advise on how to bind it best... But i can confirm that after flying a ship for a while you start to feel your edges and stuff like that.
Some Commanders seem to forget that down clicking your right gimble on a controller gives you lateral thrust control, that's how I used it with my combat Krait Mk II instead of FA off for superfast turning and leaving stations on auto launch, reverse thrust always gave me temporary control back to avoid collisions.
 
I managed to get a bit of a result here anyway. In my previous comment I was whinging about the same old, same old all over the place and the lack of Codex, but on this planet with four bios on it I've had Codex Tussocks, Codex Bacterium, Codex Frutexa and these Codex Tubus. Can't be bad eh? :alien:

Tubus 04.png
 
Shame it was a busy port but you can see the radar showing a ship coming from behind and to the right, unfortunately OBS and YouTube don't do surround sound.
I am not 100% sure, but it sounded like surround to me...
I fear I would need a video of each ship leaving a station and watch them quite a few times to get a sense of where to head with the cockpit with that ship...
Some Commanders seem to forget that down clicking your right gimble on a controller gives you lateral thrust control, that's how I used it with my combat Krait Mk II instead of FA off for superfast turning and leaving stations on auto launch, reverse thrust always gave me temporary control back to avoid collisions.
Well, I had to change that, due to unintended switching between these two modes while flying tight turns. Which doesn't really help in a dogfight, to be honest. And tends to throw you off in normal flight when the ship goes sideways instead of turning (or, in SC, doesn't turn at all). I would prefer to have them on a separate set of buttons or triggers, but that would require me to buy a new controller with more buttons. Which aren't exactly cheap, if you want something that lasts longer than a month...
 
.....
I fear I would need a video of each ship leaving a station and watch them quite a few times to get a sense of where to head with the cockpit with that ship...
...

You are I think missing the salient point. As long as you don't alter pitch you are going to be heading along parallel to the axis of the station, using the station-marker icon to show when you are actually in-line with the axis means you are guaranteed to be heading out of the slot cleanly. All you have to do is use roll so as to make the slot horizontal and maybe a bit of sideways thruster to position yourself in the middle or to the right of centre of the slot. That is the whole point of this, no need to worry about heading and "is my 'conda high enough" etc...
 
What does that mean? Serious question, I don't use a game controller in Elite so interested to understand what exactly you are saying.
Most controllers have a click option in their analog sticks. If you press them down, you get a click that is read as a button press.
Problem is, it is really easy to press them down. Accidential activation during steering input is coded in, so to speak.
 
You are I think missing the salient point. As long as you don't alter pitch you are going to be heading along parallel to the axis of the station, using the station-marker icon to show when you are actually in-line with the axis means you are guaranteed to be heading out of the slot cleanly. All you have to do is use roll so as to make the slot horizontal and maybe a bit of sideways thruster to position yourself in the middle or to the right of centre of the slot. That is the whole point of this, no need to worry about heading and "is my 'conda high enough" etc...
I'd like to see this starting at a bay close to the front of the station... (No, not the ones directly under or above it, one of those which are to the side.)
 
I'd like to see this starting at a bay close to the front of the station... (No, not the ones directly under or above it, one of those which are to the side.)

It makes no difference, it is just geometry. However - when I get back from Guardian thingies I'll see what I can do as I have no idea if one can actually chose which hangar one gets launched from in a station.

P.S. Obs just uses stereo sound on the uploaded file, that is all you can hear, the stereo stage.
 
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Well it looks like I have enough now to comfortably buy a fleet carrier, with a few bob left over to cover the upkeep and any extra bits and pieces for it.

Vista 07.png


I clicked again after that, then got:

Vista 08.png


Pity I'm about 3,500 LY away from where I can buy one but oh well, onwards and upwards as they say. :cool:
 
Quain is in need of some exploration therapy after spending several weeks popping Scouts, fighting Interceptors badly and delivering various McGuffins while under fire from the caustic terrors. Quain loves the brand new Chrome paint job on the Silver Phoenix exploration Phantom. It actually looks like its silver coloured now.
xGEViTd.jpg

Onward to the very south edge of the galaxy to see what worlds and flora can be found on the journey. The Fleet Carrier stays in the bubble for this expedition.
 
How about this - pad 9:

Source: https://www.youtube.com/watch?v=maVagX3hMxo



NB I had to avoid a T9 on exit and I had forgotten to "select" the station in the nav panel so the station marker is not enclosed in <> this time.

I have had enough now.
Fair enough. I have learned something from this. Might help me the next time I have to cope with a ship without an ADC...

I noticed that it actually is easier to get the ship aligned if you are that close to the front, as the station marker is behind you. Where I would expect it, to be honest. I think that the station marker being set somewhere in the center of the docking hall is what tends to confuse me the most, as I often fail to locate it on the radar, despite it being < enclosed >. I simply am looking the wrong way.
Though it would be nice if the radar image wouldn't include those ships flying around the outside of the station, except for those that are in the proximity of the mailslot (or if the ones outside would be marked in a different colour).
 
Well it looks like I have enough now to comfortably buy a fleet carrier, with a few bob left over to cover the upkeep and any extra bits and pieces for it.

View attachment 341450

I clicked again after that, then got:

View attachment 341451

Pity I'm about 3,500 LY away from where I can buy one but oh well, onwards and upwards as they say. :cool:
Hey congrats. You definitely have enough to get one. I'm sure you'll enjoy it :)
 
Fair enough. I have learned something from this. Might help me the next time I have to cope with a ship without an ADC...
Back when I started playing, your starting Sidewinder did not come with an ADC, and to buy one was seriously out of reach for some time (they were expensive, by the standards of those days). It was months before I actually got one, and by then I didn't actually need it -- I just wanted one.

So I had to just learn to dock and launch manually, there was no choice.

There is a training mission (it is located in the 'Challenge Scenarios' section of the training stuff, for some reason) that allows you to dock repeatedly without any danger to your real ship. I would suggest making use of that for practicing.
Screenshot_4092.jpg

I'm actually very glad that I had to learn. It's made the rest of my time in the game better, and I feel semi-competent most of the time.

I do use the ADC much of the time, anyway. I just enjoy it. But I can land and launch any ship manually, and I've done so many times, so I'm never stuck no matter what happens.

Now and then I turn off the ADC just to refresh my motor memory. Landing is actually pretty fun. I just get lazy. :p
 
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