Newcomer / Intro What are you up to?

If you want a multipurpose ship the Python is indeed an excellent choice! Do you use it as an armed trader, or a bounty hunter with lots of limpets to collect mats?
I use it for multipurpose, doing jobs for the federation and Zachary Hudson.
So, collecting stuff, some low level pirate hunting, and sucking up materials as they come along.
I will set up a more specialised ship later on for bounty hunting etc.
 
Good choice.

Now, swap the Python for a Krait MK.II, put three (engineered) Pacifiers on the three upper hardpoints and go out and slay them. Complement the loadout with a couple of gimballed whatever (beam lasers if your power budget is up to it, multicannon for dakka) to take care of small nuisances (like Eagles or iCouriers - for the latter, the beams are better since they - usually - have to rely on their shields because of having no hull strength to speak of).

As for engineering the Pacs - that discussion is as old as Powerplay. Overcharged gives you the most bang per reload, Double Shot the least amount of trigger pulls, Rapid Fire the highest sustained DPS, especially if you combine it with Screening Shell to further reduce the reload time.

Yes, Pacifiers (like all kinetics) don't get a bonus against shields. But they more than make up for that by the sheer damage they can put out.
So far i like the Python, i have set it up to do most jobs, the hull is quite hardy, and it can put up a reasonable fight, but it is not specialised in anything.
I plan to get a Krait mark 2 later on, if i get the weapons, and the materials to engineer it.
 
I have two main high CZ Dominator suit loadouts:

M59ix9H.jpg


lP48rPR.jpg


And one Dom loadout that's for assassination stuff:

8CmXaXf.jpg


I'm happy with the last one but the first two are bugging me. The difference is one has night vision and the other has ammo cap - and I just can't decide which is better. It seems most CZ's are at night (probably just my perception) so the NV helps.

On the other hand, the other suit doesn't run out of ammo so quickly.

What are your opinions me fellow threadnaughts?

I'm not averse to doing another suit :D
 
I agree that it feels like most CZ's are at night, but also that opponents can 'see' you even if you don't have a light on (presumably, they track you like you do them). So I always go for ammo capacity. And the fact I can't be bothered grinding for the NV mod engineer, I'm hopeless at stealthy stuff!
 
I tend to prefer a semi-stealthy (or at least longer ranged) approach, so I build suits with less armour but better athletic / movement ability for better dodging and faster reaction time - for my fps-style it’s also more about jumping about on the rooftops and moving in and out of the shadows, so NV and longer range weapons are my best friends here ;)
 
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I'm happy with the last one but the first two are bugging me. The difference is one has night vision and the other has ammo cap - and I just can't decide which is better. It seems most CZ's are at night (probably just my perception) so the NV helps.

I’ve built quite a few Dominators as well, finally arriving at one with the same mods as the Maverick above (and Artemis that preceded it) - it felt a bit like overkill, as this latest one just differed by one mod each from two of the earlier ones - but I’d kept playing settlements, gathering materials and everything fell into place without too much effort eventually… it’s really nice to finally have something with just the right mods one really wants - now it would be even nicer if I could just put the redundant ones on sale - bidding should start at around 100m each? :)

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I’ve built quite a few Dominators as well, finally arriving at one with the same mods as the Maverick above (and Artemis that preceded it) - it felt a bit like overkill, as this latest one just differed by one mod each from two of the earlier ones - but I’d kept playing settlements, gathering materials and everything fell into place without too much effort eventually… it’s really nice to finally have something with just the right mods one really wants - now it would be even nicer if I could just put the redundant ones on sale - bidding should start at around 100m each? :)

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You do like the jump assist :D

It's interesting though: I've only put that mod on my Artemis suits. What I do love is that there are lots of approaches to accomplishing the same things.
 
You do like the jump assist :D

Indispensable imho - it’s on every suit i use regularly :)

It's interesting though: I've only put that mod on my Artemis suits. What I do love is that there are lots of approaches to accomplishing the same things.

Yep, even with a limited range of enhancements, suits can be modded in many different ways, tailored to particular roles - be they explorer, raider, scraper, striker, sniper, thief or any other on the range of possibilities… possibly why they have been limited to these fixed / 4-slot setups so far - now it would be nice to see more complex / demanding missions that require a team to take on different roles together, ie: to extend / make the on foot gameplay more interesting again.
 
Thargoid infested settlements would be great for that. Imagine some six (or eight?) legged beasties running around ready to suck out your brains and/or lay eggs in your throat.
This might just be the opportunity to extend the on-foot gameplay a bit yep ^^ ...though tbh, despite playing quite a bit of arena fps over the years, i've just never been able to get into things like AVP - they make my skin crawl :D
 
I have two main high CZ Dominator suit loadouts:

M59ix9H.jpg


lP48rPR.jpg


And one Dom loadout that's for assassination stuff:

8CmXaXf.jpg


I'm happy with the last one but the first two are bugging me. The difference is one has night vision and the other has ammo cap - and I just can't decide which is better. It seems most CZ's are at night (probably just my perception) so the NV helps.

On the other hand, the other suit doesn't run out of ammo so quickly.

What are your opinions me fellow threadnaughts?

I'm not averse to doing another suit :D
whoose being throwing paint over you :)
 
Well I did return to the Brain Trees to see what mats they had. Unfortunately I ran into the bug that causes all the growths to be Polyporous Growths. There are a few threads about it. So I could only verify that they gave one of the expected mats, based on the planet composition. In this case it was Chromium, which I'm full up on.

Leaving that behind, I found a couple more Stratum Techtonicas, very nice credit wise.

Also found a nice little moon with 5 bios. It is quite mountainous, and the terrain is varied and interesting. There are lots of valleys and such.

Anyway, here are some Cactoida parents with a few of their offspring:
puuy.jpg


This planet is covered with mountains.
rfrfee.jpg
effs.jpg


There is some really nice terrain here. I may have to explore a bit more and find some cool flying areas.
rfrf.jpg
ujyy.jpg
 
You do like the jump assist :D

It's interesting though: I've only put that mod on my Artemis suits. What I do love is that there are lots of approaches to accomplishing the same things.
I am sure you will eventually have all the possible combinations built and tested.

Thargoid infested settlements would be great for that. Imagine some six (or eight?) legged beasties running around ready to suck out your brains and/or lay eggs in your throat.
Maybe not, perhaps they are going to use all those abductees controlled by little Thargoids riding on their back like in the Heinlein novel Puppet Masters or internally controlling them like that Admiral in ST.TNG.

Much sneakier.
 
Wondering if ED will ever be playable again...

I had a 2.5 hour session this evening in EDO with no issues by starting the game after deleting the "fsave_options011" file in the
%APPDATA%\Frontier Developments\Elite Dangerous\Options directory.

Just now tested by starting EDO with the (newly created by the game on exiting the above session) fsave file in that directory - CTD immediately on completion of the game loading after the "spinning man" screen.

So the much-vaunted miniscule server update of the early evening was bu@@er-all use.

However the work-round does still seem to work, you just have to delete (or move / rename) that file every time you run the game.
 
I had a 2.5 hour session this evening in EDO with no issues by starting the game after deleting the "fsave_options011" file in the
%APPDATA%\Frontier Developments\Elite Dangerous\Options directory.

Just now tested by starting EDO with the (newly created by the game on exiting the above session) fsave file in that directory - CTD immediately on completion of the game loading after the "spinning man" screen.

So the much-vaunted miniscule server update of the early evening was bu@@er-all use.

However the work-round does still seem to work, you just have to delete (or move / rename) that file every time you run the game.
What's all this about? I played this morning ( 5 AM Pacific) and didn't experience any issue's, played for about an hour.
 
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