Set out trying to accomplish my last weekly PP2 goal of some data from acquisition systems.
First off, I wanted something a bit more nimble than a Python and busted out my Courier instead. Turned out it was only half way engineered, so I swapped a lot of things for a lightweight build and she'll jump 40ly and boost over 600m/s. Not a bad getaway vehicle.
After getting spotted pilfering several times and having to do a runner, I got bored of this and figured I'd take a fallback option; actually start suit engineering. Maybe, long term, I can get jumpier and sneakier and have more suit power, and these missions will go better.
As luck would have it, I ran into a string of abandoned anarchy settlements.
Looted anything that wasn't nailed down. None of it is what I need for the engineer unlock, but I guess it doesn't hurt to fill my pockets for later. Odd that these plants have been totally fine in the dark though.
I'm not sure whether this time was well-used or not.
Mostly this was just slow paced and rather dull gameplay rather than annoying, but one particularly egregious moment came from an abandoned settlement with some pirates. Managed to mow them down with my SRV, looted one building, parked up and went to make a cuppa. Naturally this was exactly when more pirates chose to spawn and I got back to the keyboard at 8% hull. Then exploded. Sigh.
Nothing particularly lost from that one, but it is irritating that after 10 mins of creeping around undisturbed, the game seemed to have been lying in wait for me to not pay attention.
Not really sure how to progress this goal now. 4 settlements have not had the commodity I need. Starting to feel silly to keep trying. FC Bartenders do not work, so I can't buy it either. At this point, I'm considering going to Colonia to get the engineers there...