Newcomer / Intro What are you up to?

Well, the Hutton Mug deliveries continue!
Very tempted to go slap some Thargoids about though.
Fortunately I've got AX ships at Pleiades and Witch Head. Hmm. 👽 🔨

Also, I'm impressed enough with the Phantom to buy a paintjob.(y)
Ech, not impressed with the paintjobs, bought white.🤷‍♀️

Somehow I've ended up with a French COVAS?!
Meh, I'll keep it.🇫🇷
 
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Well, the Hutton Mug deliveries continue!
Very tempted to go slap some Thargoids about though.
Fortunately I've got AX ships at Pleiades and Witch Head. Hmm. 👽 🔨

Also, I'm impressed enough with the Phantom to buy a paintjob.(y)
Ech, not impressed with the paintjobs, bought white.🤷‍♀️

Somehow I've ended up with a French COVAS?!
Meh, I'll keep it.🇫🇷
Vanessa Paradis voicing my ship's computer would certainly help pass the time in deep space.

o7
 
Agreed. I have been in Open for a month now and won't go back. I have never been attacked by a player, have had one very fun experience with one, and have met several around engineers' bases without negative incident. There were four of us visiting one in Sol last night and no one fired a shot. It does lend the game an extra frisson of 'what might happen next'.
The predictability of NpCs goes down the drain when real humans are involved. I've been interdicted several times (stopped counting), mostly flying back and forth between SD and Jameson. All the times I have accepted the challenge, and most times I've died. On the other hand, I was looking for trouble.

Having fun with other CMDRs is all worth it. Just parking in the main hall of Jameson, and watching other CMDRs take off and land is quite entertaining, and I've also went along when two CMDRs challenge each other for PvP outside the station, looking and learning from a distance. Voyeur style ;)

I'm not sure I would try and leave the Bub in my newly built paper plane in open. On the other hand I think I'll try and do exactly that, just to add to the excitement.

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(To Infinity and Beyond...)
 
Holy damage control, Batman!

I was just tooling around looking at different weapons to try out when I noticed this for a torpedo pylon:
I have a Federal Gunship setup as a torpedo boat, for assassination missions. 2 torpedoes to take out shields, 6 for hull, cannons for the rest. At some point i have to investigate if pack hounds get equally good results for taking out say the power plant when the shields are down. If so, i could have more torpedoes for the shields, cause right now i can only do 2 missions tops before having to rearm..
 
I remember trying out the use of a torpedo fit in an assassinate a pirate lord mission years ago - I sold the thing on returning from the unsuccessful mission and repaired the heat damage it gave me.

Maybe it isn't so horrible nowadays?
Torpedos are only really good on very cool-running "stealth" ships that are difficult to resolve on sensor, so you can spring a reverb cascade experimental (or three or four) on a CMDR with a huge shield pool and destroy their shield generator in one salvo. Basically, it's a "surprise, mudderfugger!" ambush weapon for PvP encounters; that's the only context in which carrying a weapon that most healthy adults can outwalk makes any kind of sense.
 
Torpedos are only really good on very cool-running "stealth" ships that are difficult to resolve on sensor, so you can spring a reverb cascade experimental (or three or four) on a CMDR with a huge shield pool and destroy their shield generator in one salvo. Basically, it's a "surprise, mudderfugger!" ambush weapon for PvP encounters; that's the only context in which carrying a weapon that most healthy adults can outwalk makes any kind of sense.
Any experience with the Reverberating Cascade exp? I've only read about it for mines, which I've never used, but if you could destroy the opponents shield gen in one shot with a torpedo, that might be worth checking out?
 
Any experience with the Reverberating Cascade exp? I've only read about it for mines, which I've never used, but if you could destroy the opponents shield gen in one shot with a torpedo, that might be worth checking out?
Tried them twice (and still have them on my "business" Krait), but don't know if they're worth it, or if I simply fell afoul of the arming distance.
First time was against an NPC T-10. 4 torps were enough to bring down the shields, the Pacs did the rest.
Second time was against a player (Mamba or FdL, that kind of stuff). Following questions and answers in the forum made it clear that I would have needed 5...8, torps to bring down those shields while I only carried 4. By the time I realized that my torps wouldn't cut it, I was already down two rings by myself. Rebuy ensued.
 
The Witchhead Sector is turning out to be quite the hotbed of activity. The place is just swarming with Thargoids.

A couple of them stopped me and then proceeded to just follow me around, matching my speed. It was a bit creepy. I did get a couple cool pics of them, though.
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I wandered over to a station that turned out to be on fire, so I landed at the nearby rescue ship.

I bought a couple heatsink launchers and then headed over to the burning station to see if I could do any good. I managed to grab a couple of escape pods out of the fire, but it wasn't easy. The heat inside the station was withering. I used up all my heatsinks and still took damage.

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I then decided to investigate the nearby megaship, to see what that was about.
They were very focused on the Thargoid conflict, and offered me missions to kill the big ones. I had to decline, but I was still impressed with their dedication.

Plus, they hang out very near the star. No cold nights at that place, for sure :)

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NPC Interdiction after the 'tasty' Hutton Mugs.
Fair enough, I'll have a dabble.
Elite Viper, packing pea shooters by the effect he had.
Five minutes of dancing around, can't hit him with the plasmas, then...
CLICK! Sussed his pattern. Hit with all four plasma, head on short range, immediately before full boost ram.
O.M.G. Gone, evaporated. The plasmas wiped the shields, the ram turned his ship inside out.
One hit, one ram, gone.

Need target practice!:LOL:
 
Noob question - can you hurt Thargoids at all with regular weapons? Or does it have to be AX stuff?
Or you could join the Martian Ambassadeur and not shoot at them. Seems Codger got all the eye candy anyhows (and then some, nice pics!). They haven't bothered me. The closest contact I've had was the big one scanning me at the crashed Conda (AFAIR). That one was pretty spectacular, and I remember jumping up very close to the thargoid ship in the SRV, and also flying into it with the camera drone. That was one of those situations where a replay binding would have been nice. Almost as much fun as running the SRV over a geyser at a low G planet. Stop shooting at them, and let Fdev come up with a more constructive narrative :alien:

Now, CMDR WeComeInPeace ;)
 
NPC Interdiction after the 'tasty' Hutton Mugs.
Fair enough, I'll have a dabble.
Elite Viper, packing pea shooters by the effect he had.
Five minutes of dancing around, can't hit him with the plasmas, then...
CLICK! Sussed his pattern. Hit with all four plasma, head on short range, immediately before full boost ram.
O.M.G. Gone, evaporated. The plasmas wiped the shields, the ram turned his ship inside out.
One hit, one ram, gone.

Need target practice!:LOL:
Don't know if it's local, but in my country we have a saying going "We only have the fun we create ourselves" typically accompanied by something dangerous and extremely funny ;)
 
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Approaching Betelgeuse from a distance to build up speed for a close high speed flyby (try those), aiming for a CME, suddenly this skull with a slight resemblance showed up. Spooky! Could it just have been my reflection in the canopy I wonder...

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Nine minutes later he returned in another CME:

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Someone pulling my leg? :rolleyes:

Well, time to do another one and see what else that star throws at me, while also getting a feeling of the MkII. I still like the ASP cockpit better, but this ship has some sort of semi Conda authority where the ASP feels more wobbly. And the ASP can't bring a SLF, which seems to be my new favorite toy. When I flew around yesterday, it seemed that the mothership accepted me running around a few km perhaps, but then she came along. Wouldn't like to have her follow when I try canyons in this thing. Is there a way to make her "sit!" and stay, or can I send her off?
 
. When I flew around yesterday, it seemed that the mothership accepted me running around a few km perhaps, but then she came along. Wouldn't like to have her follow when I try canyons in this thing. Is there a way to make her "sit!" and stay, or can I send her off?
The mothership has to stay near the SLF so the ship will follow if you start to get out of range. 5km range, I think? If you order the mothership to stay still it will, but then when you get out of range you’re recalled. I’m not sure if you lose the fighter that way.

Remember, you are not in the fighter, you’re physically still in the mothership.
 
The odyssey continues.

Another world,another magma fountain:

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This world is also close in to its star - turns out I like the views on such worlds:

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Onwards and upwards, leaving the (other other) red planet!

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A very characterful looking world, that one. I liked it a lot. Also got a goodly bunch of mats visitinga few of the geo sites. not crystal deposits at bio sites goodly, by any stretch, but good enough for a regular rove on a regular world.

Speaking of characterful worlds:

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I bookmarked this little space-potato (about 800km diameter), and its slightly smaller neighbour - neither has any geo/bio sites, but their irregular shapes and small size mark them as interesting candidates for SRV circumnavigation...

Not right now though, I got places to be!

Running around, digging in the dark:

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Decent amount of germanium and selenium here, so I visited several sites.

Also plenty of sulphur and phosphorus.

My ride coming in to pick me up:

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Another world, another geo site in darkness:

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This geyser seemed pretty powerful - fair roaring it was!

No, I did not play 'how far will my SRV fly!' - I have two aboard, but still have plenty of places to go before I get anywhere near a shipyard/outfitter again!

The Jellyfish again - now about 43 jumps away:

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It's taking a lot longer than it might, I got about halfway through the 160 or so jumps mentioned previously, and hit a rich seam of uncharted systems, so I've been FSSing and DSSing a fair bit (though I have also left some for future explorers).

I actually got to Beta Site Asteroid Base in the Jellyfish Nebula this evening, but I'll post the rest of the travelogue another time :cool:
 
...
I wandered over to a station that turned out to be on fire, so I landed at the nearby rescue ship.

I bought a couple heatsink launchers and then headed over to the burning station to see if I could do any good. I managed to grab a couple of escape pods out of the fire, but it wasn't easy. The heat inside the station was withering. I used up all my heatsinks and still took damage.


....
My current ship of choice for playing in fire like that is a T10, with all the utility slots packing heat sinks and enough collector limpets out it is no problem to load all the materials and containers sellable to search and rescue before landing to load the only passengers I bother with and head back to the rescue ship
 
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